Grek wrote:Does Soak really need to exist?
I think so. You hit a dude in the face with your fist. Do you break his nose? Or do you just hurt him? You really want repeated blows to the head to be variant in how much real injury is caused. And that means you need
some kind of damage roll or soak roll. And since both "to-hit" and "hit location" are attacker side rolls, I think it makes more sense to have a soak or damage save type roll on the defender side.
I mean, we could just have much bigger hit location tables that have cheek, nose, tooth, and eye as distinct locations and have facial damage vary by being determinant but among so many distinct locations that it would still be different every time. But I honestly think worrying about a chart that in-depth would be more work than making a damage/soak roll to liven things up.
Shatner wrote:I'm still unsure what civilization is like in this setting. We have armies capable of invading from space, under the ground, known as well as unknown star gates, phasing between dimensions, or just plain being summoned from wherever a pentacle, chanting, and enough virgin blood can meet. In addition to all this, you have lots of monsters, terrorist agencies, and supernatural fallout that can just sort of pop up anywhere and require a coordinated police force or PC-level magic girl to be stopped.
What I'm seeing is an Iron Age map where you have settlements that are basically armed camps with enough defenses to drive off lesser threats, while trying to be small enough to not attract the attention of larger threats. These scattered settlements coordinate with one another for trade and mutual defense but are largely self-sufficient and independent (both in terms of government and culture). The only reason large scale projects (such as globe-trodding armies and giant mechas) exist at all is because everyone has accepted that the entire world is under siege and there is a single military-industrial complex (The Union) organizing the requests for raw materials and man-power.
It's more like World War 2. All the time.
There's total war going on. Sometimes whole cities are destroyed. Various cultures and ethnic groups get genocided with various levels of success. But over the course of World War 2, global population still rose by almost two hundred million. And wars and destruction really aren't ending population growth. The destruction of Beijing, Washington, Paris, London, and Moscow is an act of brutality that humanity will never forgive. But it's like 15 million dead people, and in our own timeline the world's population
increased by 74 million people that year.
The horrifying revelation of the Cthonians and Moon Beasts is precisely that they literally cannot tear down our cities as fast as we build them, cannot fill our graves as quickly as we fill our nurseries. There are just too many humans and they are building and breeding too fast for these wars to seriously threaten extinction or even regression. That's why for the Third Cthonian War, they are going to try a new strategy of literally emptying areas of humans - to try to take and hold
ground until there's nowhere for humans to live. The "running amok and slaughtering as many humans as you can catch" plan was totally tried and it was simply Malthusianly incapable of doing the job. And
that is what keeps Shudde M'ell from sleeping well.
That is the true Lovecraftian horror for the Moon Beasts.
The big innovation for The Union is putting things that various factions want to take intact in the middle of cities, thereby preventing those factions from simply nuking those cities. Instead, they are forced to send giant monsters to try fight it out over the town, which can be met with Gunboys and Throne Defense. I don't know what they put in the middle of Angel Grove to cause it to be repeatedly attacked by Dark Young that get fought off by Zords, but I'm not sure we even have to say. It could be a Secret.
Unrelated note: I think that "Rook" is a better name than "Throne" for the Shoggoth filled armors. Because having central command say "Commit the Rooks" and such makes for cool Chess allusions. Also you can show brooding commanders looking at a chessboard where a rook has been knocked over.
-Username17