maglag wrote:In 3rd, 4th and 5th the wizard can still recover every spell slot every day and go around mass-producing zombies/walls of stone/scrying/mending and whatnot
But doing that isn't a big deal. Your limit of zombies is fixed, being able to cast the spell every day doesn't change your zombie limit. You can cast Wall of stone every day, but you're not exactly casting Three Red Seconds. At 12th level, each casting of Wall of stone makes 100 cubic feet of stone. That's a significant amount of stone, but making an actual castle takes like, a lot of those. Coral Castle is made out of 1000 tonnes of stone, which works out to 14,700 cubic feet - or 147 castings of Wall of Stone. At 12th level, that would probably take you about 30 days even if you prepared Wall of Stone in your 6th level slots.
But Coral Castle is also an eccentric rich guy's house - essentially a wizard's tower. A stout curtain wall of a castle built for war is 40 feet high and up to 30 feet
thick. That would require 12 castings of Wall of Stone
per foot of the length of the curtain wall. If you wanted to put one of those around a castle the size of say
Prague Castle, that's about 55 thousand castings.
3e Wizards can do some pretty amazing things, but people often get lost in hyperbole. It's impressive that a 3e Wizard can take five years off and make a full size castle with their bare hands - but building a castle in five years is something you could probably just do by spending money and putting peasants to work.
OgreBattle wrote:I like gameplay examples, especially when a big book of rules begins with them.
So what would be a brief gameplay example of ideal domain rules?
The purpose of rules in an RPG is to answer questions. If you don't have questions about what happens, you don't need the rules to do anything. In most cases I expect the player characters will enter the domain game by taking over an already existing region. As such, the very most important question is 'How much is this land actually worth?' From the standpoint of D&D characters that question has two parts: how many
troops you can get, and how many
gold pieces you can get.
And I think it's imperative that these questions have both simple and complex answers. The simple answer is that when you get acknowledged as the new authorities in the Orcish Moorlands that there's a population and a development level and you can ballpark what kind of upkeep costs there are each season and how much tax revenue there is at the end of the year at whatever tax rate you set. The complex answer is that you can go through each hex and total up how many farms you can have and how many you actually do have and how much urban population you have and track you regional production of gold and food and spare manpower.
But it's important that you be able to get fast and simple answers to these questions without adding up columns because you may need to get questions about the relative outputs of other areas that you won't have the time or inclination to write up a potential hex crawl for in the timeframe the question is asked in.
-Username17