[Let's Play] Fighting Fantasy 58: Revenge of the Vampire

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Which Fighting Fantasy Mini Adventure should I do a Let's Play of after this Let's Play?

Prey of the Hunter
0
No votes
Bones of the Banished
0
No votes
Queen of Shades
1
25%
Vengeance at Midnight
0
No votes
Descent of Darkness
0
No votes
Six-Gun Friday
3
75%
 
Total votes: 4

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Beroli
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

To climb the railings, you must Test your Skill with a -2 penalty for lack of rope. (9 succeeds.)

Your feet crunch on the gravel in the courtyard, betraying your presence. Howls rend the air not far ahead of you, and the forms of great wolves lope into sight through the mist. Their breath frosts in the cold air, and their eyes glow red with malice and hunger! (You do not have a werewolf amulet.) Fight the wolf pack as if it were one opponent.

WOLF PACK Skill 8 Stamina 11

[spoiler=Wolf Pack]
Round One: Eric 22, Wolf Pack 12. Wolf Pack is at 9 Stamina.
Round Two: Eric 24, Wolf Pack 16. Wolf Pack is at 7 Stamina.
Round Three: Eric 17, Wolf Pack 16. Wolf Pack is at 5 Stamina.
Round Four: Eric 24, Wolf Pack 12. Wolf Pack is at 3 Stamina.
Round Five: Eric 24, Wolf Pack 12. Wolf Pack is at 1 Stamina.
Round Six: Eric 22, Wolf Pack 17. Flawless victory.[/spoiler]

You find yourself at the back door of the mansion house. Beside it is what appears to be a wood-chopping shed.

Explore the shed? Turn to 188.
Go into the mansion by the back door? Turn to 207.

Please vote by 9 PM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 18/18
Luck: 9/11
Faith: 11
Blood Points: 14
Equipment: Magic Sword (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 28
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Post by Queen of Swords »

We've come this far, so we might as well explore the shed.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Darth Rabbitt »

We’re doing all the exploring here, so let’s go to the shed.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Thaluikhain »

Explore the shed, yeah.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You find a stake and a mallet in the woodshed, which you can take if you don't already have some. Among the clutter, you also find some rope and a rather disgusting-looking meat pie; you can scrape the mould off the pie and eat it if you are desperate for food. It counts as one meal, but when you eat you must roll four dice. If your roll is less than your Current STAMINA, you regain STAMINA points as normal for eating a meal (and you will also regain 1 Luck point for not getting food poisoning!). If the total is equal to or greater than your Current STAMINA, you will suffer food poisoning and must deduct 2 points from your STAMINA instead.

Now you go into the mansion by the back door.

You push open the back door and find yourself in a long, narrow hallway. You have entered from the north, and there are doors to the east, the west and the south. The southern door must be the front door, so there is little point in opening that.

Open the east door? Turn to 349.
Open the west door? Turn to 144.

Please vote by 9 PM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 18/18
Luck: 9/11
Faith: 11
Blood Points: 14
Equipment: Magic Sword (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating)
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 28
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by SGamerz »

The Grand Revenant (and the entrance to Reiner's lair) is in the west wing, so let's clean out the east part first.
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Post by Queen of Swords »

East sounds good.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You push open the door to find a long, narrow passageway, richly carpeted as before, leading eastwards. In the distance, it swings away southwards, but before that there are four wooden-panelled doors set off from it, two on either side. Will you:

Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.
Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go to the end of the passage and turn south? Turn to 182.

Please vote by 9 AM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 18/18
Luck: 9/11
Faith: 11
Blood Points: 14
Equipment: Magic Sword (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating)
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 28
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by SGamerz »

I suggest second door to south first. Get the easy fight out of the way and grab the healing liquor first.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You enter a comfortable living room. Padded smoking jackets hang on pegs on the walls, and the Count's favourite armchair nestles comfortably beside a large table with glasses, bottles and decanters on it. Unfortunately, on the wall directly above the door is a trophy of the Count's Mortvanian hunting days. The head of a huge black bear comes to life the moment you enter, and the wooden plaque on which it is set flies down from the wall! The animated head snarls and growls, and the bear's teeth are quite capable of inflicting serious injury upon you if you do not destroy this magical creation swiftly!

