Holy Shit, it's a boss fight!

The homebrew forum

Moderator: Moderators

Koumei
Serious Badass
Posts: 13877
Joined: Fri Mar 07, 2008 7:54 pm
Location: South Ausfailia

Post by Koumei »

First, an Aboleth:

Aboleth (CR 10, 10HD)
Huge Aberration (Aquatic)
Body + 4 Tentacles

26 10 20 14 16 20

Speed: 10' Swim 60'
Init: +0

Fort +8 Ref +3 Will +10
AC: 22 (-2 size +10 natural +4 Armour)
flat 22
touch 8

BAB/Grapple: +7/+23

Aquatic
Darkvision 60'

---

BODY (controls the tentacles)
HP: 76

Possesses vision and mental capabilities
Fast Healing 2 (+2 per tentacle remaining)
Contingency 1/day:
-while one or more tentacles are alive:
--if body is reduced to 0HP or less:
---body is restored to full HP

Feats:
Spellcasting Prodigy
Improved Toughness
Poison Sacs: Skum Transformation
Silent Spell

Noteworthy Skills:
Bluff +18
Search +15
Swim +29

-Surprise Casting (move action to feint)
-Cloaked Casting (+1 DC, +2 vs SR)
-Trapfinding

Spells:
1st Level, DC 17: 8 per day
-Expeditious Retreat, Hypnotism, Mage Armour
2nd Level, DC 18: 8 per day
-Blinding Colour Surge, Blur, Detect Thoughts
-Touch of Idiocy, See Invisibility, Knock
3rd Level, DC 19: 6 per day
-Arcane Sight, Dispel Magic, Deep Slumber
-Displacement, Hold Person, Major Image
-Vertigo Field, Slow, Suggestion
4th Level, DC 20: 4 per day
-Charm Monster, Confusion, Crushing Dispair
-Greater Invisibility, Greater Mirror Image
-Mass Whelm, Rainbow Pattern, Solid Fog

-Bite +13 (1d6+12 plus Poison DC 20)

---

Tentacle (same for all four)
HP: 50
DR 2/-

-Designate Foe +8d6
-Knightly Spirit
-Immunity to Fear
-Variable Energy Resistance 4
-Thrashing Tentacles: when killed, may make 1 full attack as an immediate action
-Nefarious Strangler:
if 20+ slashing damage is dealt in one hit, but not enough to slay the limb,
the tentacle is hacked off, and counts as a Fiendish Assassin Vine

Feats:
Combat School: Stabbing Frenzy (Dazing Strike: DC 23)
Improved Designate Foe (counts as 4 levels higher)

-Tentacle Attack +15 (1d8+10, 20/x3)



---



And then, Lolth has been re-made more along the lines of the Marilith, with actual classes being used (as usual, the Knight plays a major role).

Lolth Re-done
Huge 21HD Chaotic Evil Outsider [Chaotic, Evil, Extraplanar]
Challenge Rating 21

44 14 34 14 14 26

AC: 45 (-2 size +2 Dex +5 natural +8 deflection +10 profane +10 shield +2 dodge)
-flat 41
-touch 30
BAB/Grapple: +21/+60 (+10 profane)
Fort +37 Ref +29 Will +24 (+10 profane)

Init +18 (+10 profane)
Speed: 100' (50' when Thorax is below 50% HP, -10' per forelimb killed)
Climb 100' (penalties as above)
Damage Reduction 18/Good

Immortal
Blindsense 60'
Spell Resistance 33
Evasion

Immunities:
-Poison (mundane or magical)
-Fire
-Cold
-Disease*
-Energy Drain/Negative Levels*
-Ability Damage/Drain*
-Death Effects*
-Form Altering Effects*
-Sleep*
-Paralysis*
-Fear
-Knightly Spirit
-Defend Others
-Quick Recovery
-Bastion of Defence
Those marked with * are due to Divinity

Sectors: Queen, Thorax, Left Forelimb, Right Forelimb

---

Queen
HP: 339

Controls the Thorax
Possesses speech, sight, all mental abilities
Darkvision 250' and Low Light Vision
See Invisible + True Sight
Telepathy 100'

Feats:
-Heighten Spell-like Ability
-Improved Toughness
-Carrier: Mummy Rot (DC 32)
-Ability Focus: Disease
-Sudden Ability Focus (1/day)
-Ability Focus: Poison
-Poison Sacs: Colossal Spider Venom (DC 32)
-Virulent Venom: Bestow Curse
-Empower SLA (3/day)

Spheres:
-Carnage (SLAs deal Vile damage)
-Dominion (1/week Permanent effect)
-Heresy (immune to Turn: Destroy and Rebuke: Command)
-Voracity (dealing ability/level damage/drain heals 5HP per point)
-Venom (M)

Spell-like Abilities: DC 27
1/day: Reaving Dispel, Gate (travel), Gate (any), Mass Harm
2/day: Energy Drain, Teleport Circle, Blasphemy, Horrid Wilting
3/day: Steal Life, Wall of Force, Unhallow, Flensing
4/day: Power Leech, Programmed Illusion, Dispel Good, Disintegrate
5/day: Magic Jar, Black Tentacles, Lesser Planar Ally, Fleshshiver
6/day: Enervation, Solid Fog, Unholy Sword, Blade Barrier
7/day: Vampiric Touch, Wall of Fire, Magic Circle Against Good, Lahm's Finger Darts
8/day: Shadow Spray, Web, Blade of Fear and Pain
9/day: Death Knell, Obscuring Mist, Align Weapon (Evil), Seething Eyebane

At Will:
Venemous Shapechange, Finger of Death, Circle of Death
Major Creation (Poison), Cloudkill, Mind Poison
Bestow Curse, Poison, Desecrate

-Bite +46 (2d6+25 plus Poison (DC 32, 2d8 Str/2d8 Str, Bestow Curse DC 27) plus Disease (DC 32, Mummy Rot, 1d6 Con))

---

Thorax (Fighter 9 Barbarian 8)
HP: 424

Feats:
-Improved Toughness
-Blind Fighting (60' Blindsense, 120' Tremorsense)
-Improved Natural Attack: Stinger
-Danger Sense (never surprised)
-Large Size
-Great Fortitude
-Juggernaught
-Lightning Reflexes
-Huge Size
-Poison Sacs: Colossal Scorpion Venom (DC 32)

Weapons Training
Combat Focus
Problem Solver
Pack Mule
Logistics Mastery
Active Assault
Forge Lore
Improved Delay
Foil Action
Fast Healing 5 (lasts as long as the Queen is alive)
Rage (+20' movement, DR improves to 24/-)
Rage Dice +4d6
Battle Hardened
Sidestep Hazards
Great Blows (DC 32)

Sting +46 (4d6+25 plus Poison (DC 32, 2d8 Str/2d8 Str)
*Raging +48 (8d6+27 plus Poison)

---

Forelimbs (Knight 10 Fiendish Brute 7)
HP: 411

Designate Opponent (+10d6)
Swift Energy Resistance 20


Feats:
-Improved Toughness
-Subtle Cut
-Insightful Strike
-Mage Slayer
-Expert Tactician
-Improved Natural Attack: Pincers
-Pincers
-Power Attack
-Poison Sacs: Wyvern Venom (DC 32)
-Mettle
-Spell Shield

-Adamantine-coated Pincer +48 (3d6+28 plus 1 Con plus Poison (DC 32, 2d6 Con/2d6 Con))
Last edited by Koumei on Sun Jun 29, 2008 6:24 am, edited 1 time in total.
Post Reply