The final version of the Vigilante changed a bit. It is now two standard class options (Avenger=Fighter, Stalker=Rogue) with Archetypes for Barbarian, Magus, Gunslinger, Summoner, Cavalier, Occultist, other Magus, Wildshaping Druid, and Inquisitor. Even when obviously based on certain heroes these are mostly horrendously weak, for example Spider Man getting webslinging at level 18. The Vigilante Talents are actually pretty good (for Fighter/Slayer/Rogue type stuff), but anything with casting trades most of them away to make sure you aren't actually good at anything.
As for what you can play: the social abilities are pretty tiny and built on chains. In terms of money you can get a small discount on inexpensive items, cheap gifts, or a bit more money from mundane crafting. The real money is in the Vigilante Talent "Returning Weapon," which at level 14 allows you to have infinite magical batarangs if you bought a set of 50. There is no mention of not giving them away or selling them so this is technically infinite money, but I can't imagine anyone, anywhere, ever allowing you to pull that.
FrankTrollman wrote:I wouldn't bet money against being able to be a craptastic Hulk though.
Ding ding ding! The very first archetype is "Brute," which trades out your Specialization (and good Ref/Will for good Fort) for the awe inspiring power of... large size. That doesn't resize your gear and can damage or destroy it. With all the penalties from a Barbarian Rage. Also you need to make a Will save to not Hulk Out when threatened or to not attack your allies after a fight. Passing forcibly transforms you back and takes an entire minute.
But don't worry! You can use your Talents for stuff like climbing, Monk damage, and resizing your weapon and armor like normal when you grow (with penalties, of course).