Endrell isn't aware of your presence until you leap down the few remaining steps and strike at him with your sword! He is off-guard; Test your Skill. If you are successful, you wound him before he can react. He loses 2 points from his STAMINA and you regain 1 Luck point! Whether you succeed or fail, you must now fight the furious monk.
ENDRELL SKILL 9 STAMINA 11
Skill Test: 7 Success! Endrell is at 9 Stamina.
First round: Eric 16, Endrell 18. Eric is at 22 Stamina.
Second round: Eric 15, Endrell 13. Endrell is at 7 Stamina.
Third round: Eric 14, Endrell 18. Eric is at 20 Stamina.
Fourth round: Eric 13, Endrell 15. Eric is at 18 Stamina.
Fifth round: Eric 13, Endrell 14. Eric is at 16 Stamina.
Sixth round: Eric 18, Endrell 19. Eric is at 14 Stamina.
Seventh round: Eric 15, Endrell 17. Eric is at 12 Stamina.
Eighth round: Eric 15, Endrell 18. Eric is at 10 Stamina.
Ninth round: Eric 13, Endrell 13.
Tenth round: Eric 14, Endrell 15. Eric is at 8 Stamina.
Eleventh round: Eric 12, Endrell 21. Eric is at 6 Stamina.
Twelfth round: Eric 19, Endrell 17. Endrell is at 5 Stamina.
Thirteenth round: Eric 16, Endrell 15. Endrell is at 3 Stamina.
Fourteenth round: Eric 16, Endrell 15. Endrell is at 1 Stamina.
Fifteenth round: Eric 18, Endrell 15. Eric wins.
The corridor leads into a maze of catacombs and passageways. The skeletons of long-dead monks gaze at you from alcoves in the walls, and bones, dust and cobwebs are everywhere. You hardly know where to begin exploring down here. This is going to take you quite some time. Roll one die and divide the number by 2, rounding fractions up; this is the number of Blood Points you lose during your extended search (2). Eventually you see a silver tube gleaming in an alcove, and cautiously you take it down. Inside are some carefully copied notes, made by Sewarth himself. You sit down to read by the light of your lantern, your heart beating fast.
'Heydrich knows of our letters. I believe he has even corrupted this place with his influence. But is it Endrell, Marcus or Sandar he has tainted? All of them avoid me now, yet none is a vampire himself--I am sure of that. Heydrich must have corrupted his victim with the lure of power, or hypnotized him into his service. I must send word to Henrik regarding the Soul Gem the Vampire now has; until it is found, he will be invulnerable, it will be absolutely impossible to slay him. I know who crafted it, and what magic was used- I have recorded these facts in my Codex, which I have hidden carefully. And I know where Heydrich has made his home in these lands.'
Alas, the map that was sketched below these notes is illegible--it is smeared and smudged. However, you are sure that, wherever the monster may be, he lies to the northeast from here, but you cannot tell exactly where. But at least you have learned of some secret of his, a magically crafted gem, so gain 2 Blood Points. Of the precious Codex, which could tell you so much, there is no sign. Tum to 2.
You hear a flapping, scraping sound behind you and, looking around,you see a huge black bat grinning at you! Its fllght is cumbersome in these enclosed passages, and it has to draw its wings round itself, but it is making its way towards you and can it can move faster than you can. The thing has evilly glowing red eyes, long sharp teeth and wickedly curved claws as long as your fingers. You will have to fight it here.
But first, vote on how many Meals to eat between the Endrell fight and the vampire bat fight. Please vote by midnight EST to be sure it will be counted.
Adventure Sheet:
Name: Eric Cross Brooks
Skill: 8/8
Stamina: 6/24
Luck: 11/12
Faith: 6
Blood Points: 10
Equipment: Sword, Leather Armor, Shield, Backpack, Lantern
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 8
Special Notes: