In a game where most of the players only have one piece, they should have a lot of authority over that one piece.FrankTrollman wrote:While the occasional "Soul Edge" style reward should certainly happen; there should be other rewards that don't simply meld into and enhance your original character concept. It's a cooperative storytelling game. The fact that your character ends up looking like Old Jack from episode XXXII of Samurai Jack is kind of the entire point.
Right now, I'm thinking... what if the GM got a specified amount of say about what went on each PCs sheet? That way he could mandate pickpocketing or ice-skating as a plot demanded and the player wouldn't be giving up any choice, because that space was going to be filled by the GM anyway.FrankTrollman wrote:If you do an adventure where everyone has to ice skate, or whatever, your character can fucking ice skate now.
In exchange for this, the players could get a specified amount of authority over the game-world, which is usually GM-only territory. A spelled-out mechanic to insert the Seven Secret Snowflakes, and/or to make sure they encounter traps/evil/favored enemy to make use of their specialized talents.