...and you get the same benefit by inflicting more damage or by stunlocking enemies such that they are allowed less turns with which to attack you and require healing surges.MartinHarper wrote:I guess the only real advantage of a defender is that you can go through more encounters in a day, because you won't run out of Healing Surges as quickly. That's pretty minor.RandomCasualty2 wrote:One thing I've noticed from playing 4E, the biggest drawback for the defender types seems to be that healing is so good, generally it seems you're better off using a cleric or a warlord as a defender, since their healing is good enough to negate enemy attacks well, just in a different way.
Defender -> Striker isn't a different character role, it's just an offense/defense slider, and a pretty minor one at that. The Tron Paladin does more damage and is less defensive than the Grind Paladin, by a substantial margin. The two Rogue builds also differ slightly on offense/defense specialization, as do the two Ranger builds. The Bowazon does less damage than Drzzt but is a lot harder to kill. At what point do these sliders make a new role?
I'm pretty sure the answer is "never."
-Username17