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Draco_Argentum
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Post by Draco_Argentum »

Skimming the white class writeup makes me think the author will also do other classes based on racial groups. The constant use of the term white sounds like something one of those RaHoWa types wrote.
Akula
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Post by Akula »

Talisman wrote:What the hell is "Mitheral?"
A flavor probably, it improves to "Adimintine." Now your armor and weapons have the power of Minty Freshness on their side.
Mach Speed: Whites now can use speed to their advantage.
I'm so glad you can use recreational drugs to your advantage, sounds like a good deal all around.
Soulless: Unaffected be mind or fear affects.
This ability doesn't do anything, but neither do all of the abilities that reference "parry checks" or "evade checks."
Charism Reaction: A White uses his personality to get the jump on enemys. Whites add their Cha to their Init.
Cool, I'm so twitchy and paranoid that I attack everyone before they can attack me!
No Personality
That summarizes the class nicely, for the creator I'm thinking "No Life."
Last edited by Akula on Sun Jan 18, 2009 4:10 am, edited 1 time in total.
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Maxus
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Post by Maxus »

Looking at it clinically, I'd say he's fairly new to DnD. Newbies commit all sorts of atrocities in the name of 'coolness'. God know I did it a few years ago.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak »

yeah, same here.... I remember trying to create a King/Queen of the Shadow Khan class when I was fairly new to D&D... and I stated up Slivers from D&D...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Maxus
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Post by Maxus »

I just found this piece of thoughtlessness.

http://www.dandwiki.com/wiki/Character_ ... ideline%29
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Username17
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Post by Username17 »

Flexible classes should be weaker in overall power, but be very good in multiple roles.
Aargh!

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Crissa
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Post by Crissa »

There, fixed, Maxus.

Probably should add something about front-loading.

-Crissa
=== Generic Guidelines ===

Here are some general guidelines for class design:

<!-- * Flexible classes should be weaker in overall power, but be very good in multiple roles.
* Inflexible classes should be very good in their main ability, but less able in other roles.

This is a bad idea; all classes should be equally good at what they do. They may have a different breadth of actions or applicability, but if they are expected to do a level-check, they must meet the level.

Examples:
A class with only one Good save should not have a better save than a class with three Good saves.
A class that uses magic to damage should have the same DCs as another class that does damage with magic.
A class that has a high AC should have no more AC than a Fighter or Paladin

Counter examples:
A class may have many skills instead of spells.
A class may have many Types of magic attacks instead of a single ability to break SR or Resistance Type.
-->

* The class should be attractive from Level 1 to Level 20
* The abilities of the class at higher levels should be compelling enough to keep the class for twenty levels.
<!-- * The class should always have ability gaps, and those gaps in the class make multiclassing or teaming up with others worthwhile.

No. A class should always get abilities at every level. A Wizard gets new abilities every level. A simple increase to a prior bonus is not a new ability.

...Not sure what 'teaming up' has to do with abilities at levels.

Fighters and Barbarians do not get abilities every level, and should probably be modified to get more abilities every level, including built-in abilities to meet level checks. (Such as damage counting as magic damage, ability to dismiss spells via attacks, ability to attack immaterial or create a new damage type.)
-->
* The class should '''not''' be able to do something unreasonably better than an iconic class which was designed to do the same task at the same level.
* Your class should be adventure oriented. This may mean writing abilities in such a way that they can be used on the road, or in small time increments.
* Your class should have powers that are adventure oriented.
<!-- * If you class has a code of conduct and/or an alignment restriction, the description should have an ex-class section that explicitly states the consequences of changing your alignment or violating the code of conduct.

This should mention that codes of conduct, names, and setting requirements are ''roleplay'' options, and are to be set as the DM requires for their setting. A code of conduct varies immensely based upon the setting... And a code of conduct does not mean the class cannot be multiclassed with. All penalties should be temporary or replaceable.
-->
* A class should not trade combat utility for non-combat utility, or vice-versa.
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Maxus
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Post by Maxus »

Crissa wrote: Probably should add something about front-loading.

