How do we deal with the size of the player character?
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Speaking of the size of the character, I'm trying to work out the benefits of the Large Size and Huge Size fiendish feats. The table about increasing size in the SRD isn't helping much. It may be because I took a look at Enlarge Person first and said, "Hey, +2 to Str, -2 to Dex, a few other penalties and bonuses. All right."
And then I looked at the table and as near as I can tell, going up to Large, and then to Huge is a pretty big change.
http://www.d20srd.org/srd/improvingMons ... eIncreases
Can someone kindly set me straight?
And then I looked at the table and as near as I can tell, going up to Large, and then to Huge is a pretty big change.
http://www.d20srd.org/srd/improvingMons ... eIncreases
Can someone kindly set me straight?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Traditionally, the great men were great, ie high. Tolkien overdid this - his heroes are generally impossibly high (hobbits are "common men", not hereditary heroes).
http://forums.theonering.com/viewtopic.php?t=52525
Howard liked his ancient wizards to be giants, in fact, Stygia was originally ruled by a race of giant-kings.
http://www.rehupa.com/rippke_stygia.htm
Celtic legends are a good source for giant wizard-kings. Bran the Blessed, whose head was buried in London until Arthur dig it up, was pretty big.
http://en.wikipedia.org/wiki/Bran_the_Blessed
http://sacred-texts.com/neu/celt/mab/mab22.htm#page_369
Now the swineherds of Matholwch were upon the seashore, and they came to Matholwch. "Lord," said they, "greeting be unto thee." "Heaven protect you," said he, "have you any news?" "Lord," said they, "we have marvellous news, a wood have we seen upon the sea, in a place where we never yet saw a single tree." "This is indeed a marvel," said he; "saw you aught else?" "We saw, lord," said they, "a vast mountain beside the wood, which moved, and there was a lofty ridge on the top of the mountain, and a lake on each side of the ridge. And the wood, and the mountain, and all these things moved." "Verily," said he, "there is none who can know aught concerning this, unless it be Branwen."
Messengers then went unto Branwen. "Lady," said they, "what thinkest thou that this is?" "The men of the Island of the Mighty, who have come hither on hearing of my ill-treatment and my woes." "What is the forest that is seen upon the sea?" asked they. "The yards and the masts of ships," she answered. "Alas," said they, "what is the mountain that is seen by the side of the ships?" "Bendigeid Vran, my brother," she replied, "coming to shoal water; there is no ship that can contain him in it." "What is the lofty ridge with the lake on each side thereof?" "On looking towards this island he is wroth, and his two eyes, one on each side of his nose, are the two lakes beside the ridge."
The warriors and the chief men of Ireland were brought together in haste, and they took counsel. "Lord," said the nobles unto Matholwch, "there is no other counsel than to retreat over the Linon (a river which is in Ireland), and to keep the river between thee and him, and to break down the bridge that is across the river, for there is a loadstone at the bottom of the river that neither ship nor vessel can pass over." So they retreated across the river, and broke down the bridge.
Bendigeid Vran came to land, and the fleet with him by the bank of the river. "Lord," said his chieftains, "knowest thou the nature of this river, that nothing can go across it, and there is no bridge over it?" "What," said they, "is thy counsel concerning a bridge?" "There is none," said he, "except that he who will be chief, let him be a bridge. I will be so," said he. And then was that saying first uttered, and it is still used as a proverb. And when he had lain down across the river, hurdles were placed upon him, and the host passed over thereby.
http://forums.theonering.com/viewtopic.php?t=52525
Howard liked his ancient wizards to be giants, in fact, Stygia was originally ruled by a race of giant-kings.
http://www.rehupa.com/rippke_stygia.htm
Celtic legends are a good source for giant wizard-kings. Bran the Blessed, whose head was buried in London until Arthur dig it up, was pretty big.