BEAR TROPHY Skill 8 Stamina 7

[spoiler=Bear Trophy]
Round One: Eric 23, Bear Trophy 11. Bear Trophy is at 5 Stamina.
Round Two: Eric 21, Bear Trophy 16. Bear Trophy is at 3 Stamina.
Round Three: Eric 21, Bear Trophy 16. Bear Trophy is at 1 Stamina.
Round Four: Eric 21, Bear Trophy 14. Flawless victory.[/spoiler]

You take two flasks of herbal liqueur from the table and return to the passage outside.

Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.
Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go to the end of the passage and turn south? Turn to 182.
Go back to the main entrance hall? Turn to 271.

Please vote by 9 PM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 18/18
Luck: 9/11
Faith: 11
Blood Points: 14
Equipment: Magic Sword (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, 3 Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating)
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 28
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Thaluikhain »

I vote not the first door on the south until a bit before tough fights, because that's where we can get the assist from Vantiane.
First door on the north only can give us 4 provisions and we are at maximum now so also not there yet.

Second north is the Glassblower and the Oil of Disenchantment which we want, so I vote there next.
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Post by Queen of Swords »

Sure, let's get the Oil of Disenchantment.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Darth Rabbitt »

Oil of enchantment sounds good to me.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

When you open the door quietly, a vivid shaft of blue-white light streams out of the small, hot chamber. A figure is seated with its back to you, and the cloaked and robed figure holds a long glass tube in its metal gauntlets. As you gaze at it, the figure places one end of the tube in an intense blue flame coming from a sizeable bronze lamp. On the table at which the figure is working are numerous intricate glass vessels and pipes and a small number of sealed vials of liquids and oils.

Go into the room? Turn to 158.
Close the door quietly? Make another choice:

(Votes taken as indicating wanting to enter, not just look at the Glassblower.)

As soon as you enter, the figure turns towards you and you are not surprised when only a skull with glowing red eye-sockets presents itself to you as the cowl of its cloak turns towards you. The Glassblower is a lethal enemy, one of Heydrich's feared Skeletal Stranglers. You have got yourself into desperate trouble here.

THE GLASSBLOWER Skill 9 Stamina 10

For the first three rounds, the Glassblower will attempt to smash a glass vessel filled with corrosive acid against you; if it wins an attack round, it inflicts 4 damage rather than 2. After that it will grab your throat and begin strangling you; for rounds 4 and on, you will automatically lose 1 Stamina point in lieu of a more standard attack (so if you win Combat Round Four, you take 1 damage and it takes 2; if you lose Combat Round Four, you still take 1 damage and it simply doesn't take any).

[spoiler=The Glassblower]Round One: Eric 22, Glassblower 12. Glassblower drops a bottle of acid and is at 8 Stamina.
Round Two: Eric 20, Glassblower 16. Glassblower drops a bottle of acid and is at 6 Stamina.
Round Three: Eric 21, Glassblower 16. Glassblower drops its last bottle of acid and is at 4 Stamina.
Round Four: Eric 24, Glassblower 21. Glassblower starts to strangle Eric. Eric is at 17 Stamina, Glassblower is at 2 Stamina.
Round Five: Eric 23, Glassblower 17. Eric is at 16 Stamina. Victory.[/spoiler]

You find a heavy flask labeled "Oil of Disenchantment 260." You also find some notes from a "Dr. Verruckte" with instructions for preparing something called "Essence Containers" and delivering them to the west wing of the building.

There is nothing else of value in the lab, so you go back outside and:

Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.
Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go to the end of the passage and turn south? Turn to 182.
Go back to the main entrance hall? Turn to 271.

