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Blicero
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Post by Blicero »

Teleglitch is a roguelike survival shooter thing that came out last year. I just picked it up, since it's currently on Steam sale for like 5 dollars. It's pretty neat.

It has appealing lofi visuals, a sparing but effective use of sound, and a pretty deep crafting system that lets you combine old weapons, empty meat cans, and spare pieces of hardware to make motion detectors, automatic pistols, and body armor.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
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Avoraciopoctules
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Post by Avoraciopoctules »

Is this accurate?
Final Fantasy XIII

Fake moon gods tattoo humans who live there, binding them to perform specific tasks, the ultimate goal of which is to smash the moon into earth and summon a real god already. Those who complete the tasks earn the reward of being turned into glass. Those who fail turn into zombies. In either case they draw great power from the brand, so going zombie never sounded so good. Claire and some other people like living on the moon, so they try to stop all that when, in the series' only ever use of dramatic irony, the fake moon gods brand Claire and all her friends and their loved ones.

Claire meets various friends: Fang, Hope, Sasz, Snow, and Vanille, whose fake-god-branded-task is to walk down some pipes two at a time and shop on ebay. Snow laments that the fake gods branded Serah, Claire's sister, to the task of not marrying him after she promised to marry him. Claire pesters Snow because she doesn't want to share Serah with anyone. Hope pulls a boomerang out of his ass to try to kill Snow because Snow got his mom killed, but then relents. Sasz threatens to deal all of a hundred damage to himself and raise his stagger gauge a tad when he learns from Vanille that she was in part responsible for the fake gods sending his son Dajh on a milk run that he completed. Fang and Vanille speak with accents that set them apart from others, owing nothing to the fact that the pair of them are, in fact, from earth.

Dysley the moon pope captures the lot of them and tells them to go kill the fake god whose sleeping keeps the moon aloft. Cid, president of the moon, helps them escape to earth. Claire et. al. visit Fang's parents to see if they can scrub their brands off with soap or whatever. Dysley catches up with them to pester them about taking too long, threatening to overthrow Cid and the moon government to get his way without their aid.

The team goes back to the moon and beats up Dysley. Dysley merges with the fake moon god that keeps the moon in space, and the party then beats him up again, sending the moon crashing into earth. Fang and Vanille become an ice sculpture conveniently shaped and structured to act as a supporting strut for the crashing moon, saving the lives of two towns of zombies and certain elephants. A colossus belches in the distance, changing the weather.

Claire and the others' marks all disappear as they accomplished what they had set out to not do. Everyone but Fang and Vanille enjoy shaved ice.

Final Fantasy XIII-2

Etro the forreal god grabs Claire from her happy ending and gives her new clothes to wear, pulling her out of the timeline and ripping a bunch of holes in it as she goes. Claire rides a horse or perhaps dragon around the end of time fighting off monsters who emerge from the chaos, with Caius at their head. Claire grabs a young keyblade master named Noel and asks him to go look after Serah. Noel and Serah and a moogle mascot friend travel across time and space, removing the sundry people, monsters, and objects that are the manifestations of temporal paradox that amount to Etro's scat on the timeline. Caius casts problems in front of them to alter the timeline so Yuel can live, but she comically never does, more than occasionally out of spite or ennui.

Serah and Noel get caught up in playing puzzle games, adopting pets, and arguing with Mog. Gogmagog appears stuck halfway through a rift in time and space to ask for toilet paper which Noel and Serah decline to give. Hope, immortal leader of the technocratic Academy of earth decides that eating so much shaved ice has weakened the pillar that's been keeping the moon aloft, reminding the player that something might have happened in Final Fantasy XIII of relevance. Snow, also immortal, extremely gradually eats a tomato. Sasz gets trapped in a pocket dimension where he gambles for his son's soul, and keeps going after that because he is on a hot streak.

Hope and his ilk make a new moon and a new double-fake god to lift it. Caius attacks from beyond the veil of time and space to keep the timeline from changing, as doing so will kill Yuel, only to have her reincarnate. Noel kills Caius, which kills Etro. Yuel dies. The timeline changes in ways that make it look like it basically hasn't. Smoke monsters pop out of holes around the artificial moon. The changing timeline kills Serah instead of Yuel. Claire turns to ice. Caius and Yuel are nonetheless alive and make whatever timeline they want.

Final Fantasy XIII-3

God wakes up Claire at the end of time, and pulls Hope from a timeline where he was still a little kid to act as her navigator. God is going to remake the world in seven days, which Claire can extend to thirteen by doing chores for people and earning their gratitude and hats. Claire shops for clothes and binge-eats. Hope reminds Claire of things that have happened right after they have happened. Lumina the mystery devil appears in front of Claire in the guise of Serah to hector her and blow smoke all over the place. Snow operates a constant rave at the end of time.

