Tips for DMing: stuff to speed DMing/Gameplay
Posted: Sun May 20, 2007 3:44 pm
I'm trying to brainstorm ideas for tightening game play in my own game since we have a pile of players and distractions are often the order of the day.
Combat
1. Keep initiative on a piece of paper, write down people on the paper in order that they go in a round.
2. Don't ask for initiatives, do a countdown and ask people to say when they go (this really beats having 5 people tell you their initative score at you). I ask if anyone has over 20, if people do, I ask if over 30; then count down until everyone is written down in order.
3. Roll attack and damage dice at the same time. That or don't take too long to roll; some people can roll nine rolls in the time it takes others 2 or 3.
Adventure/Dungeon Crafting
1. Use quadriculated (commonly called 'Graph') paper, it's just really good since it has lines that go up-down and side to side. Establish a scale that everyone can agree on; I use a 20 foot per 1/4" square on quadriculated paper.
Now, here's a trick that I figured out for setting up 'random' looking passages, tunnels or streets.
2. Grab a city map that you're not using, an old or partly broken map is ideal since you don't have to worry about returning it to where you found it.
This really saves on having to 'map' a city; I also use it for enemy 'camps' or twisting random tunnels; just use the streets that you feel like and don't use the ones that you don't want to use.
Don't actually show the map, draw the 'roads' on quad paper and make sure that you've got the scale down pat (you might need a small ruler that has the equivalent of 10, 20 or 40 foot lengths marked on it).
The benefit is that you have piles and piles of potential tunnels/streets/whatever all laid out and you can draw it as the party travels.
Map presentation
1. I don't know if people here use the roll-up battle mats or graph paper or what, but I've found that going away from drawing on my battle mat and instead using cut out squares of hard card (or the free dugneon tiles that I got for the last games day) to represent different objects has worked really well.
Often the group that I have will move so fast through an area that being able to remove all of the 'terrain' and refer to a larger scale map to see where they're going can save a pile of time.
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Anyway, what other stuff do you guys do?
Combat
1. Keep initiative on a piece of paper, write down people on the paper in order that they go in a round.
2. Don't ask for initiatives, do a countdown and ask people to say when they go (this really beats having 5 people tell you their initative score at you). I ask if anyone has over 20, if people do, I ask if over 30; then count down until everyone is written down in order.
3. Roll attack and damage dice at the same time. That or don't take too long to roll; some people can roll nine rolls in the time it takes others 2 or 3.
Adventure/Dungeon Crafting
1. Use quadriculated (commonly called 'Graph') paper, it's just really good since it has lines that go up-down and side to side. Establish a scale that everyone can agree on; I use a 20 foot per 1/4" square on quadriculated paper.
Now, here's a trick that I figured out for setting up 'random' looking passages, tunnels or streets.
2. Grab a city map that you're not using, an old or partly broken map is ideal since you don't have to worry about returning it to where you found it.
This really saves on having to 'map' a city; I also use it for enemy 'camps' or twisting random tunnels; just use the streets that you feel like and don't use the ones that you don't want to use.
Don't actually show the map, draw the 'roads' on quad paper and make sure that you've got the scale down pat (you might need a small ruler that has the equivalent of 10, 20 or 40 foot lengths marked on it).
The benefit is that you have piles and piles of potential tunnels/streets/whatever all laid out and you can draw it as the party travels.
Map presentation
1. I don't know if people here use the roll-up battle mats or graph paper or what, but I've found that going away from drawing on my battle mat and instead using cut out squares of hard card (or the free dugneon tiles that I got for the last games day) to represent different objects has worked really well.
Often the group that I have will move so fast through an area that being able to remove all of the 'terrain' and refer to a larger scale map to see where they're going can save a pile of time.
------------
Anyway, what other stuff do you guys do?