[Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

You continue along the road until you reach a Y-junction and carry on northwards.

You reach a junction where several roads converge.

Continue ahead?
Turn to the right?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 14
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

Let's turn to the right, as I feel that I have sided with communism too frequently. Let's see if trying to maintain a balance pays off.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

You soon arrive at another crossroads.

Turn left?
Carry straight on?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 14
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to carry straight on.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

You follow the road to another junction. You can hear the voices of a crowd off to the left and you turn in this direction towards a bend in the road.

You press on round a bend in the road. A couple of hundred yards ahead you can see crowds of people – and creatures – sprawling across the roadway. Several tents have been erected which are joined by lines of colourful flags. You are approaching some sort of festival. You decide to continue to see what is going on.

You mingle with the crowd of musicians is playing a merry jig for a troupe of dancers. Elsewhere a Dwarf has a trained dancing bear on a lead. And from a marked-out ring under a canvas a ruffian is asking for challengers to take on his champion.

Flanker was here earlier, but is not now.

Watch the dancers?
Watch the dancing bear?
Try your luck against rhe champion?
Leave the festival?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 14
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Queen of Swords »

Leave the festival.
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to try our luck against the champion.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Thaluikhain »

Fighting the champion might be risky, but is more interesting than just leaving, so let's try that.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

Image
From within the ropes of the ring, the ruffian's voice is announcing the challenger: 'All right, folks, we now have a challenger. In the white corner, let's hear your appreciation for Anvar the Barbarian!' Cheers come from the onlookers. 'And in the black corner, brawling champion of Kharé: the mighty Ogre, the one they call Skullsplitter--Cagou of Daddu-Ley!' Again, cheers come from the crowd as a great bald-headed brute steps into the ring. This should be quite a fight. The Barbarian is taller than the Ogre, but the Ogre's arms and legs are solid muscle. Wagers are being made in the crowd. The prize for the winner is 15 Gold Pieces and you may wish to challenge after the current fight is done. For now,

Place a bet?
Just watch?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 14
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to watch, as I am not comfortable betting without knowing the odds of victory.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Thaluikhain »

Half vote for placing a bet, hopefully we can put in a small one.

(I'm guessing this Anvar the Barbarian isn't the same Anvar the Barbarian in the final Zagor gamebook and 4 book novel series)
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

Not betting wins 1 to 0.5.

The fight starts. You must resolve this battle between the Barbarian and the Ogre.

BARBARIAN: SKILL 7, STAMINA 8
OGRE: SKILL 9, STAMINA 12

BARBARIAN Attack Strength: 13, OGRE Attack Strength: 18. BARBARIAN's Stamina is 6
BARBARIAN Attack Strength: 17, OGRE Attack Strength: 15. OGRE's Stamina is 10
BARBARIAN Attack Strength: 12, OGRE Attack Strength: 21. BARBARIAN's Stamina is 4
BARBARIAN Attack Strength: 13, OGRE Attack Strength: 15. BARBARIAN's Stamina is 2
BARBARIAN Attack Strength: 14, OGRE Attack Strength: 15. BARBARIAN is dead.

You have now seen how the champion fights. Do you wish to take up the next challenge to try and win the prize of 15 Gold Pieces?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 14
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to accept the challenge.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Thaluikhain »

Yeah, more interesting than not doing so.
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JigokuBosatsu »

Challenge!
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

Your challenge is accepted. The crowd cheers you as you step into the white corner. You feel confident you will be able to defeat the champion now he has been weakened in his last fight. But as you look over at him in the black corner, your heart sinks: trickery is afoot. The ruffian secretly casts a healing spell over his man, restoring him to full strength!

You have the option to call on help from Libra, but somehow I am confident the players weren't depending nearly as much on Cagou having lost 2 Stamina points as the book seems to think you were.

