You are a gibbering idiot. I can't be kind about this. Sneak attack scales automatically. Extra attacks (fighters) scale automatically. Casting magic missile at level 9 for 11d4+11 damage is fucking dumb when you can cast foresight and have advantage on all attacks, checks and saves and inflict disadvantage against all attacks against you for fucking 8 hours. Hell its even dumb when you can cast fucking meteor swarm and do 40d6 damage to a goddamn area instead of piddly damage doled out to individuals.souran wrote:The reason why this is good is because these spells are written the way they tend to write powers/abilities/effects for non casters. In this particular game the DC of all your spells, level 1-9 is the exact same so using a low level spell isn't easier to resist or anything.
The benefit you get for using higher level slots is minor and generally not worth it, which aligns to the way most of the other powers are written.
Eitherway, no inherent scaling of spells is a good thing, and is a thing that lots of other games both computer and tabletop have successfully implemented and was one of the things that was obviously broken about D&D going back to 2E. This is a good thing.
You are wrong.
Or you can just cast dominate person as a 4th level spell and add actions to your side and deny actions to the enemy side. The fighter and rogue do scaling damage for free*. Spending higher level spell slots to add +1dx damage is insane and stupid, particularly when it means you aren't preparing the spells that are actually good (spell preparation has a cap of caster level +casting stat mod for all your spells of all levels)
*granted the scaling is uneven, and yeah, sometimes you will want to have fireball so you can clear out those challenge 1/2 hobgoblins that attack like level 3 rogues, but scaling fireball with higher levels will always be dumb. The fact that the spell DC is universal makes this fact worse, because casting it as a higher level spell does less. This method of level scaling honestly means the entire spell chapter should have fucking Admiral Ackbar as the background.
This method of scaling does not make the spells equal to other abilities. It just makes the scaling a fake option that you never use because it is obviously dumb. Except the occasional non-damage spell where they scale something else, like dominating the boss for 8 hours instead of a minute.
It certainly has nothing to do with how other abilities scale, because I can see multiple things in each class that scale based on class level. Preserve life, divine strike, extra attack, sneak attack, and other things that are just constant bonuses: advantage on all saves forever, all ability checks that use prof bonus, a roll of less than 10 = 10 and so on