[Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

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What is the name of our hero?

Poll ended at Tue Apr 25, 2023 3:12 am

Jason Scott
2
100%
J'zon Skot-Laserson
0
No votes
 
Total votes: 2

SGamerz
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

"Oh, very good," the little robot responds. "We have a wonderful exhibition on Karossean history and culture in Hall Epsilon." If you go to Hall Epsilon to study Karossean history, turn to 124.If you would rather ask for something more up to date, turn back to 14 and make another choice.
Section 14 is basically the previous section, so your choices are:

1) Hall Epsilon to study Karossean history
2) Military Information
3) Sleeping sickness information
4) Leave
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

Sure, Hall Epsilon.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote for Hall Epsilon since studying Karossean history might give us the password.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You make your way to Hall Epsilon. The trip is a long one, and several times you hear odd, echoing sounds. You realize that you are not alone in the building! You press on, and find the exhibition on the history of the Karosseans. Studying it briefly, you see that it has nothing to do with their military abilities; it is all about their culture and customs. It will take an hour to study the material: if you want to do so, turn to 180. If you return to the front desk, turn to 224.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Oh, I think I remember this bit, so will keep quiet.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

We've come this far, so we might as well study the material.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to return to the front desk, as I think staying for an hour is just asking for trouble since our hero has unwelcome company.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

I've used randomizer to determine the outcome. Jason Scott ends up staying to study about Karossean culture.
Just as you are about to give up, you stumble across an interesting book on the dueling customs of the Karosseans. Apparently the ancient Karosseans would settle a tribal dispute by choosing champions - one from each tribe - instead of allowing a battle between the whole tribes. The reference number of the book is 111. Make a note of this and turn to 224.
You leave the military display and take a short cut through a hallway overlooking a huge gallery. As you look down, you are surprised to see devastation! A huge area has been demolished. Two black-clad Karossean soldiers are lying thee, dead or wounded, and a trail of devastation leads right through a huge h9ole in the wall. You hear shouts from below. If you would like to go down and investigate, turn to 374. If you would rather avoid the area and head back towards the information desk, return to 14.
Adventure Sheet:
Name: Jason Scott
SKILL: 9/9
STAMINA: 20/20
LUCK: 9/9

POSSESSIONS:
Sword
Five Medikits (Each can restore 1 lost point of STAMINA)
Blue Potion

Notes: The ancient Karosseans would settle a tribal dispute by choosing champions - one from each tribe - instead of allowing a battle between the whole tribes. The reference number of the book that provides the above information is 111.

CURRENT ROBOT: DIGGER ROBOT ARMOUR 16/16 SPEED Slow COMBAT BONUS 0
SPECIAL ABILITIES: The digger robot can try to strike with the scoop-shovel. This is a clumsy attack (-2 to your roll), but if it succeeds, the foe takes 6 points of damage!

SAVE-POINTS/UNUSED ROBOTS FOUND:
DRAGONFLY MODEL D - section 1
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

Avoid the area, this doesn’t look helpful.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to go down and investigate to see if Jason Scott can get some needed loot there.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Normally I'd be in favour of investigating, but I think there was little or no loot in this book, and this looks like trouble, so avoid.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

If we go back to the information desk, then we're back to some similar choices regarding what to do next:
1) Military Information
2) Sleeping sickness information
3) Information on the Karosseasns
4) Leave
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

Military information.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

"Well, that depends on what kind of information you need. Modern military information is classified, and you would ave to ask at the War College. Historical military information is in Hall Beta. We have some wonderful exhibits." If you go to Hall Beta to look at the military exhibits, turn to 146. If you ask for something else, turn back to 14.
Note that "something else" means back to the previous section, so if you don't want to ask about sleeping sickness there, we'd be leaving the museum.
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Post by Queen of Swords »

Let's try Hall Beta.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Yeah, to Beta Hall
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

Hall Beta proves to be a long walk away, through great shadowed corridors. You soon realize that you are lost. Eventually you come to a curtained exhibit-room. The sigh over the door reads 'Favours of Fortune'. But inside, you hear strange sounds - like something large moving about. If you enter, turn to 202. If you go on past, turn to 168.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

Might as well enter. Fortune favours the bold.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

Sure, I vote to enter as well.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

To your relief, the sounds you heard were merely the snoring of a very fat man, asleep in a chair. The room is dedicated to exhibits having to do with good and bad luck. You pause to look around. Then your eye is drawn by a display-case at the far end of the room. It must be important - there were two guards beside it! They are still there, fast asleep.

The case contains a jewelled necklace, rather crudely made. But according to the sign on the case, it is a genuine, scientifically proven good-luck charm. This looks as though it might be worth borrowing! You open the case and take the Luck Amulet. Somewhere, you hear an alarm go off, so you hurry away. But the charm is real. Increase your LUCK score (and your Initial LUCK) by 1. You go on towards Hall Beta.
Handy find!
You continue on your way towards Hall Beta and the military exhibition. When you arrive, it proves to be ancient history. The strange sounds from the building are making you nervous, and you have no desire to read about catapults and other ancient devices. You go back to the main desk.
At least it's not a completely wasted trip, since it got us the Amulet.

So, the only option left at the museum is to ask about the sleeping sickness. Do we want to do that, or are we ready to leave?

Adventure Sheet:
Name: Jason Scott
SKILL: 9/9
STAMINA: 20/20
LUCK: 10/10

POSSESSIONS:
Sword
Five Medikits (Each can restore 1 lost point of STAMINA)
Blue Potion
Luck Amulet (+1 Initial and current LUCK)

Notes: The ancient Karosseans would settle a tribal dispute by choosing champions - one from each tribe - instead of allowing a battle between the whole tribes. The reference number of the book that provides the above information is 111.

CURRENT ROBOT: DIGGER ROBOT ARMOUR 16/16 SPEED Slow COMBAT BONUS 0
SPECIAL ABILITIES: The digger robot can try to strike with the scoop-shovel. This is a clumsy attack (-2 to your roll), but if it succeeds, the foe takes 6 points of damage!

SAVE-POINTS/UNUSED ROBOTS FOUND:
DRAGONFLY MODEL D - section 1
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

I think we've got as much as possible out of the museum visit and should leave while the going's good.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I also vote to leave.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

If you possess an Amulet, turn immediately to 250. Otherwise, you leave the building the way you entered. You re-enter your robot.
Event triggered!
You wave to the robot and start to leave...but as you do, alarms go off and lights flash. "I'm very sorry," says the robot, "but museum property has been removed without authorization. You cannot leave." Its metal arms reach out towards you. Roll two dice. If the number you roll is less than or equal to your SKILL, turn to 272. Otherwise, turn to 294.
It's kind of a trap for the player, but one that actually makes sense, so I rather like this part.

Dice roll = 2 (success)!
You dodge underneath the mechanical arms with which it is trying to stop you, and through the door. You quickly climb into the control seat of your robot.
You are leaving the Thalian Museum. Where would you like to go now:

The College of War?
The Dinosaur Preserve?
The College of Medicine?
Out of the city?
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

We need to find a flower in a jungle, which isn't likely to be in the city. On the other hand, if we leave we might miss out on cool stuff. So... half a vote for the College of War.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Yeah, keep looking for stuff in the city, may as well choose the College of War for it.
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