FrankTrollman at [unixtime wrote:1203157016[/unixtime]]No. I fvcking did address your points. This is SPARTA! That's the fvcking point.
Actually,
300 helps my points.
Leonidas thinks that because he's a badass he can kill the Persian embassador. Then he insults the seers who are then willing to take bribes. Then he goes against the Senate who refuses to support him. Then he refuses to take Xerxes offer to spare Sparta. Then he dies and Sparta is destroyed.
The lesson is clear: "no matter how much of a badass you are, you can't be an unreasonable douchebag who pretends he doesn't have to be part of society."
FrankTrollman at [unixtime wrote:1203157016[/unixtime]]Mighty heroes fight your enemies and take their stuff because they hate your enemies, because they like you, or simply because they happen to be looting something and your enemies have cooler stuff or happen to be more convenient to assault. Sure, some adventurers are doing this to make the world a better place, and getting on their good side might involve convincing them that your society is "right" or maybe just sufficiently cool to live in that they don't want to tear it down. And some adventurers like their egos boosted enough that you can win their loyalty with fancy titles and extravagant gifts. But you are not in any meaningful way hiring these people. The financial institutions which lay the foundation for labor and contracts don't exist.
You do know that both contract and property laws started in the feudal period, right?
Cities rise with property and contract law, and thats basically how it works. The society you seem to want is a tribal society where the tribe is like thirty people and being a badass equates to leadership.
FrankTrollman at [unixtime wrote:1203157016[/unixtime]]
Of course. But the thing is that the requirements of the genre virtually ensure that the player characters don't follow the dictums of the powerful. The villains are of sufficient power to threaten the PCs yes, but they are also the villains. The players fight those guys. If the good king Daxal can flex his muscles or send his sheriff to beat the villains, then the PCs aren't the protagonists in a medieval setting. The Villains threaten the Shire, the Heroes fight the Villains.
But that also means that the heroes are not held in check by Leviathan in the Shire. This means that definitionally they are not part of the Shire social system unless they rule it. Feudalism persists by the threat of overwhelming force, and if the PCs are killing the dragons and giants which threaten to destroy the society, then they are the prime mover of the medieval society. They are the Lords, and they own all the people by definition.
Thats the primary assumption behind your whole argument, and while it sounds good there is no logical support behind it.
You seem to want to assert that society is some kind of mass of weaklings, and singular villains pop up to be whacked down by the heroes, and because of that society lets them lead.
The basic DnD setting has never asserted that. Its always been assumed that there are lots of powerful characters in society who all have an interest in maintaining it and that sometimes its the PCs.
Even if you wanted to create a historical simulator of the feudal period you'd still have powerful characters like churches and priesthoods, nobility, wealthy merchants, and freelancers like criminal organizations. In DnD, you add in unaffiliated mages, villains, monsters that need societies on which to feed, and other adventurers.
As a hero, the fact that you can kill dragons doesn't much to the people in power because they can kill dragons too. They just have better things to do like running society and making sure that the grain from the east gets to the miners in the south and the capital city in the west. Risking their lives for a little glory and potential for treasure doesn't mean much when you already control things and can just tax people.
And if the PCs suddenly decide that they want to take over a city or kingdom, they suddenly are the villains. Noble heroes and rakshasas masquerading as merchants will be gunning for the PCs because hero and villain alike have an incentive for society to run smoothly.
There is a reason why no version of DnD has ever had rules for taking over society. At best they have a "here's how to build an organization" rules, but they've never had a "here's who you have to kill for everyone to think you should be king."
Being a badass has never equated to leadership ability. Even if you can individually kill everyone in town, that doesn't mean they'll work for you. Essentially, warlords of every era are characterized as villains because their societies are so inefficient at keeping at society running.
FrankTrollman at [unixtime wrote:1203157016[/unixtime]]
K wrote:Essentially, trying to create a setting where society can't exert power over you is impossible if you also want to have the potential for challenges for PCs.
This is exactly wrong. If there are challenges for the PCs, then society has no meaningful power over the characters. If society held the whip hand, the challenges would be for the society rather than for the PCs.
-Username17
Here's what you want: Inuyasha.
1. There are no cities, kingdoms, or empires in Inuyasha; towns are basically tribes with tens of people.
2. Heroes are the only ones who can fight monsters, and common people can't fight heroes or monsters.
3. Monsters have no society and EVERY monster doesn't have any interest in creating a society bigger than six people.
4. Normal people can't organize because monster attacks are so common.
5. There are around ten heroes in the whole setting, and they don't have an interest in organizing society.
Thats a certain kind of setting. It might even be a fun setting, but there are enough groundrules going in that the vast majority of fantasy stories that people know as DnD can't be played. Once you decide you want cities and empires, you have to allow for other heroes and powerful characters who fight all the monsters the PCs can't get to, and that means they can enforce things like property rights.
I mean, you can also just create a masterbation-fest setting where monsters ONLY appear where the heroes are AND society never imagines that might be better off without a bunch of disrespectful asshats who think that just because they kill a dragon to two they get to run everything (whiich also means that at no point can any non-hero ever threaten a hero so no scrolls or wands or magic items). At that point you can have empires and cities because you've abandoned the whole idea of a logical setting that makes sense.
It sounds lame to play, but I've played worse settings.
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Now that I've figured out why you want the BAB v. AC war, and knowing how it functions, I can now say with confidence thats it entirely unnecessary to a fantasy roleplaying game with levels like DnD.