Please vote by 9 AM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 16/18
Luck: 9/11
Faith: 11
Blood Points: 14
Equipment: Magic Sword (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, 3 Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating), Oil of Disenchantment 260
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 28
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by SGamerz »

End of passage, after that go left door and take out Igor for extra magic sword and Blood points.

But after that, don't take the other door at the south passage first. We want to save that for after we fight the Vampyre chicks, because the healer can save us from Latent Vampirism if they manage to inflict that on us.
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Post by Queen of Swords »

That sounds good.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Thaluikhain »

That sounds reasonable, yeah.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You are standing at the end of the east passage, looking south. There is a door on your left and another one, facing you, at the end of the south passage.

Open the door to your left? Turn to 368.
Open the door facing you? Turn to 131.
Explore somewhere else in the east wing?

Votes already taken, going in the door to the left.

You open the door to a smelly servant's room. Unfortunately the smelly--and powerfully built--servant is in it. His leather armour is well padded and his sword looks extremely sharp. Igor growls angrily at your intrusion and attacks at once!

IGOR Skill 9 Stamina 14

If he wins with an Attack Strength of 20 or 21, you take 3 damage rather than 2 because he is extremely strong.

[spoiler=Igor]
Round One: Eric 22, Igor 18. Igor is at 12 Stamina.
Round Two: Eric 25, Igor 21. Igor is at 10 Stamina.
Round Three: Eric 21, Igor 19. Igor is at 8 Stamina.
Round Four: Eric 20, Igor 21. Eric is at 13 Stamina.
Round Five: Eric 21, Igor 18. Igor is at 6 Stamina.
Round Six: Eric 21, Igor 15. Igor is at 4 Stamina.
Round Seven: Eric 19, Igor 16. Igor is at 2 Stamina.
Round Eight: Eric 20, Igor 17. Victory.[/spoiler]

Igor was a dangerous enemy because of his sword--this is a magic sword, which will add 1 to your Attack Strength in combat. Gain 1 Luck point. You also find a gold ring set with seven moonstones, which is worth 10 Gold Pieces. (The gamebook never mentions an opportunity to sell the ring, so I'm just going to assume anyone you would want to buy something from can give you change for it and treat it as 10 Gold Pieces.) Gain 2 Blood Points for disposing of one of Heydrich's most valued servants! You return to the passage outside the room.

Open the door facing you? Turn to 131.
Go back up the passage and:
Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.
Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go back to the main entrance hall? Turn to 271.
Leave the mansion? Turn to 40.

Please vote by 9 PM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 13/18
Luck: 10/11
Faith: 11
Blood Points: 16
Equipment: 2 Magic Swords (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, 3 Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating), Oil of Disenchantment 260
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 38
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Darth Rabbitt »

First door to the north, since we're saving the remaining south door for later.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You enter the Count's dining hall. Silver plates, cutlery and tureens adorn the lace cloth on the rosewood table which dominates this spacious chamber, and fine thornwood chairs ring it. A single door leading to the kitchens can be seen at the eastern end. A large tigerskin rug is draped over the floor--despite your misgivings, it isn't about to come to life and leap on you. However, the dining-room door slams shut behind you and locks itself, and suddenly all the cutlery and crockery on the table flies up into the air and swarms towards you, beating and thumping you! Deduct 1 point from your Stamina. Test your Spot Skill. (You cannot fail.)

Using your shield to try to protect your head against the rain of blows, out of the corner of your eye you see something bizarre happening on the dining table. One of the tureens has tipped over and a shapeless pile of rotting innards is emptying itself on to the table! This disgusting remnant is jerking about with the same rhythm as that of the knives, plates and servers that are assaulting you! As you look at it, the 'creature' is beginning to take a Zombie-like shape. You attack it with your sword.