http://en.wikipedia.org/wiki/Bran_the_Blessed
http://sacred-texts.com/neu/celt/mab/mab22.htm#page_369
Now the swineherds of Matholwch were upon the seashore, and they came to Matholwch. "Lord," said they, "greeting be unto thee." "Heaven protect you," said he, "have you any news?" "Lord," said they, "we have marvellous news, a wood have we seen upon the sea, in a place where we never yet saw a single tree." "This is indeed a marvel," said he; "saw you aught else?" "We saw, lord," said they, "a vast mountain beside the wood, which moved, and there was a lofty ridge on the top of the mountain, and a lake on each side of the ridge. And the wood, and the mountain, and all these things moved." "Verily," said he, "there is none who can know aught concerning this, unless it be Branwen."
Messengers then went unto Branwen. "Lady," said they, "what thinkest thou that this is?" "The men of the Island of the Mighty, who have come hither on hearing of my ill-treatment and my woes." "What is the forest that is seen upon the sea?" asked they. "The yards and the masts of ships," she answered. "Alas," said they, "what is the mountain that is seen by the side of the ships?" "Bendigeid Vran, my brother," she replied, "coming to shoal water; there is no ship that can contain him in it." "What is the lofty ridge with the lake on each side thereof?" "On looking towards this island he is wroth, and his two eyes, one on each side of his nose, are the two lakes beside the ridge."
The warriors and the chief men of Ireland were brought together in haste, and they took counsel. "Lord," said the nobles unto Matholwch, "there is no other counsel than to retreat over the Linon (a river which is in Ireland), and to keep the river between thee and him, and to break down the bridge that is across the river, for there is a loadstone at the bottom of the river that neither ship nor vessel can pass over." So they retreated across the river, and broke down the bridge.
Bendigeid Vran came to land, and the fleet with him by the bank of the river. "Lord," said his chieftains, "knowest thou the nature of this river, that nothing can go across it, and there is no bridge over it?" "What," said they, "is thy counsel concerning a bridge?" "There is none," said he, "except that he who will be chief, let him be a bridge. I will be so," said he. And then was that saying first uttered, and it is still used as a proverb. And when he had lain down across the river, hurdles were placed upon him, and the host passed over thereby.
"Omnes vulnerant, ultima necat."
- Judging__Eagle
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Mechanically... I dunno, use much more melta guns and flamers?Koumei wrote: GrimDark has the Space Marines, which are of a variably large size, based on who is writing at the moment, and they can cover every fucking role in the game (wishes there would be something her Sisters could do better than the Space Marines). Even the ones in Terminator Armour can teleport and be Psykers or Chaplains.
Flavourfully, they're at least actual humans; doesn't count for much, but it counts for something. As far as I know, turning into a Marine basically turns you into a monk; heck, they live in Fortress-Monastaries for Emperor's sakes!
Gives a whole new meaning to the 400-year old Virgin.
....
I should make a character that's ... like that, a member of an uber-elite military group that looks like a giant hulking combat brute, that is essentially Steve Carell's character from 40-year old Virgin.
Actually, anything that he's done would be an interesting character, even Micheal Scott (the one character that he plays, actually, one of the few characters that I can recall that I actually can't stand, his characte makes me want to leave the room when my brother and sister watch The Office).
It'd be nice to see some kind of PrCl for large casters, though. There could be an emphasis on Extend, Widen, Reach, Enlarge and any other metamagic that makes the spells bigger. "BIG MAN CASTS BIG SPELLS!"
Average of: Str, Con, Wis = Bonus to Damage; Strength to shove the weapon into your target, Endurance to be physically active and not get tired when you have to keep pulling your sword back for an other attack and Willingness to want to hurt people.Average of:Well, the size modifiers to attack and AC do that a little...but I see your point. Maybe if melee attacks were Dex-based, but melee damage was still Strength-based? But that changes the balance in other ways...bleah.
