Not very big, I'm pretty sure.Stahlseele wrote:i wonder how big the #outcry would be if one were to simply replace exactly half of every enemy you have to fight, hurt, maim, destroy and kill with a clearly feminine variant . .
I mean, it's not like there aren't games with a bunch of female enemies already, and I don't recall much whining about them. Let me try listing a bunch off the top of my head:
1. Red Alert 3 (Tanya, Yuriko, two Rising Sun infantry types)
2. Fallout New Vegas (The Legion only has male soldiers, but the NCR includes female soldiers and Raiders are pretty well-mixed)
3. All the Fire Emblem games (Pegasus riders are exclusively female, sometimes other classes come in female mook versions)
4. Left4Dead (Witch, Spitter, standard infected)
5. Ar Tonelico (Enemy Reyvetails, a bunch of feminine-looking cyborg things)
6. Mass Effect (All hostile Asari, notably with Benezia's mooks and Eclipse, Phantoms, Nemeses, Banshees)
7. Skyrim (I haven't done any kind of headcount, but mixed genders in mooks are a thing)
Anyways, the Bechdel test is not really a good indicator for how feminist a work is overall, since the amount of conversation in a work and who it's between varies wildly for all sorts of reasons. It's just a thing to think about, not an ironclad standard. Most obviously, if the work is from a first-person perspective and the viewpoint character is male, it fails more-or-less automatically.