No. None of those words mean anything to me. Brainer? Isle? I understood 'visit grief' but nobody fucking talks like that in real life and I have no clue what canned peaches or car sheds have to do with anything. What does it mean that a situation is charged? How does she find out that Plover has a gun? Who says things like "once is what you get"?silva wrote:Got it ?Apocalypse World pg 152 wrote: Marie the brainer goes looking for Isle, to visit grief upon her,
and finds her eating canned peaches on the roof of the car shed
with her brother Mill and her lover Plover (all NPCs).
“I read the situation,” her player says.
“You do? It’s charged?” I say.
“It is now.”
“Ahh,” I say. I understand perfectly: the three NPCs don’t realize
it, but Marie’s arrival charges the situation. If it were a movie,
the sound track would be picking up, getting sinister.
She rolls+sharp and hits with a 7–9, so she gets to ask me one
question from that move’s list. “Which of my enemies is the
biggest threat?” she says.
“Plover,” I say. “No doubt. He’s out of his armor, but he has a
little gun in his boot and he’s a hard fucker. Mill’s just 12 and
he’s not a violent kid. Isle’s tougher, but not like Plover.”
“Hm, now I want an escape route. Can I read the situation
again?”
“Of course not.” Once is what you get, unless the situation
substantially changes.
“Okay. I do direct-brain whisper projection on Isle.”
“Cool, what do you do?”
“Uh — we don’t have to interact, so I’m walking past under their
feet where she can see me, and I whisper into her brain without
looking up.” She rolls+weird and hits a 10+.
“What’s your whisper?”
“Follow me,” she says.
Honestly, it sounds like whoever wrote this doesn't actually speak English.