-Crissa
Very true. Especially for the Paladin.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Bigode
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Post by Bigode »

Crissa wrote:A class that has a high AC should have no more AC than a Fighter or Paladin.
I shall let that stand for itself, as I couldn't even think that'd ever be written on this forum.
Crissa wrote:
Whoever wrote:<!-- * The class should always have ability gaps, and those gaps in the class make multiclassing or teaming up with others worthwhile.
No. A class should always get abilities at every level. A Wizard gets new abilities every level. A simple increase to a prior bonus is not a new ability.

...Not sure what 'teaming up' has to do with abilities at levels.
I'm fairly sure they meant "no class should be able to tackle all tasks" (instead of "must have dead levels", which you seem to have read into it), so what you didn't understand's the exact same reason why you (likely) didn't actually correct anything.
Whoever wrote:* The class should '''not''' be able to do something unreasonably better than an iconic class which was designed to do the same task at the same level.
Not correcting that counts as a big mistake in itself (see: fighters, AC, wizards).
Crissa wrote:
Whoever wrote:<!-- * If you class has a code of conduct and/or an alignment restriction, the description should have an ex-class section that explicitly states the consequences of changing your alignment or violating the code of conduct.
This should mention that codes of conduct, names, and setting requirements are ''roleplay'' options, and are to be set as the DM requires for their setting. A code of conduct varies immensely based upon the setting... And a code of conduct does not mean the class cannot be multiclassed with. All penalties should be temporary or replaceable.
That was for creating classes, not changing the system. Setting-independent codes and alignment restrictions exist in D&D 3.x, period. And someone actually wanting to change rules should say "fvck that crap" instead of "it's not crap if you write it into DL".

---

Besides, no class worth reading was ever produced in D&D Wiki, so I'm not sure why waste the time reading there.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
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Maxus
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Post by Maxus »

Bigode wrote:
Besides, no class worth reading was ever produced in D&D Wiki, so I'm not sure why waste the time reading there.
I've found the occasional decent class, and if you give me a week to pillage it again, I shall certainly recall one of them!:rofl:

...Actually, I like the Changeling Paragon; it gets interesting abilities. And I found a Red Mage class on there that I liked.

Some others are good for a laugh, like the 8-Bit classes.

Really, though, I find the creatures and items to be a lot more interesting than the classes--even though I spend most of my time on there watching the classes to make sure nobody fucks around with the F&K stuff.

The D&D Wiki is pretty much dumpster diving. You turn over a lot of crap, and get exposed to things you don't really want to be around, but sometimes you find something worthwhile.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Bigode
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Post by Bigode »

Maxus wrote:I've found the occasional decent class, and if you give me a week to pillage it again, I shall certainly recall one of them!:rofl:
Please don't do it for me in any sense, as I highly doubt that, having gone through the entire list (of base) and read anything that sounded like it might be decent. :P
Maxus wrote:...Actually, I like the Changeling Paragon; it gets interesting abilities. And I found a Red Mage class on there that I liked.
Paragon classes pretty much don't require thought to make. As for either red mage, they're both worth a crap for 7 rounds/day at best ...
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
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Maxus
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Post by Maxus »

Congratulations to Surgo. He's now an admin on the D&D Wiki.

Also, the Tomes have been put up as sourcebooks, a big improvement over what they were when I put them up (My wiki-fu is weak and my attention span is short).

Oh, and Races of War is getting to close to being a featured article, except all featured articles need an image. I suppose two armies charging at each other, or different types of warriors, or maybe a title image. Any have any suggestions? Or can anyone here draw?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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TOZ
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Post by TOZ »

Maxus wrote:Looking at it clinically, I'd say he's fairly new to DnD. Newbies commit all sorts of atrocities in the name of 'coolness'. God know I did it a few years ago.
Or he wanted a Jesus class.
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Maxus
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Post by Maxus »

TOZ wrote:
Maxus wrote:Looking at it clinically, I'd say he's fairly new to DnD. Newbies commit all sorts of atrocities in the name of 'coolness'. God know I did it a few years ago.
Or he wanted a Jesus class.
The guy who wrote the White is actually getting a little better. Or, rather, a little more sane.

Also, looks like Surgo's been busy and added the Kantian Paladin and the Fire Mage. Sweetness.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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TOZ
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Post by TOZ »

Hey, everyone starts somewhere. I remember when I thought the monk was a good class.
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Maxus
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Post by Maxus »

On a side note, I'm thinking of putting up a couple of Tome character builds.