Average of: Dex, Int and Cha = Bonus to Attack rolls; Dex to guide your weapon strikes, Int to realize openings and figure out how you'll swing your weapon; Cha for the having the force of personality to take the sort of risks that are involved in attacking an other creature with the intent to kill them.
Or, Str, Con, Wis = Damage Bonuses; Dex, Int, Cha = Attack Bonuses.
Either Use one stat from each of the two for your bonus to damage/attacks or An average of the stats.
Sorry, the way that the Tri-Stat system uses an average of Body, Mind and Soul to determine your Combat Value (bonus to attack rolls, and base damage dealt) sort of seemed as a way to mediate a solution between people not wanting str to be both attack and damage, and not wanting to just give it to dex, since it causes other problems.
Oh, what about an average of Str and Dex? It's actually divided by 2, so if you spec too heavily into one or the other, you still notice the hit to your attack rolls. Dex still does AC, Str still does Damage.
Last edited by Judging__Eagle on Sat Jun 28, 2008 10:37 pm, edited 1 time in total.
- CatharzGodfoot
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You use the 'advancement' size increases for the feats.Maxus wrote:Speaking of the size of the character, I'm trying to work out the benefits of the Large Size and Huge Size fiendish feats. The table about increasing size in the SRD isn't helping much. It may be because I took a look at Enlarge Person first and said, "Hey, +2 to Str, -2 to Dex, a few other penalties and bonuses. All right."
And then I looked at the table and as near as I can tell, going up to Large, and then to Huge is a pretty big change.
http://www.d20srd.org/srd/improvingMons ... eIncreases
Can someone kindly set me straight?
So +8 to Str upon increase to Large, and a further +8 upon increase to Huge? Among other bonuses and penalties?CatharzGodfoot wrote:You use the 'advancement' size increases for the feats.Maxus wrote:Speaking of the size of the character, I'm trying to work out the benefits of the Large Size and Huge Size fiendish feats. The table about increasing size in the SRD isn't helping much. It may be because I took a look at Enlarge Person first and said, "Hey, +2 to Str, -2 to Dex, a few other penalties and bonuses. All right."
And then I looked at the table and as near as I can tell, going up to Large, and then to Huge is a pretty big change.
http://www.d20srd.org/srd/improvingMons ... eIncreases
Can someone kindly set me straight?
-hasn't ever bothered to deal with size increases through advancement. Regretting the oversight now-
Last edited by Maxus on Sun Jun 29, 2008 1:53 am, edited 2 times in total.
- CatharzGodfoot
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Yeah. At least, that's what I always assumed. There are no other set rules for altering attributes with size increases.Maxus wrote:So +8 to Str upon increase to Large, and a further +8 upon increase to Huge? Among other bonuses and penalties?
-hasn't ever bothered to deal with size increases through advancement. Regretting the oversight now-
I assumed it was that chart - and then K confirmed this somewhere in Tome of Fiends, when someone asked. That made it a nice feat - worth taking. Most of the ToF feats seem that way: they don't grant new abilities as you go along, but they grant you something that is nice and relevant at all levels, like extra arms, a size increase or a poison/disease with scaling DC.
Anyway, how about these...
The Ogre Mage
"BIG MAN CASTS BIG SPELLS!"
The Ogre-Mage monster in the MM can fuck right off. Seriously, it has several "run away" abilities, a few other random spells and no general theme. It also stops trying to be a closet troll (despite Invisibility being ideal for that) and so doesn't hit as hard as you'd think a creature of its CR does. So here's a new one, as a PrCl.
Requirements:
Size: Large or Larger
Feats: Enlarge Spell
Spellcasting: must be able to cast 3rd level Arcane Spells
HD: d8
BAB: 1/2
Saves: Good Fort and Will
Skill Points: 2+Int
Class Skills: I don't care, and neither should you.
---
One could also easily create some kind of Ork Big Nob "MY NAME IS HUGE!" leadership character, but I've typed enough at the moment. I leave it to someone else, if they want to do it. I recommend leaving the quote as "MY NAME IS HUGE!" however.
