K wrote:
Bad DMs try to force player actions or punish player actions, acts that show the DM is trying to create single-author fiction. Bad players ruin the plot threads of other players and DM instead of weaving them into their story, also a sign of single-author fiction.
Punishing a bad action by having the logical outcome happen is not bad DMing. If the PCs see a pool of acid and one guy decides to randomly take a dip for the fuck of it, then yeah. Bad shit is going to happen and every DM should punish that action.
Similarly, if your 4th level fighter decides he wants to try to solo two trolls, then yeah, bad shit is probably going to happen. Ultimately the dice decide if you live or die, but lets just say the odds aren't in your favor.
The rules exist to facilitate the weaving together of the stories and plot threads and minimize the tyranny of single-author fiction. They also add randomness to the outcome of trivial events, putting some of the load of storytelling onto arbitrary rules and outcomes.
Okay so great.. if you accept that, then why are you so anti-death? The point of the rules then is to have unexpected outcomes.. like maybe a player dying when an orc crits him in the skull with a greataxe.
But you're advocating for people to just disregard that. At that point, why bother having random chance at all?
This means that the DM is the sole arbiter of permanent PC death since he controls NPC actions and can at any time initiate plot threads that resurrect a PC, or just not kill a PC when the opportunity is presented.
Okay no. the DM can't just decide "Not to kill a PC" and fuck you for repeating that stupid fallacy. The dice rolls are killing the PCs, not the DM.
Lets say you have a battle with a single orc (CR 1) against a party of 4 1st level dudes. Not only is this not a deadly encounter, it's an easy encounter. Everyone rolls initiative and the orc wins. Now what does the DM have the orc do? Does it sit there and twiddle its thumbs waiting to die, or does it charge with its greataxe?
Okay, lets assume the DM wants to keep some measure of verisimilitude and has the orc charge the nearest PC. The orc rolls a natural 20, following by an 18 to confirm. Well given the orc has 17 strength, hes doing 1d12+4 damage, with an x3 critical. Even an average damage roll does 30 damage, so likely, someone is going to fucking die here. The encounter was fair, the monster was fair, and people just got unlucky.
So do you then stand up and start whining at the DM for picking you as the guy the orc attacked? Even though you know damn well the attack would have splattered any of your other companions?
How the fuck is this the DM's fault? Seriously dude.
ckafrica wrote:
But is boils down to the fact that DMs have a lot more power over what will happen. He doesn't have to cast finger of death at the casters who can't make the saves on the first round, even though it is the most logical tactic.
What a terrible argument. So you're saying that the DM should never target the weakest link and should punish the PC with the highest fort save by having him get constantly targeted? Instead of attempting to have monsters logically choose targets based on their intelligence, you're deliberately singling out a player for metagame reasons. In fact, in your attempt to be more fair, you are being unfair.
Gee I guess the way to go in your game is to not bother buying any kind of defensive item, since the DM is prohibited from attacking people with weak defenses. Have a high fort save and you save against finger of death 15% of the time. Have a weak fort save and you're 100% safe because you never get targeted. Yeah... that makes sense.
How about you just stop having your monsters metagame and do some real roleplaying. It's funny that the camp claiming to be "roleplayers" are the very ones suggesting that monsters do stupid unrealistic bullshit to try to keep the players alive.
Well dudes, guess what? The "wargamers" are doing a better job roleplaying than you guys are.