I'd like to expand on that:Lago PARANOIA wrote:Okay, fine.
1.) The first is that Pathfinder decided to go for incremental and highly visible but unimportant changes to 3.5E D&D rather than going all-out.
2.) Because of this, the game's power level has slowly floated up thanks to expansion creep and in a lot of ways the game is more unbalanced than 3.5E D&D. The cleric archer is by no means dead, it just has a different form. The blaster wizard lost a couple of tricks and gained quite a few more.
3.) Pathfinder's fanbase and developers have collective amnesia towards the whole backwards compatibility promise and they have welshed on the number-one promise that led them to becoming a market leader in the first place.
1.1) Some changes however are pretty well hidden, so if you're coming from a 3.5 game, glossing over feats and spells, thinking "Well, that looks kinda familiar, can't be that bad?" chances are you glossed over something that works different now. Popular example: Cleave cannot be used with a charge attack anymore. The FAQs from Paizo are notorious in that regard, especially since you really have to dig deep to find everything.
2.2) The amount of option available right now is quite staggering, since about everything Paizo releases contains new materials you may or may not want to consider at character creation. Depending on how serious you take system mastery, you have a real problem when the GM says "Everying Paizo is in". In terms of power level, the ceiling isn't as high as in 3.5 anymore, but the room has gotten really, really wide. With echoes and everything.