Anyway, how about these...
The Ogre Mage
"BIG MAN CASTS BIG SPELLS!"
The Ogre-Mage monster in the MM can fuck right off. Seriously, it has several "run away" abilities, a few other random spells and no general theme. It also stops trying to be a closet troll (despite Invisibility being ideal for that) and so doesn't hit as hard as you'd think a creature of its CR does. So here's a new one, as a PrCl.
Requirements:
Size: Large or Larger
Feats: Enlarge Spell
Spellcasting: must be able to cast 3rd level Arcane Spells
HD: d8
BAB: 1/2
Saves: Good Fort and Will
Skill Points: 2+Int
Class Skills: I don't care, and neither should you.
Code: Select all
1 +1 spellcaster level, Big Magic
2 +1 spellcaster level, Extend Spell, Heighten Spell
3 +1 spellcaster level, Large Familiar, Widen Spell
4 +1 spellcaster level, Empower Spell, Reach Spell
5 +1 spellcaster level, Gargantuan Magic
Big Magic: The Ogre Mage may apply any of the following meta-magic feats (Enlarge Spell, Empower Spell, Extend Spell, Reach Spell, Widen Spell) without adjusting the casting time or spell level, a total number of times per day equal to 3 plus its Charisma modifier.
Bonus Feats: the various metamagic feats are gained as bonus feats.
Large Familiar: the Ogre Mage gains a familiar at level 3. Unlike normal familiars, if it dies the Ogre Mage suffers no penalty other than a -2 morale penalty to attack rolls and Will saves for one hour. Another familiar can be summoned the very next day. The familiar can be any creature with a CR at least 4 less than the Ogre Mage's character level, and must be no smaller than one size category smaller than the Ogre Mage, and no larger than the Ogre Mage itself.
Gargantuan Magic: Once per day, a 5th level Ogre Mage may enter a trance where its size helps launch gigantic waves of magical power. This trance lasts for one minute, and changes the range for all touch attack and targeted spells to "within sight", and changes all burst, spread, cylinder and emanation ranges to a radius of one mile per character level. Cones find their area tripled, and lines continue as far as the Ogre Mage can see.
Additionally, whenever a 5th level Ogre Mage casts a spell, any targets that are damaged must make a Fortitude save (with a DC equal to 10 + half its character level + Con modifier) or be knocked prone.
Bonus Feats: the various metamagic feats are gained as bonus feats.
Large Familiar: the Ogre Mage gains a familiar at level 3. Unlike normal familiars, if it dies the Ogre Mage suffers no penalty other than a -2 morale penalty to attack rolls and Will saves for one hour. Another familiar can be summoned the very next day. The familiar can be any creature with a CR at least 4 less than the Ogre Mage's character level, and must be no smaller than one size category smaller than the Ogre Mage, and no larger than the Ogre Mage itself.
Gargantuan Magic: Once per day, a 5th level Ogre Mage may enter a trance where its size helps launch gigantic waves of magical power. This trance lasts for one minute, and changes the range for all touch attack and targeted spells to "within sight", and changes all burst, spread, cylinder and emanation ranges to a radius of one mile per character level. Cones find their area tripled, and lines continue as far as the Ogre Mage can see.
Additionally, whenever a 5th level Ogre Mage casts a spell, any targets that are damaged must make a Fortitude save (with a DC equal to 10 + half its character level + Con modifier) or be knocked prone.
One could also easily create some kind of Ork Big Nob "MY NAME IS HUGE!" leadership character, but I've typed enough at the moment. I leave it to someone else, if they want to do it. I recommend leaving the quote as "MY NAME IS HUGE!" however.
- JonSetanta
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Hm. Well, that's one way to do it...
