[lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

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Beroli
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Beroli »

Sure, open the box.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

You shake the silver box and hear something rattle inside. You open it up and find two small sparkling diamonds. Add 1 LUCK point. You close the lid and put the box in your pocket. There are also two small corked bottles in the chest. One is a clear glass bottle containing red ink. The other is a brown bottle with a label on it with the words “Worm Paste” handwritten in faded red ink. You must decide whether or not to keep the bottles.

If you have not done so already, you can either open the leather purse or scour the beach in the hope of finding something useful

So do you want either or both, and do you want to open the purse?

Finella Noland
Skill 9/9
Stamina 21/21
Luck 11/11

Potion of Strength
Provisions:10
Silver necklaces: 1
Dagger
Skeleton key (44)
2 diamonds.
Queen of Swords
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Queen of Swords »

Keep the bottles, don't open the purse, scour the beach.
Thaluikhain
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Thaluikhain »

Second that.
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Beroli
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Beroli »

Keep the bottles. Open the purse.
SGamerz
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by SGamerz »

Keep bottles, open purse.
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JourneymanN00b
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by JourneymanN00b »

I vote to keep the bottles and open the leather purse.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

You shake the purse and hear what sounds like coins rattling inside. You loosen the leather string tie and empty out 12 Gold Pieces on to the palm of your hand. Add 1 LUCK point. You happily pocket the coins. With nothing else to do you scour the beach.
==================================
A search of the beach yields a silver coin buried in the sand and a rusty old knife which you find in a rock pool. You put the items in your pocket and look out to sea to spot a barrel bobbing up and down which appears to be attached to the seabed by a rope or a chain. Do you want to swim out to the barrel or would you would rather climb back up the stone steps to the top of the cliff?
Finella Noland
Skill 9/9
Stamina 21/21
Luck 11/11

Potion of Strength
Provisions:10
Silver necklaces: 1
Dagger
Skeleton key (44)
2 diamonds.
12 Gold, 1 Silver
Rusty Knife
SGamerz
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by SGamerz »

Get the barrel.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

You leave your possessions on the beach and swim out to sea with your knife gripped between your teeth. The water is cold but the current isn’t very strong, and you are able to swim towards the barrel without much effort. You are about fifteen metres away from it when you see somethingmoving towards you on the surface of the water. The huge fanged jaw of a sea creature suddenly opens up in front of you. It is a GIANT SEA SNAKE, some ten metres long, and you must fight it with your knife. Reduce your SKILL by 2 points for this battle.

GIANT SEA SNAKE SKILL 7, STAMINA 7
It has the same effective skill as us, do you want to use luck?
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Beroli
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Beroli »

Use Luck offensively on the first two hits.
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JourneymanN00b
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by JourneymanN00b »

I say we just use Luck once, as I would rather save Luck points for tests or more powerful enemies.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

I will break the tie by electing to use luck once.

Code: Select all

Finella 11 Serpent 12: Finella at 19
F 15 S 13: 4 is lucky: Serpent at 3
F 14 S 12: Serpent at 1
F 14 S 17: Finella at 17
F 17 S 18: Finella at 15
F 18 S 12: Sepent dead
If you win
------------------------------------
The water around you is blood-red. The Sea Snake’s lifeless body floats slowly away on the current, leaving you free to swim over to the barrel. It is an old oak cask which is secured to the sea bed by a rusty chain. You are unable to remove the chain from the barrel but are able to prise off the wooden lid with your knife. You see a bronze shield, verdigris in colour, lying in a few inches of water at the bottom of the barrel. Do you want to swim back to the shore with the shield or would you rather swim back to shore without the shield, gather up your belongings, and climb back up the stone steps to the top of the cliff?
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Beroli
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Beroli »

We fought for it; swim back with the shield.
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JourneymanN00b
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by JourneymanN00b »

I vote to swim back to the shore with the shield, of course.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

Back on dry land, you slip your hand inside the leather straps on the back of the shield. You feel a sudden surge of power run up your arm. You have found the Shield of the Sentinels. Add 1 SKILL point and 1 LUCK point. Pleased with your new piece of armour, you gather up your belongings and climb back up the stone steps to the top of the cliff.
-------------------------------------------------------------------
You are about to head back to your hut on the other side of the island when you hear a loud roar above you like the sound of flames being fanned by giant bellows. You look up to see a FIRE DRAGON swooping down to land in the open space where you are standing. Do you want to run for cover, or do you want to stand your ground and fight the giant fire-breathing creature?

Image


I'm going to treat all combat related bonuses gained from held items as though it says add to "attack strength" not skill, bypassing initial skill as it makes no sense a sword or shield makes you jump better and someone who is at full health should still be able to gain from having better equipment; unless there are any objections.

Finella Noland
Skill 9/9
Stamina 15/21
Luck 11/11

Potion of Strength
Provisions:10
Silver necklaces: 1
Dagger
Skeleton key (44)
2 diamonds.
12 Gold, 1 Silver
Rusty Knife
Shield of the Sentinels. (+1 Attack strength)
Thaluikhain
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Thaluikhain »

Half vote for standing and fighting, in the expectation that they'd test for the shield we just got.
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Queen of Swords »

Oh, that’s a good point. I’ll change my vote to standing and fighting.
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Beroli
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Beroli »

That is still a dragon. Run for cover.
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JourneymanN00b
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by JourneymanN00b »

No objections to the change. However, the shield will only get Finella's skill to 10 effectively, and I have a feeling that the dragon will be more skilled than that. I vote to run for cover.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by Dogopolis »

As you run for the cover of the trees and undergrowth, the giant Dragon swoops down to blast you with its fiery
breath. Test Your Luck.
3 is Lucky
-------------------------------------------------
You swerve sharply left and keep on running, just in time, as flames shoot down and scorch the ground where you were a second ago. With its giant leathery wings flapping noisily above you, the Dragon climbs into the sky, ready to swoop down to attack you again with its fiery breath. Running into the undergrowth, you spot the entrance to a burrow in the ground, perhaps a den made by a wild animal. Do you want to jump down feet first into the burrow to hide from the Dragon or do you want to keep on running?
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JourneymanN00b
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Re: [lets play] Fighting Fantasy (Scholastic 16): Assassins of Allansia.

Post by JourneymanN00b »

I vote to keep on running, as I doubt the burrow will be big enough to keep our hero's head from being fried to a crisp by the Dragon.
Say No To Fascism. The left is the one true way to go.
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