Posted: Sun May 21, 2017 10:34 pm
Oh yes RO did REALLY WELL with the Classes.
Not just design, but also the sheer variety was a neverbefore seen thing back then.
You went from
5 or 6 base classes to 12/15 (not entirely sure anymore) and then those classes later on got another split for even more impressive specialization.
Paladins used to be very broken in some aspects, as you could, properly specced, get them to have 6 digit health. And they had a skill that dealt x% of their max health to an enemy, while taking that health from the paladin as well. A very well specced paladin had little to no problem beating MVEs(Boss-Monsters) in single combat. They nerfed that pretty quickly if i remember correctly.
And yes, Knights were a scary thing to face if unprepared. They took little to no damage, healed back and just kept coming at you like the god damn terminator and then they would sword or lance you to death.
Dodge and ASPD Assassins were hillariously broken fun for quite some time too, as they basically could get up to several dozend attacks per minute and improve their to hit chance by something like 400% while also dropping the chance to be hit to something like 0,01% or so.
Before that got fixed/nerfed you could see assassins calmly standing in the boss mob rooms and not getting hit by anything and if they went on the attack, it was just a steady stream of DMG they output.
I never got into any of the other classes, only ever started as thief or swordsman for these exact reasons back then ^^
Not just design, but also the sheer variety was a neverbefore seen thing back then.
You went from
5 or 6 base classes to 12/15 (not entirely sure anymore) and then those classes later on got another split for even more impressive specialization.
Paladins used to be very broken in some aspects, as you could, properly specced, get them to have 6 digit health. And they had a skill that dealt x% of their max health to an enemy, while taking that health from the paladin as well. A very well specced paladin had little to no problem beating MVEs(Boss-Monsters) in single combat. They nerfed that pretty quickly if i remember correctly.
And yes, Knights were a scary thing to face if unprepared. They took little to no damage, healed back and just kept coming at you like the god damn terminator and then they would sword or lance you to death.
Dodge and ASPD Assassins were hillariously broken fun for quite some time too, as they basically could get up to several dozend attacks per minute and improve their to hit chance by something like 400% while also dropping the chance to be hit to something like 0,01% or so.
Before that got fixed/nerfed you could see assassins calmly standing in the boss mob rooms and not getting hit by anything and if they went on the attack, it was just a steady stream of DMG they output.
I never got into any of the other classes, only ever started as thief or swordsman for these exact reasons back then ^^