Jason Beckett Mordred Attack Strength: 22, OGRE Attack Strength: 21. OGRE's Stamina is 10
Jason Beckett Mordred Attack Strength: 19, OGRE Attack Strength: 18. OGRE's Stamina is 8
Jason Beckett Mordred Attack Strength: 20, OGRE Attack Strength: 12. OGRE's Stamina is 6
Jason Beckett Mordred Attack Strength: 25, OGRE Attack Strength: 11. OGRE's Stamina is 4
Jason Beckett Mordred Attack Strength: 15, OGRE Attack Strength: 12. OGRE's Stamina is 2
Jason Beckett Mordred Attack Strength: 18, OGRE Attack Strength: 12. OGRE is dead.

You are given the 15 Gold Pieces prize money. The ruffian asks if you wish to remain as the new champion, but you have more important things to do.

You head out of the festival, but as you pass one of the tents, an interesting sign takes your eye: CABINET OF FORTUNE--TRY YOUR LUCK-–A PRIZE FOR ALL-–ONLY 2 GOLD PIECES.

Go into that tent?
Bypass it?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 29
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to go into the tent, press Jason’s luck at the cabinet of fortune, and hope that he gets no goddamn whammies here.
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Thaluikhain »

Yeah, give it a go.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

Image

You enter the tent and a grubby, bearded man greets you. 'Welcome, welcome, my friend!' he says, somewhat over-enthusiastically. 'And let's see what prize you can win today. There are no losers at Honest Hanna's Cabinet of Fortune!' He takes you over to a large glass cabinet. Inside are all manner of items: jewellery, books, gold, pouches and food. A small Mite is sealed within the cabinet. 'Just 2 Gold Pieces, my friend, and we will see what my little pet will fetch for you!'

I'm presuming you will not suddenly choose to leave now.

He takes your money and presses a small button on the side of the cabinet. With a squeal, the Mite leaps from its perch and flutters around over the prizes in the cabinet. Selecting one, it flies over to a shute at the front of the box and drops the prize in. This then drops out of the box at your feet. What have you received? Roll one die.

You may choose to Test your Luck here. If you succeed, you may choose a number rather than rolling one. This is of limited use as you don't know which number goes to which item, but: one item from numbers 1-3 is valuable to a warrior; the other two are worthless. One item from numbers 4-6 is valuable to a warrior, another is a spell component, and the last is worthless.

Roll normally?
Test your Luck (vote on which number to choose if you choose this one)?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 11/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig
Gold Pieces: 27
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
Last edited by Beroli on Sat Dec 16, 2023 11:08 pm, edited 1 time in total.
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I say to test our hero’s luck, and select number 3 if the hero is Lucky.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

You Test your Luck; a 10 succeeds. You choose the number 3.

You have received a Lucky Talisman. As long as you have this item, whenever you Test your Luck, it will be with a +1 bonus.

You leave the tent and continue.

You are nearing the centre of Kharé. The huts and dwellings are much more densely located and the roads are dirty. Creatures throng the streets and watch you as you pass. You come to a fork.

Turn left?
Continue on towards the port area?

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 10/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig, Lucky Talisman (+1 bonus to all Luck tests)
Gold Pieces: 27
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to turn left.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by Beroli »

Following the street, you eventually come to another junction.

Carry on?
Turn down another street to the right?

(Exciting choices, I know.)

Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 17/19
Luck: 10/11
Weapon: Sword
Inventory: Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, green-haired wig, Lucky Talisman (+1 bonus to all Luck tests)
Gold Pieces: 27
Libra's Favor: Not yet used in this adventure
North Gate Spell:
So tumblers two sealed deep inside
_____________________________
_____________________________
_____________________________
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
Last edited by Beroli on Tue Dec 19, 2023 12:35 am, edited 1 time in total.
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JourneymanN00b
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Re: [Let's Play] Sorcery Warrior 2 - Kharé, Cityport of Traps

Post by JourneymanN00b »

I vote to turn down another street to the right to balance our hero’s political beliefs.
Say No To Fascism. The left is the one true way to go.
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