Posted: Sat Apr 28, 2012 9:19 pm
Humans only get a single favored class.
For "+1 level in the first...", is this supposed to give just the divine spellcasting or sneak attack progression? Or all class abilities?Username17 wrote: ↑Mon Aug 07, 2006 7:42 amHere are some relatively simple character conversions:
Gnoll (Minimum Level 2)
Lazy Hyena men filled with awesome? Where do I sign!?
- Medium Size
- 30' movement
- Humanoid Type (Gnoll subtype)
- Darkvision 60'
- +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma
- Proficiency in Light Armor, Shields, Simple & Martial Weapons, and the Flindbar.
- +1 level in the first Divine Spellcasting class a Gnoll takes.
- Scent.
- +1 Natural Armor.
- Favored Classes: Ranger and Druid
- Automatic Languages: Gnoll, Common
- Bonus Languages: Abyssal, Blink Dog, Giant, Goblin, Infernal, Loxo, Orc, Sphinx, Sylvan, Worg.
- 2 Starting Hit Dice (2d8 HP; 4 + Int Bonus x 5 skill points; +3 Fort Save; +1 BAB)
Bugbear (Minimum Level 3)
- Medium Size
- 30' movement
- Humanoid Type (Goblinoid subtype)
- Darkvision 60'
- +4 Strength, +2 Constitution, +2 Dexterity, -2 Charisma
- Proficiency in Light Armor, Shields, Shuriken, and all Rogue Weapons.
- +2 levels in the first Sneak Attack or Sudden Strike class a Bugbear takes.
- +3 Natural Armor.
- +4 Racial bonus on Move Silently checks.
- Favored Classes: Rogue and Ninja
- Automatic Languages: Goblin, Common
- Bonus Languages: Abyssal, Draconic, Elvish, Giant, Gnoll, Orc, Undercommon.
- 3 Starting Hit Dice (3d8 HP; 4 + Int Bonus x 6 skill points; +1 Fort, +3 Reflex, +1 Will; +2 BAB)
As the person that wrote that mechanic (though Frank posted it), I can tell you that I meant all class abilities not tied to HD. So no HP, Saves, BAB or other HD-like things.Omegonthesane wrote: ↑Thu Jun 17, 2021 10:40 amThread necromancy is actively encouraged here rather than making a hundred new threads for a topic that keeps coming up, but even by that standard, 12 years and the public flouncing of Username17 is a new level.
Given that it describes "levels in a X class" and not "levels of X feature", I'd assume they get all class abilities except the extra hit dice. The original writer is never coming back to tell you one way or another though.
cgf wrote: Thanks, K! I was really hoping you were still here. And I'm glad that 15 years [???] later you still remember what you were thinking. I don't remember why I didn't ask when you two first posted RoW (or why I didn't ask whether it should include death attack classes).
I get that Blink Dog and Loxo were jokes (Sphinx kind of makes sense). But what was the joke in Bugbear?
Maybe, but look at this:
They're canonically at war with both the elves and the gnolls, so it makes sense that they would learn their languages.https://www.d20srd.org/srd/monsters/bugbear.htm wrote:Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Method 3 started a lot like my design process for the Tome Monk where I figured out what abilities you could expect at certain levels from looking at the published material. I started compiling those lists and creating psuedo-generic classes like the one's I wrote for Tome of Fiends in the hopes of getting 90% of a published monster out of the classes at the level of the listed monster, but adding or subtracting levels gave you an easy and organic way to add and remove stats and abilities.cgf wrote: ↑Sun Jun 20, 2021 12:21 am
K, how much of "Method 3" did you finish? It seems to use the SRD attribute adjustments rather than 'subtract the elite array' and, for races that don't have many abilities, gives +(HD - 1) levels of abilities in the first flavor-matching class you take? Other than that it mostly cleaves to "Method 2"?
Or was it secretly more involved, with something like generic classes for different sorts of monsters?
I see. That's more extreme than I imagined -- although I guess anything less would be too hand-wavy.K wrote: ↑Mon Jun 21, 2021 11:44 pmMethod 3 started a lot like my design process for the Tome Monk where I figured out what abilities you could expect at certain levels from looking at the published material. I started compiling those lists and creating psuedo-generic classes like the one's I wrote for Tome of Fiends in the hopes of getting 90% of a published monster out of the classes at the level of the listed monster, but adding or subtracting levels gave you an easy and organic way to add and remove stats and abilities.
I quickly realized that I was writing a whole new game, for free. I mean, 90% of 3e's design is in the spells and monster designs... once you start redesigning a good 45% of the game like the monsters, you might as well just write a whole new game without the sets of legacy assumptions.