New Edition of Rules
Moderator: Moderators
Re: New Edition of Rules
What are the hp and hardness of a corpse?
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: New Edition of Rules
As by Animate Objects, I suppose.
Or maybe a Zombie. heh
But as a soft object, how does Hardness 5 (as by wood/bone) and 10 + 5 per level HP seem?
http://www.d20srd.org/srd/monsters/anim ... br]However, the body has no attacks. You're essentially blinded with blood and dazed with impending death, with only enough energy left to stumble.
Perhaps, limited to just 1 standard action each round as a Zombie might, rather than +10 land speed for having 2 legs (that's just silly)
You'd almost have to make a new category for 'Mortally Wounded Character'...
With time, a character should be allowed to recover status as a 'creature', perhaps after a minute or 10 minutes and some sort of check? Damage conversion from lethal to nonlethal (which heals at a rate of 1 per level each hour) could work.
I hated how 3.5e check to stop bleeding is based on just CON; saves against death should improve with level.
So it would be either a level + CON something or just a Fortitude save to 'recover'.
Or maybe a Zombie. heh
But as a soft object, how does Hardness 5 (as by wood/bone) and 10 + 5 per level HP seem?
http://www.d20srd.org/srd/monsters/anim ... br]However, the body has no attacks. You're essentially blinded with blood and dazed with impending death, with only enough energy left to stumble.
Perhaps, limited to just 1 standard action each round as a Zombie might, rather than +10 land speed for having 2 legs (that's just silly)
You'd almost have to make a new category for 'Mortally Wounded Character'...
With time, a character should be allowed to recover status as a 'creature', perhaps after a minute or 10 minutes and some sort of check? Damage conversion from lethal to nonlethal (which heals at a rate of 1 per level each hour) could work.
I hated how 3.5e check to stop bleeding is based on just CON; saves against death should improve with level.
So it would be either a level + CON something or just a Fortitude save to 'recover'.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
Re: New Edition of Rules
Okay, how about this: You have an "armor" slot, in which you can put equipment that gives bonuses. WHat it looks like is just flavor.
So you might typically have
Magic Plate (+2 DR)
and
Wizard Robes (+2 to hit with spells)
but you can also have
Elven Plate (+2 to hit with spells)
or Robe of the iron fist (+2 DR)
That way, a character's shtick just depends on them getting an item with the right buff, but it can look like whatever they want it to.
So you might typically have
Magic Plate (+2 DR)
and
Wizard Robes (+2 to hit with spells)
but you can also have
Elven Plate (+2 to hit with spells)
or Robe of the iron fist (+2 DR)
That way, a character's shtick just depends on them getting an item with the right buff, but it can look like whatever they want it to.
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Re: New Edition of Rules
I kind of like the idea of just giving people 3-5 slots to put some kind of magic, and have "Magic Bonus" be something that gives you +2 on some kinds of stuff. Overlapping magic bonuses don't stack.
-Username17
-Username17
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Re: New Edition of Rules
Chrono Trigger had it down right.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
Re: New Edition of Rules
There is only one mechanical reason to have armor: so that characters can *change* armor. It should be possible to own full plate, a mithral shirt, spidersilk armor, and bone armor and have each of these be an appropriate thing to wear in some circumtances.
Therefore, armor probably needs to be its own slot distinct from other equipment. Unless you're comfortable with someone wearing full plate and spidersilk at the same time.
You *could* do piecemeal armor taking up item slots -- the paladin has a breastplate of strength, a gorget of toughness, and greaves of protection, while the monk has robes of speed, gloves of strength, and a belt of insight.
If you don't want armor specifically to have its own mechanic though, it's probably better off just as flavor text.
Therefore, armor probably needs to be its own slot distinct from other equipment. Unless you're comfortable with someone wearing full plate and spidersilk at the same time.
You *could* do piecemeal armor taking up item slots -- the paladin has a breastplate of strength, a gorget of toughness, and greaves of protection, while the monk has robes of speed, gloves of strength, and a belt of insight.
If you don't want armor specifically to have its own mechanic though, it's probably better off just as flavor text.
I have been reading some chinese folk tales, and I've been noticing that Taoist Priests are quite the tricksters and illusionists, which brings me to my point. How are we going to handle illusions?
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!