When a fight begins, draw five cards, look at them and place three face down in front of you as your defence options.
Randomly determine which side goes first by cutting each side's deck. Highest goes first (Joker>A>King). Then have each side determine their order. Alternate having a player from each side go. If your opposing team outnumbers you, pick start the order again and keep alternating.
On your turn you have the must either:
- Take a card from your hand and place it face down in front of you as a new defence option
- Take a card from your hand and place it face up in front of your opponent, to attack them
- Draw one or two cards from your team's deck. If your hand is empty, you must draw two cards.
A player leaves the fight when he is attacked and has no cards in his team's deck, or when his hand is empty and can't draw at least one card. Ace is worth 11. Royal Cards (Jack, Queen, King) have no face value and are instead used seperately.
Attack Action: Placing a card face up in front of an enemy.
Defence Option: A face down or face up card infront of the owning player. A defence option is used in response to an attack option. A face down defence option is turned up when used. A face up defence option is discarded when used.
Joker Card: If your playing with Jokers, they perform differently.
As a defence option, you discard a Joker when you turn it face up. You discard no cards when you use a joker, and your opponant discards a numbner of cards equal to the face value of the card used to attack.
As a attack action, you choose the defence option for your opponant, and they discard a number of cards equal to the face value of the defence option used.
If a player attacks with a joker, and the defence option used is also a joker, both players discard their hands and all their defence options.
Creating a Character: Each character begins play with a number of abilities agreed apon before hand by the gaming group.
- Vampiric Heart: When you attack with a Heart, every card the enemy discards is a card you put back into your team's deck from your discard pile.
- Stoic Heart: When you use a Heart defence option and discard no cards, put a number of cards from your discard pile back into your team's deck equal the amount your defence beat the attack.
- Piercing Spade: When you attack with a Spade, your enemy discards twice as many cards from his team's deck.
- Spaded Shield: When you use a Spade defence option and discard no cards, your enemy discards a number of cards from his team's deck equal to the amount your defence beat the attack.
- Stunning Club: Immediately after you use a club to attack, your enemy uses up a defence option to do nothing.
- Clubbing Shield: Immediately after you use a Club defence option, your enemy discards a card from his hand.
- Diamond Strike: When you use a Diamond to attack, you may choose which defence option your enemy will use.
- Diamond Shield: Before an ally declares his defence option, you may offer him the use of one of your Diamond defence options, if you have any.
Thoughts? Comments? Death threats? Fan service?