Claire foils a murder mystery, argues with Noel, gets Snow to shut down the club over public health concerns, resuscitates a chocobo, shops for clothes, and scowls.

When it gets to crunch time, Lumina shows Claire that she has not been working for God, but for Satan, and that she, Lumina, is God's advocate. Claire confronts Hope, who spills the beans about Satan's game. Claire performs an elaborate clothes-swapping-dance to foil the Devil. Satan is cowed, served. Actual-God-God tells Claire through Lumina that He's going to remake the world anyway, and does so.
Last edited by Avoraciopoctules on Sat May 24, 2014 5:24 am, edited 1 time in total.
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Maxus
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Post by Maxus »

I can certify that a lot of FF13 is. I don't know about the rest, but yeah: The game starts on an artificial satellite and there's these weird crystal god things. I know for a fact a lot of those events happen, even if they have been put as...denigratingly as possible. And there is an area where this mountain-high giant lurches in the background and sometimes alters the weather.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Avoraciopoctules
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Post by Avoraciopoctules »

Cool, thanks. I'm following a 13-3 LP, and trying to figure out what I missed in the last game and a half.
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Maxus
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Post by Maxus »

Got God Hand and Odin Sphere off the PSN.

I'd been waiting for YEARS for another crack at Odin Sphere, and turns out I can use my PS3 to play it? Hell yes.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Ordered Disgaea D2 + Mugen Souls a few days ago, and now I have a gift voucher for the N1 store thanks to that. The following games are in their store (not sold out), for the PS3, and I don't have yet:
Mugen Souls Z (direct sequel to Mugen Souls)
The Witch and the Hundred Knight (action game)
The Guided Fate Paradox (dungeoncrawler tactical RPG roguelike thing?)
Hyperdimension Neptunia (RPG)
Hyperdimension Neptunia mk II (2nd in the series)
Hyperdimension Neptunia Victory (3rd in the series)
Atelier Meruru (alchemy RPG)

Anyone have any experience with or opinions on any of those?
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Post by Leress »

I have Guided Fate Paradox, I'm on chapter 9 of 10 and I really like the game. The only real problems I have with it are when you die you lose all of your equipment and unlike other rogue-likes this is equipment that you level-up and make better. Also some of the mechanics are really explained well, like how to tell if an enemy is weak to an attack or not.

I also have Disgaea D2.
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Post by Koumei »

So is DD2 a sequel to or a remake of the first Disgaea?
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Post by Whipstitch »

Direct sequel.
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Post by Leress »

Whipstitch wrote:Direct sequel.
Correct, it also brings a lot of the mechanics from other Disgaeas like Evilities, and the ability to choose where to throw a person instead of doing some angled throw and hope it happens. Also you can choose between three different Evilities when you create a new recruit.
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Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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Post by Koumei »

Awesome, I eagerly await its arrival.

Sounds like Paradox might be too frustrating for an impatient person like me. I might grab one of the Hyperdimension Neptunias.
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Post by Avoraciopoctules »

http://indiegames.com/2014/05/ready_beh ... eps_o.html

Looks kind of interesting. I'll probably check the twitter account out in a few months to see if there's actual gameplay footage.
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a story about my uncle

Post by crasskris »

I've been trying out "A story about my uncle" on Steam lately, mostly because it is currently on sale and the advertising videos looked promising.

So far (level 2) it looks like a justified investment. It's a first person platformer, with jumping puzzles, exploration, and a story advancement that relies partly on progress, partly on said exploration.

You're a boy or young man looking for your adventurous uncle in his home, only to follow his recent tracks on a wild adventure.
To do so, you use an adventure suit he probably created just for you. The suit allows for power jumps, energy beams serving as grappling hooks, and other gizmos you unlock as the game progresses.

The jumping puzzles sometimes take a little getting used to, but recent checkpoints make failed jumps no more than an minor nuisance. With a little bit of practice speed runs may be feasible; the game, at least, provides the means for some parcour-like enjoyment.

Exploration (so far) is guided by the architecture as well as player curiosity and thus evolved naturally from the game play, at least for me. It is rewarded by collectibles and farther glimpses into the story, as is customary for many games.

I paid about 12 € at (Steam) release and am already confident that the game needs to drop the ball in a serious manner for me to feel cheated.

