Akihiro attempts to raise stealth [2d6:6+1=7] and succeeds!
Ti'quon opens the magic cabinet, retrieves a block of incense and deposits the gold bullion.
We rest at the inn to refresh spells and recover from door-related strain.
We turn in incense blocks at a lesser temple of Cursus, raising Sar Jessica's and Ti'quon's Stealth scores.
The party then heads west, past the Mordain ruins, and into Lhasbreath (passing some Survival checks on the way), where we exchange a Grey Talisman for some extra Ti'quon fighty.
Then it's north to the tumblestones and east to the Blackwall. We follow the wall to the Shaded Gate, and pass through to the horrible draining otherworld beyond.
410
You step through the Shaded Gate, becoming engulfed in cool shadow. The land here is different, and you cannot make out the Granite Hills that should lie beyond the wall. The chill nags at you, but you resolve to carry on.
If you have a wayfinder rod, turn to 481.
Go south (turn to 886)?
Go west (turn to 676)?
Go east (turn to 589)?
Go north through the Shaded Gate (turn to 140)?
481
The wayfinder rod seems to hum and vibrate in your pack. Pulling it out you see that the strength of the vibrations lead in a south-easterly direction. You follow it for some time, every so often the rod bidding you to change direction, and you walk through the strange, cool, sunless desert for many hours.
Finally, you arrive at an obelisk, carved with mystic runes. The wayfinder rod crumbles away in your hands (cross it off your adventure sheet). Examining the obelisk you find a strange spell carved into its surface.
Shadow Door (Adventure)
You can detect the secret doors installed by the
penumbral lords when they ruled the land.
The text will tell you when you can cast this spell.
Recharge: 50 silver
Any of your spellcasters can add this spell to their spellbooks if they wish but remember that you cannot have more than six spells in a single spellbook at any given time.
Oddly, the Shaded Gate has appeared again, the rich colour of the real world blazing through the aperture.
Go through the Shaded Gate (turn to
140)?
Head south, instead (turn to
537)?
Let me know if you want to learn the spell and if so what you want it to replace. (I'd probably replace Ice Bolt, which used to be effectively +7 fight for Ti'quon and is now only +2). iirc, we've found shadow doors in the nomad canyons, the Mordain ruins, and the depths of the Saltdad palace.
I assume that we aren't going to go south into the lifedrain maze, but do we want to continue with the plan to go back to Saltdad and rebuild the bronzeguard, or something else?
Name | Fighting | Survival | Stealth | Charisma | Lore | Health | Caster? | Gear | Notes |
Sar Jessica Dayne | 6(9) | 2 | 3 | 4(6) | 3 | 10/10 | x | Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger | x3 for Tasha x1 for Akihiro |
Lord Ti'quon | 4(6) | 2 | 3 | 2(3) | 6(8) | 6/6 | √ | Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver | |
Tasha | 4(7) | 5(6) | 7(8) | 5(7) | 1 | 10/10 | x | Masterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Dragonyak Horn, Potion of Invulnerability, Bar of Gold Bullion | x3 for Jessica |
Akihiro | 7(10) | 6 | 5(7) | 2(3) | 3(5) | 10/10 | x | Skallos Runeblade (Fighting +3, Lore +2), Crude Blade x3, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Potion of Invulnerability | Enlightenment x1 for Sar Jessica |
Skullcracker | 8 | 3 | 1 | 2 | 1 | 12/12 | x | Club (Fighting +0) | No carrying, no cities, no boats |
Money: 5090 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Ice Bolt, Magic Cabinet, Soothing Touch, Unfailing Strike
The Vault: Bar of Gold Bullion x2
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94
Your Armies: Luutanesh Spears (Strength 3, Morale 3, Saltdad Barracks), Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 3/4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Lhasbreath Berserkers (Strength 5, Morale 2, Saltdad Barracks), Spears of Unbraaki (Strength 3, Morale 4, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks).