If you have your Council Ring and a Four-Leaf Clover, turn to 151. If you have only the Clover, turn to 227. If you have neither, turn to 392.
We have both.
As soon as you make contact, Liam seems to know what is happening. "It is truly fabulous that you have contacted me," he says. "Since you left, I have been researching the Brain Slayer Amulet shown me by the Suma. It was created by an ancient seer called Khornu Wych..." he rambles on for some time about the history of this amulet but eventually says, "It has a symbol carved on the back. At the moment, this means that it will absorb any mental attacks made on the wearer. However, if two 'X's are scratched in front of the existing symbol, the amulet will not only absorb any attack made on the wearer's mind but will reflect it back on the attacker. I hope this proves useful. Goodbye and good luck." Before you get a chance to say anything, the image fades.
If you already have a Brain Slayer Amulet, you scratch the new symbol on it as instructed. If you do not, you should make a note of what to do for future reference. You then look back into the pool. "To whom do you wish to speak?" asks the smooth, cultured voice. Turn back to 99 and make another chance.
There may potentially be some slight continuity issue here, since the PC might not have chosen to visit Liam and find out anything about the amulet or the Suma. Or maybe Liam is just the type of person who will randomly ramble about what he find out without context even if you hadn't had the previous conversation with him.
Fortunately, we do have the item he's talking about, and can make the modification as instructed. (Also, just a reminder to the players that we're currently not wearing it, and that given the earlier instructions, they need to take the initiative to choose to wear it when they think it appropriate without prompting by the text.)
Whom do we talk to next (or where do we go)?
Adventure Sheet:
[spoiler]Name: Quincey Stridemoore
SKILL 12/12
STAMINA 11/15
LUCK 10/10
Equipment: Sword, leather armour, bow, quiver, Council Signet Ring, 1: Dried Chameleonite Blood, 2: Condensed Mist from the Mithrir Forest, 7: Pickled Whole Shapechanger Brain, Four-leaf Clover, Sleeping Draught, Potion of Fortune, SevenFourteen-coiled Snake Ring, Brain Slayer Amulet (symbol 'IX' carved on its back, 'XX' carved on its front, -2 SKILL when worn, currently not worn), Climbing rope, Brass Key, Fangnir's Encyclopedia of Subterranean Flora, Lightning Sphere, Red Gem, Small Crystal Ball (when looking at Dark Elf architecture, automatically Lucky from resulting Luck test, and does not need to spend LUCK point), 3: Lycanthrope Saliva
Arrows: 6
Bundles of Herbs: 10
Gold: 6 GP
Companions: Istu (SKILL 12, STAMINA 12, can fight alongside us in combat, does not take damage from opponents, but lose 3 STAMINA per use)
Day of the Week:
Stormsday (3/3 extra lives remaining)
Moonsday (2/3 extra lives remaining)
Fireday (3/3 extra lives remaining)
Earthday (3/3 extra lives remaining)
Windsday (2/3 extra lives remaining)
Seaday (2/3 extra lives remaining)
Highday (3/3 extra lives remaining)
[/spoiler]