If 1st person physics games/puzzlers featuring exploration is something you enjoy, you might want to give it a try.
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Post by Avoraciopoctules »

https://www.humblebundle.com/weekly

RPG Maker VX Ace is on sale, along with a bunch of DLC.
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Post by Koumei »

Oh man, Disgaea D2 is so much fun. Right from the start it's crazy, and the mounted combat is pretty awesome. Bomber Dood!

That said, I need to save after every battle, as it has a tendency to freeze and crash in battle, usually when a tag-team attack is about to be unleashed. Which sounds less like a problem with the game itself, and more like a problem either with my console (I really don't like getting things secondhand pretty much for this reason) or with the disc.

Mugen Souls is also so much fun, though it took me a bit to realise that the personality listed for an enemy isn't its personality, it's its personality affinity - I was trying to Moe-Kill [Sadistic] enemies with [Masochistic] form, whereas you're actually supposed to match [Sadistic] to [Sadistic]. And I was trying to guess what personality might go well against [Ditz] or [Graceful] or [Tsundere][Bipolar]. Also, it leaves me feeling that I'm missing a lot by not having any sound (secondhand TV, it's big, it's HD though the text of some games is pretty blurry... and no sound, even plugging external stuff in). It just seems like a very musical, sound-effect game.

(Now I want to go and put DD2 stuff into Disgaeagame Doc, but there's no need at all.)
Last edited by Koumei on Mon Jun 02, 2014 1:46 am, edited 1 time in total.
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Post by OgreBattle »

Been having a lot of fun with Bravely Default
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Post by OgreBattle »

Avoraciopoctules wrote:https://www.humblebundle.com/weekly

RPG Maker VX Ace is on sale, along with a bunch of DLC.
That's the newest RPG maker right? You used it before?
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Post by Koumei »

Yeah, that's the newest one, and it's pretty rad. Even from the point of view of making characters that look good without having to use your own image software, but there's also a lot of customisation available.

That said, there are limitations: you can get items which teach moves permanently (let's call them Spell Scrolls), but without going into its scripting thing it will teach it to anyone, not just "Wizards" or whatever. Likewise you can't set things like "Causes Instant Death to Undead" (closest thing you can do is make it 9999 SpecialType Damage, give everyone 100% SpecialType Resistance except for undead) or "Only works on foes that are Asleep" (again, you can make Nightmare Damage a type, make it do that, then give everyone Nightmare Resistance 100% and set the Sleep condition to change Nightmare Resistance to 0%).

And obviously you need to learn their scripting language if you want anything more complex than Final Fantasy or Phantasy Star. Note that you can totally have characters change classes, though that retroactively changes stats and abilities known, so you can't bulk up with Fighter and then go Mage, you can't carry any abilities over like proper multiclassing etc. But with two separate resources for spells/attacks, that charge in different ways, you can at least change up how different characters do things.
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Post by shau »

OgreBattle wrote:Been having a lot of fun with Bravely Default
Fair warning, that game eventually turns into a war crime. The first four chapters are great though.
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Post by John Magnum »

The last couple chapters are also pretty good. You get some interesting tactical challenges. But, yes, the specific way they extend the duration of the game is really lunkheaded.
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Post by Koumei »

DD2: it seems that carefully wiping the disc fixed the problem - I couldn't see any marks, but I guess they can be sensitive to a speck of dust at the right place. Or maybe it was taking the disc out and putting it back in, the disc might have not been quite level before. Good times.

And now I have Transistor all thanks to that one "review" (and complete lack of bad word anywhere). I have barely started and yet it's just amazing. The music and graphics just work, the gameplay is amazing, the storyline starts with just enough that you want to figure out what's going on... it's just an amazing game.
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Post by Stahlseele »

Anybody remember/miss Sid Meiers Alpha Centauri?
Give Pandora: First Contact a look see.
It looks more or less exactly ike SMAC, but it has the Civ5 Hex-Grid instead of the old squares and updated graphics.
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Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by OgreBattle »

Project Beast is revealed to be "Bloodborne", trailer found here:

http://www.siliconera.com/2014/06/09/so ... borne-ps4/
Last edited by OgreBattle on Tue Jun 10, 2014 2:20 am, edited 2 times in total.
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Post by darkmaster »

CONKER IS TOTALLY BACK GUYS*

*Except that he's not really back in any meaningful way
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Post by Stahlseele »

http://store.steampowered.com/sub/36075/
Civ5 complete edition for 75% off

also:
steam in home streaming is really nice.
i can leave my too loud gaming rig here in my too hot room streaming games to my not too loud gaming laptop which i can use on the balcony!
Last edited by Stahlseele on Tue Jun 10, 2014 8:08 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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