[Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to climb the idol to take the jewels, as the jewels are obviously treasure for the hero to get.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Climb the idol.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The idol is very smooth and will be difficult to climb.
You do have rope.
You make the rope into a lasso,whirl it above your head and throw it at the idol's head, smiling happily as it falls around its neck. You then tighten the noose and start to climb, hauling yourself up the rope. You are soon at the top of the idol, sitting on the bridge of its nose and holding on to the rope. You draw your sword and wonder which jewelled eye to prise out first.
Prise out the left eye?
Prise out the right eye?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
You do have rope.
You make the rope into a lasso,whirl it above your head and throw it at the idol's head, smiling happily as it falls around its neck. You then tighten the noose and start to climb, hauling yourself up the rope. You are soon at the top of the idol, sitting on the bridge of its nose and holding on to the rope. You draw your sword and wonder which jewelled eye to prise out first.
Prise out the left eye?
Prise out the right eye?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
- Posts: 2844
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Sure. As usual, when faced with blind choice, left is always right.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
We must reject fascism in this dungeon.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to prise out the left eye. As has been already said, Hai Tien must strike against the threat of fascism whenever possible.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
As you touch the idol's emerald eye you hear a creaking sound below you. Looking down, you are shocked to seethe two stuffed birds flying off. Their wings flap in jerky movements, but they are soon above you and look set to attack. Fight the FLYING GUARDIANS one at a time, but reduce your SKILL by 2 during this combat because of your restricted position.
First FLYING GUARDIAN Skill 7 Stamina 8
Round One: Hai Tien 15, Flying Guardian 19. Hai Tien is at 16 Stamina.
Round Two: Hai Tien 17, Flying Guardian 16. Flying Guardian is at 6 Stamina.
Round Three: Hai Tien 15, Flying Guardian 18. Hai Tien is at 14 Stamina.
Round Four: Hai Tien 21, Flying Guardian 12. Flying Guardian is at 4 Stamina.
Round Five: Hai Tien 15, Flying Guardian 17. Hai Tien is at 12 Stamina.
Round Six: Hai Tien 15, Flying Guardian 14. Flying Guardian is at 2 Stamina.
Round Seven: Hai Tien 16, Flying Guardian 14. Victory.
Second FLYING GUARDIAN Skill 8 Stamina 8
Round One: Hai Tien 17, Flying Guardian 10. Flying Guardian is at 6 Stamina.
Round Two: Hai Tien 14, Flying Guardian 17. Hai Tien is at 10 Stamina.
Round Three: Hai Tien 20, Flying Guardian 17. Flying Guardian is at 4 Stamina.
Round Four: Hai Tien 17, Flying Guardian 15. Flying Guardian is at 2 Stamina.
Round Five: Hai Tien 13, Flying Guardian 18. Hai Tien is at 8 Stamina.
Round Six: Hai Tien 12, Flying Guardian 15. Hai Tien is at 6 Stamina.
Round Seven: Hai Tien 15, Flying Guardian 11. Victory.
You look down and see the crumpled bodies of the two Flying Guardians lying motionless on the floor. You start to prise out the idol's emerald eye with the hp of your sword. At last it comes free and you are surprised by its weight when it falls into your hand. Hoping it may be of use later, you put it in your backpack.
Prise out the right eye?
Climb back down the idol?
Also vote on whether you want to balance on the statue and eat how many Meals.
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 6/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
First FLYING GUARDIAN Skill 7 Stamina 8
Round One: Hai Tien 15, Flying Guardian 19. Hai Tien is at 16 Stamina.
Round Two: Hai Tien 17, Flying Guardian 16. Flying Guardian is at 6 Stamina.
Round Three: Hai Tien 15, Flying Guardian 18. Hai Tien is at 14 Stamina.
Round Four: Hai Tien 21, Flying Guardian 12. Flying Guardian is at 4 Stamina.
Round Five: Hai Tien 15, Flying Guardian 17. Hai Tien is at 12 Stamina.
Round Six: Hai Tien 15, Flying Guardian 14. Flying Guardian is at 2 Stamina.
Round Seven: Hai Tien 16, Flying Guardian 14. Victory.
Second FLYING GUARDIAN Skill 8 Stamina 8
Round One: Hai Tien 17, Flying Guardian 10. Flying Guardian is at 6 Stamina.
Round Two: Hai Tien 14, Flying Guardian 17. Hai Tien is at 10 Stamina.
Round Three: Hai Tien 20, Flying Guardian 17. Flying Guardian is at 4 Stamina.
Round Four: Hai Tien 17, Flying Guardian 15. Flying Guardian is at 2 Stamina.
Round Five: Hai Tien 13, Flying Guardian 18. Hai Tien is at 8 Stamina.
Round Six: Hai Tien 12, Flying Guardian 15. Hai Tien is at 6 Stamina.