I was looking through feats a while back and noticed that Insightful Strike16 gives the user's weapons an enhancement bonus to attack and damage equal to your Wisdom Modifier.

Some quick scrawling let me work out you could get about +12 or so Wisdom modifier pretty easily at level 16. Which has really big implications for a Paladin(or cleric)/Celestial Beacon or a Dungeonomicon Monk. The Monk gets a +14 to pretty much half his character sheet, and the Paladin gets to murderize people if he crits with a sword. And plus, his attack rolls would be so high that...yeah.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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TOZ
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Post by TOZ »

Wish I had that back during our epic game. I might have been relevant on the important fights rather than cleanup.
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Maxus
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Post by Maxus »

TOZ wrote:Wish I had that back during our epic game. I might have been relevant on the important fights rather than cleanup.
What game was it?

Anyway, I'm just wondering if I should go full Tome (including Book of Gears) or use the Wealth-by-level guidelines and all that. I mean, If I presented it as an experiment on how insane Tome stuff could get, and heavily referenced the relevant articles, it might go down more easily.

But with an Aasimar base race and maybe an aging bonus to mental score (Heck, the Monk could get Venerable, which I believe is a full +3 to Mental scores).

Anyway...

For the Paladin or Cleric's Wisdom at level 16

18 (Base)
+2 (Racial)
+4 (Level up)
+6 (Item)
+5 (Wish/Magic ability increase?)
+2 (Celestial Beacon 9)
+Aging Bonus (Maybe)
Last edited by Maxus on Mon Apr 06, 2009 7:43 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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TOZ
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Post by TOZ »

Long story short, our group was 3rd party splat VoP monk (me), fighter/rogue, fighter/monk, and warlock. So you can see we were All-American Special Olympics to begin with. Started at 15th, and just kept going. Monty Haul DM, and all we fought were autoattacking mooks for the most part. A bard screwed with us one encounter, and when he actually threw epic monsters at us, we got mulched. And that's the gist. I think the warlocks invocations were the only thing that kept us afloat at times.

So I'm counting a 40 Wisdom there. A +15 to att, dmg, AC, Saves? Yeesh. Sounds like awesome fun tho.
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Prak
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Post by Prak »

TOZ wrote:Hey, everyone starts somewhere. I remember when I thought the monk was a good class.
heh, same, I remember when my goal for making D&D characters was to play a monk who could walk up to a stone wall and punch straight through.

Never did that, but I'm fairly sure it's a lot easier than I thought back then, might try my hand at that.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Maxus
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Post by Maxus »

TOZ wrote:
So I'm counting a 40 Wisdom there. A +15 to att, dmg, AC, Saves? Yeesh. Sounds like awesome fun tho.
Oh, it just gets better.

The Insightful Strike lets him use his Wis instead of his Strength mod for attack rolls as its basic feature. That's +15 (if we're using that number).

Then you reach level 16 and you get *another* +15 to your attack rolls.

So... +16 (BAB), +15 (Stat bonus), +15 (Enhancement bonus)...That's, like, an attack bonus of 46 right there. So that's 47-66 on attack rools

However, the Monk gets his Wisdom as...His Dodge/Reflex stat, in place of Dexterity.

So he has unholy Will and Reflex saves.

Now, the Paladin/Celestial Beacon could take 10 on attack rolls if he took combat school. So that's a guaranteed bonus of 57 with those stats. Plus a few here and there.

Anyway, I think I'm going to move this stuff into It's My Own Invention...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Surgo
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Post by Surgo »

So I'm actually an admin on this website now.

And I am so for exactly the reason that I've been slowly going through all the sections and tagging all the stuff that's crap for deletion. (There's a lot of crap, so this is pretty slow going.) Turns out a lot of people have the same thought that Bigode does of "too much noise, not enough signal". Myself included. Maybe in a month or two that won't be true anymore.

Obviously, that job has involved stepping on quite a few toes. Which has mostly been funny.

I'm not looking forward to doing the Base Classes section. That's like a huge mound of crap excreted from several different types of animals.
Last edited by Surgo on Tue Apr 07, 2009 1:47 am, edited 2 times in total.
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