PROTO-ZOMBIE Skill 7 Stamina 5

The Proto-Zombie is not attacking you and will not damage you, but it continues growing until you destroy it. Each Attack Round, it gains one Stamina and you take one Stamina damage from the ongoing bombardment of dishes, whoever wins the Attack Round.

[spoiler=Proto-Zombie]
Round One: Eric 24, Proto-Zombie 18. Proto-Zombie is at 4 Stamina. Eric is at 12 Stamina.
Round Two: Eric 20, Proto-Zombie 14. Proto-Zombie is at 3 Stamina. Eric is at 11 Stamina.
Round Three: Eric 18, Proto-Zombie 14. Proto-Zombie is at 2 Stamina. Eric is at 10 Stamina.
Round Four: Eric 23, Proto-Zombie 15. Proto-Zombie is at 1 Stamina. Eric is at 9 Stamina.
Round Five: Eric 17, Proto-Zombie 10. Victory. Eric is at 8 Stamina.[/spoiler]

The animated kitchenware presumably stops moving although the gamebook does not actually bother to say that. It does however say:)

You can open the east door and enter the kitchen: Turn to 129.
Or retreat to the passage outside (this will mean never going into the kitchen) and go to:

Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.

Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go to the end of the passage, turn south, and take the single unexplored door? Turn to 131.
Go back to the main entrance hall? Turn to 271.
Leave the mansion? Turn to 40.

Please vote by 9 AM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 8/18
Luck: 10/11
Faith: 11
Blood Points: 16
Equipment: 2 Magic Swords (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, 3 Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating), Oil of Disenchantment 260
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 38
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Thaluikhain »

Eat 3 provisions to max out our stamina and enter the kitchen.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Darth Rabbitt »

Honestly we could probably get away with just eating 2 for now. But yeah, do go to the kitchen.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by SGamerz »

Darth Rabbitt wrote:
Thu Apr 21, 2022 4:08 am
Honestly we could probably get away with just eating 2 for now. But yeah, do go to the kitchen.
We're eating 3 because there're 4 free meals waiting to be looted in the kitchen and we want to minimize the waste,
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Darth Rabbitt »

Oh right. Forgot about that.
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Re: [Let's Play] Fighting Fantasy 58: Revenge of the Vampire

Post by Beroli »

You should know better than to enter kitchens, where four of the Count's Zombie servants are busy chopping up food with heavy meat cleavers. They turn and look at you with vacant expressions on their slowly disintegrating faces. (1d6+4 compared to Faith; you cannot fail this check and so they cower from you.) You can take 4 Meals and a flask of cooking oil from the kitchen.

Open the first door to the north? Turn to 88.
Open the second door to the north? Turn to 65.

Open the first door to the south? Turn to 139.
Open the second door to the south? Turn to 340.
Go to the end of the passage, turn south, and take the single unexplored door? Turn to 131.
Go back to the main entrance hall? Turn to 271.
Leave the mansion? Turn to 40.

Please vote by 9 AM EDT and before there is a three-vote majority to be sure it will be counted.

[spoiler=Adventure Sheet]Name: Eric Cross Brooks
Skill: 12/12
Stamina: 18/18
Luck: 10/11
Faith: 11
Blood Points: 16
Equipment: 2 Magic Swords (+1 Attack Power), Magic Gauntlets (+1 Attack Power), Nonmagic Sword, Leather Armor, Shield, Backpack, Lantern, 3 Herbal Brandy (+4 Stamina), Resin, Garlic, Silver Stake, Mallet, Silver Mirror, Climbing boots for hill-climbing, Rope, 15 pages of sage correspondence, 90-Faceted Red Crystal Heart, 2 Potions of Stamina (+9 Stamina), Mystery Potion, Baleful Red Lantern, Mouldy Meat Pie (test Stamina on 4d6 when eating), Oil of Disenchantment 260, Cooking Oil
Provisions: 12 Meals (+4 STAMINA)
Gold Pieces: 38
Special Notes: You know about the Ghoulcrypts.[/spoiler]
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