angelfromanotherpin at [unixtime wrote:1199116537[/unixtime]]Fire should be Blue. Since the passion-pole is getting water and weather as symbols of passion as powerful and shifting, the rationality pole should get fire as a symbol of inspiration and technology and progress and stuff.
Humans should also be Blue-associated, since Blue does illusions and the human Realm is traditionally supposed to be full of illusion. Also, it works with the fire-stealing thing.
That's extremely reasonable. Indeed when it's done, Blue and Red will probably just switch places on the wheel. Where "Red" gets to keep its giants, its temperment, its dragons, and its destructiveness, but is in fact colored Blue and comes from the sea. While
"Blue" keeps its flight, its cerebralism, its artifice, but is colored Red and sets things on fire in the mountains.
Much more cogent at that point.
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I'm all for 10 races, and do we want to cap the addition of sentient races that aren't lone tribes from a mana node?
I think the universe can sustain a lot of "Legendary Races" and such. I mean honestly if you have power beings who cleave to mana nodes like Ilithid and Tatanka, what's the harm?
But I think the sapient races should probably be capped. The whole D&D model where cities full of people were "always there but we never bothered to tell you" chaps me tremendously. Illumians man, what the hell?
What are you assuming to be the difference between a gnome and a gremlin and a hobgoblin?
Excellent question. The overlap between Vanara, Hobgoblins, Gremlins, and Gnomes is potentially vast. Like seriously I could write up any two adjacent ones to be completely indistinguishable from each other.
Gnomes I see as halflings but without Kender or Bilbo baggage. Like smaller, more anime humans (bigger heads, bigger eyes, smaller mouths).
Gremlins I see a lot like WoW goblins. Toothy, green skinned, all pebbly like in the movie Gremlins, and classically mischievious. Differentiated from Gnomes based on their needle-sharp teeth, giant bat-like ears, and warty, almost frog-like skin. Where a Gnome is an SD human, a Gremlin is a death muppet.
Hobgoblins I want to take something from everything. The distinction from Gremlins is that they have an extra meter of height for starts, but I also want them to have more human-like appearance - I think that you should want to sex up Hobgoblins (I don't want to hear about you sexing up gremlins). The Games Workshop orange skin works for me, but they should probably go hairless rather than shaggy to differentiate from Vanara. Basically I guess I'm saying that hobgoblins should look kind of like The Hobgoblin:
But probably with rows of sharp teeth rather than with vampire fangs. But you know, either way.
-Username17