FrankTrollman at [unixtime wrote:1146847596[/unixtime]]
Lately the rules have become so complex, so contradictory, that I don't think anyone knows what they say or mean. Certainly no living human has actually read all published 3.5 material - it's like the frickin GATT treaty. Noone knows what text might be hidden away somewhere.
Well, yeah, the rules have become super complex, but I don't think that's Cops and Robbers Syndrome, that looks more like the American Legal System, where you've got all kinds of crazy precedents and loopholes eveywhere. And especially where you have cases where the designers don't even understand the rules, as with the knight, things get real problematic. But the rules being an incomprehensible leviathan is actually the opposite of Cops and Robbers. It looks similar to some degree, but it's not the same.
In C&R, your arguments are all flavor based, when asked a question as a GM, you pretty much don't turn to the rulebook at all. It went like all my 2nd edition rulings. You know there isn't anything there, so you just make something up. In D&D 3E, the arguments are based around legal style argument, it's just that law is so complex that sometimes you've got no idea what it means. And we've got practices like triple and quadruple inheritance chains that further muck things up. These arguments aren't about saying "there's nothing there", it's about citing a bunch of sources and trying to make your case. And due to bad cross-checking for the designers, sometimes those sources aren't in agreement, like the whole PrC prereqs debate.
Still it's definitely different from C&R, it may feel like C&R simply because you're arguing about rules all the time, but it's a totally different problem altogether. The answer to C&R was creating rules and making them more complex, where the answer to D&D's problem is eliminating and simplifying rules.