Predict 4th Edition Errata, here!

General questions, debates, and rants about RPGs

Moderator: Moderators

Calibron
Knight-Baron
Posts: 617
Joined: Tue Apr 08, 2008 1:38 am

Post by Calibron »

Maxus wrote:Edit: Or, put it this way, they really did screw everybody just to make sure they got the powergamers/optimizers.
Nerf them all, Gygax will know his own.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Calibron wrote:
Maxus wrote:Edit: Or, put it this way, they really did screw everybody just to make sure they got the powergamers/optimizers.
Nerf them all, Gygax will know his own.
I wonder how people came to think that 'overpowered' is the worst sin a player can commit. Remember that thread in the Trenches forum, where that Psion quit the game, according to him, BECAUSE he made an overpowered character?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Josh_Kablack
King
Posts: 5318
Joined: Fri Mar 07, 2008 7:54 pm
Location: Online. duh

Post by Josh_Kablack »

I gripe for the 4e that could have been.

  • Putting everyone on the same power schedule
  • Making healsticks non-mandatory via giving everyone access to self-healing and also limiting the absolute amount of daily healing
  • Recognizing that different tiers of play should be treating differently
  • Separating the setting-breaking powers off into rituals instead of handing them out like easter eggs with any spellcasting class
  • Limiting the uses of magic items
These are all design ideas which I could get behind - except that 4e does a piss-poor job at implementing any of them.

So when a 4e "designer" states that he fixes things by changing them in contradictory ways, without even realizing that he's setting up contradictory goals, I get frothing mad.

It's not like nWoD or a myriad of other games, which I just don't gripe about - because I don't care about them.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
TavishArtair
Knight-Baron
Posts: 593
Joined: Fri Mar 07, 2008 7:54 pm

Post by TavishArtair »

White Wolf at least admits it makes terribly balanced games, justifying it simply by saying it is not interested in making balanced games... that is, that those are basically for chumps. So they do manage to pan out interesting hooks and concepts, but not so much on the mechanical rigor, and that's actually fine, since that was their goal most of the time.
User avatar
duo31
Apprentice
Posts: 80
Joined: Fri Mar 07, 2008 7:54 pm
Location: Beautiful, not so Frozen North

Post by duo31 »

@ Mean Liar & Josh

Perhaps I learned to read and parse English differently than you, but what he says make perfect sense to me.

1. 5min work days suck. ie blowing wad and then having to rest to get it back. Solution, make resources that reset after resting into resources that reset after a combat.

2. 4e doesn't work like the above and I don't have time to work something out, so I let my players know that they need to reserve their sleep reseting resources. This is what is supported by the game currently, and so that is the way in which I need to run. * I = Greg.

Now if you instead are trying to state that he is working against himself, in that he wants to see the iconic powers used, but that he is running the game as intended, and thus the iconic powers are rarely used, I agree.
But that is not a problem w/ the way he runs, it is a problem with the design of the game.

-duo
Nothing is Foolproof to a sufficiently talented Fool.
User avatar
Archmage
Knight-Baron
Posts: 757
Joined: Wed Sep 16, 2009 11:05 pm

Post by Archmage »

Yeah...and he's one of the game's designers. Who does he have to blame for the fact that the game isn't designed for the way he wants it to play?
P.C. Hodgell wrote:That which can be destroyed by the truth should be.
shadzar wrote:i think the apostrophe is an outdated idea such as is hyphenation.
User avatar
duo31
Apprentice
Posts: 80
Joined: Fri Mar 07, 2008 7:54 pm
Location: Beautiful, not so Frozen North

Post by duo31 »

D&D 4th Edition Design Team:
Rob Heinsoo, Andy Collins, James Wyatt

D&D 4th Edition Final Development Strike Team:
Bill Slavicsek, Mike Mearls, James Wyatt

I'd start with them.

-duo
Nothing is Foolproof to a sufficiently talented Fool.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Yeah, for the 4e PHB, Greg Bilsland is listed as "Additional Design and Development." He is no more or less responsible for the shit sandwich than Chris Perkins or Richard Baker.

-Username17
areola
1st Level
Posts: 32
Joined: Mon Apr 19, 2010 7:18 pm

Post by areola »

Seems enworld is talking about Andy Collins being laid off from WOTC.. Wyatt and Mearls are left..
Post Reply