That's precisely what I did in my 13a playtest in 2011 or so. You still need markers to track who's "engaging" whom, and the only thing quicker than 3.5 or 4e is abstract movement.John Magnum wrote:What if instead of tagging each pair of tokens with Adjacent, Near, Far, you had some graph of zones? Each player is in some zone, there's some adjacency relationship, and the relationships you care about are "in the same zone", "in two adjacent zones", and "in two non-adjacent zones". Each token has one item of information stored, and determining two people's relative distance is a pretty quick lookup.
Running a combat this way with only the DM having the diagram behind the DM screen worked to create the atmosphere of a confusing fight (post explosion fog and fire, with combatants disoriented) but is not workable or enjoyable otherwise.
Either way, our group didn't find 13a combats tactically interesting, and I guess the system's forte and emphasis is really elsewhere.