Round Seven: Hai Tien 15, Flying Guardian 11. Victory.
You look down and see the crumpled bodies of the two Flying Guardians lying motionless on the floor. You start to prise out the idol's emerald eye with the hp of your sword. At last it comes free and you are surprised by its weight when it falls into your hand. Hoping it may be of use later, you put it in your backpack.
Prise out the right eye?
Climb back down the idol?
Also vote on whether you want to balance on the statue and eat how many Meals.
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 6/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Yes, climb back down.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Climb back down and eat 2 meals.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to climb back down the idol and eat 3 meals.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Leaving wins 3-0, eating 2 meals wins 2-1.
Back on solid ground once again on the cavern floor, you try to shake the rope off the idol's neck. Test your Luck. 6 succeeds.
The lasso loosens itself and you are able to shake it free of the idol's neck. It falls to the floor with a loud clatter. You quickly coil the rope up again and put it in your backpack. Wasting no more time in the cavern (after you're done with your leisurely consumption of two meals), you run forward to the tunnel in the northern wall.
Not much farther down the tunnel you come to a closed door on your left. Putting your ear to the door, you listen intently but hear nothing.
Open the door?
Keep walking north past it?
(You can also vote to eat more at any time; I'm only normally going to point it out after you've just taken damage, and you shouldn't rely on in then either. I do put the current adventure sheet in every post, so you can see if you're injured.)
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 8/9
Gold Pieces 3
Provisions 8/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
Back on solid ground once again on the cavern floor, you try to shake the rope off the idol's neck. Test your Luck. 6 succeeds.
The lasso loosens itself and you are able to shake it free of the idol's neck. It falls to the floor with a loud clatter. You quickly coil the rope up again and put it in your backpack. Wasting no more time in the cavern (after you're done with your leisurely consumption of two meals), you run forward to the tunnel in the northern wall.
Not much farther down the tunnel you come to a closed door on your left. Putting your ear to the door, you listen intently but hear nothing.
Open the door?
Keep walking north past it?
(You can also vote to eat more at any time; I'm only normally going to point it out after you've just taken damage, and you shouldn't rely on in then either. I do put the current adventure sheet in every post, so you can see if you're injured.)
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 8/9
Gold Pieces 3
Provisions 8/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
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- Contact:
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- King
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- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to open the door. That way Hai Tien can stand against fascism *and* possibly get some more items! I also vote to eat one more provision.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
You eat one more meal and then enter a room which is small and completely empty. As soon as you are inside, the door slams shut behind you. Suddenly a voice booms out of nowhere, shouting, 'Welcome to Deathtrap Dungeon, the ingenious killer labyrinth of my master. Adventurer, I trust you will pay your respects to my master by shouting out his name?'
Shout "Hail, Sukumvit"?
Shout "Sukumvit is a worm?"
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
Shout "Hail, Sukumvit"?
Shout "Sukumvit is a worm?"
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to shout "Sukumvit is a fascist!", but since that is not a valid option, calling him a worm is fine.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Sukumvit is a worm.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
You shout "Sukumvit is a fascist worm!"
Once again the mysterious voice calls out, only this time, to your great surprise, in a far less threatening tone, 'Good, my master likes those who show spirit. Take this gift to help you. It will grant you one w1sh, but one wish only.banish a single demon, should you encounter one. Farewell.' A gold ring magically appears out of nowhere and lands at your feet with a gentle tinkle. You pick it up and put it on one of your fingers. The door opens and you step back into the tunnel to continue north.
(Particularly astute readers may notice my extremely subtle editing here. It doesn't actually change anything mechanical from the book, but does plug a big plothole that annoys me.)
The tunnel twists and turns but keeps steadily north. Ahead you see a thin shaft of blue light streaming down from the ceiling to the floor. It sparkles and shimmers, and you can see images of laughing faces in the light.
Walk through the light?
Walk around the light?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Immune to melting-point temperatures
Once again the mysterious voice calls out, only this time, to your great surprise, in a far less threatening tone, 'Good, my master likes those who show spirit. Take this gift to help you. It will grant you one w1sh, but one wish only.banish a single demon, should you encounter one. Farewell.' A gold ring magically appears out of nowhere and lands at your feet with a gentle tinkle. You pick it up and put it on one of your fingers. The door opens and you step back into the tunnel to continue north.
(Particularly astute readers may notice my extremely subtle editing here. It doesn't actually change anything mechanical from the book, but does plug a big plothole that annoys me.)
The tunnel twists and turns but keeps steadily north. Ahead you see a thin shaft of blue light streaming down from the ceiling to the floor. It sparkles and shimmers, and you can see images of laughing faces in the light.
Walk through the light?
Walk around the light?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Is there a picture that goes with the light? I seem to remember that there was when I played the book several years ago. I vote to walk through the light.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
There is, yes.
Orth Plays: Currently Baldur's Gate II