Ice9 wrote:Formian Taskmasters:
1) Are already using less than their full capacity if you deploy them with the recommended single minion, given they can control four at a time. By that precedent, monsters that don't say they bring minions don't bring anything.
2) Can only control creatures CR 4 or weaker, by the rules. Big difference from the "eight creatures of arbitrary CR" a Succubus can bring to the party.
1) Formian Taskmasters, when you encounter them, are on recruitment drives, so of course they don't have four creatures, because you leave with one creature and come back with four, and that is how you recruit.
2) Can absolutely control things more than CR 4, there is nothing that stops them from using their Dominate on CR 19 monsters, They in fact are expected to spam Dominate on every PC in combat.
3) But the point is that encounter fucking guidelines, the things you write for monsters when you aren't shit, explain both why you encounter them, because they are out recruiting, and what they bring with them to go recruiting, and therefore what is in taken into account in their CR already.
The parallel to fucking Succubi is that if you are a competent game designer, you give monsters abilities that give them minions, but better written than Dominate Monster 1/day, you write in both what type of minion you designed the CR for, and you CR them for having a fucking minion. Because that is literally the entire fucking point of choosing a fucking succubus instead of some other CR 7 monster. You don't pick a Succubus to tell the story about how your PCs piledrived a non-combat monster with no minions into the ground, which is why Formian Taskmasters always have a minion, and they always use that minion to fucking defend them, and that minion always exists and is included in their CR.
Since Succubi in Pathfinder are explicitly monsters that have minions, they should damn well be CRed for their minions.
Ice9 wrote:Ravids:
1) Do their minion-getting in combat time, so yes, you would factor that into the CR, as I already said.
2) Have random targeting on their animation ability, and are specifically called out as not using much tactics with it.
3) So a case like "surround Ravid with big adamantine statues, have it maintain position to put precisely those statues (and nothing else) in range of animation" would be atypical and merit a higher CR.
1) You literally can't factor Ravid fucking minions into their CR. They have the ability to create a new minion every round between CR 1 and CR 10. That makes them a fucking CR QUANTUM FUCK YOURSELF monster. Your belief that combat time minion creation is somehow super easy to CR but it is impossible to CR out of combat minion acquisition is the entire fucking point of bringing up the Ravid. Your system fails because you are wrong. It is way the fuck easier to CR something with Create Undead than it is a Ravid.
2) So your PCs only instantly fucking die some of the time because sometimes the Ravid only animates a pitchfork, and sometimes he animates the cart of shit next to the pitchfork. Or you know, he animates both, because he has tons of fucking defenses and the ability triggers every round, so you will definitely generate multiple animated fuck you here's a bunch more CR 5s to kill the PCs in pretty much every fight.