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
I'd like to think that, except a tactical squad can have just as many as a 10-20 girl Battle Sister squad, as well as the option of heavy bolters, missile launchers, plasma guns and lasguns. Devastator Marines can choose Heavy Bolters, Multi Meltas and Heavy Flamers just like Retributor squads (actually, the latter can't even take Heavy Flamers - that's Battle Squad only) but can also have rocket launchers, lascannons and plasma cannons. Then there's Salamanders, with "PUT FLAMERS ON EVERYTHING!"Judging__Eagle wrote:
Mechanically... I dunno, use much more melta guns and flamers?
In the latest edition, the Salamander champion has an ability that automatically twin-links every flamer, heavy flamer, and super heavy flamer (what the fuck is this?) in the army.
Looks like the best option is lots of regular squads (Sister Superior with bolt/plasma pistol and eviscerator, 2 storm bolters and 17 bolter bitches) and spending Faith to get diet-rending whenever possible.
True. If I were an actual Sister of Battle the benefits would be immediately obvious, such as "constant opportunities for BDSM and lesbian sex when not in battle" whereas Space Marines, when not killing things, are simply wishing they could be killing things.Flavourfully, they're at least actual humans; doesn't count for much, but it counts for something. As far as I know, turning into a Marine basically turns you into a monk; heck, they live in Fortress-Monastaries for Emperor's sakes!
Gives a whole new meaning to the 400-year old Virgin.
Okay, enough off-topic bitching for me.
That reminds me. What kind of size range should be we thinking about for players in TNE? How significant should modifiers be between disparate sizes, and what kind of limit should we try to have for players, or even monsters?
Do we want to include level restrictions, such as nothing can be of mid-level or lower in power if they're 50' tall? Then there's the size reduction aspect. Do we want it to be possible for someone to still be a viable threat against normal-size people when they're an inch high, or even that Lilliputian fighting the 100' tall godzilla.
Do we want to include level restrictions, such as nothing can be of mid-level or lower in power if they're 50' tall? Then there's the size reduction aspect. Do we want it to be possible for someone to still be a viable threat against normal-size people when they're an inch high, or even that Lilliputian fighting the 100' tall godzilla.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Well, I want dragons (which are monsters, not PCs, and which are big, powerful and fire breathing, not "godlike beings who can do everything!") to be able to reach Godzilla size. Or, for that matter, big enough that some people build cities on their backs*. Maybe that's a very rare, hard-to-reach size, and there's only one that flies around the world, occasionally blacking out the sun, and that seriously has a city on its back.
I don't mind if they start off as small enough to carry around and look after as a pet, as long as they can seriously end up so big they need a telescope to check for athlete's foot.
*Smaller ones could just have the traditional cathedrals on their backs.
I don't mind if they start off as small enough to carry around and look after as a pet, as long as they can seriously end up so big they need a telescope to check for athlete's foot.
*Smaller ones could just have the traditional cathedrals on their backs.
-
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There are always Emperor's Children.Koumei wrote: True. If I were an actual Sister of Battle the benefits would be immediately obvious, such as "constant opportunities for BDSM and lesbian sex when not in battle" whereas Space Marines, when not killing things, are simply wishing they could be killing things.
Okay, enough off-topic bitching for me.
http://en.wikipedia.org/wiki/Emperor's_Children
Last edited by baduin on Sun Jun 29, 2008 1:39 pm, edited 1 time in total.
"Omnes vulnerant, ultima necat."
- Judging__Eagle
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Koumei,
Let me guess, you like the colour black. Right?
I doubt that your sisters ever get coloured red or white. Let alone other plausible, yet non-standard colours like deep blue, grey or a shellaced dark green (you have to be careful when using certain colours, green isn't really grimdark, dark green and slightly shiny...with bronze/gold trim might be an okay combo for SoBs).
Also, what are the possibilities of Giant Ninjas?
Or is it even possible?
I think that a system where being too big is a penalty, and not associated with strength or toughness might be better.
In BESM, being strong (Super Strength, or a high Body score), and being big (Awkward Size) are not mutually beneficial.
Let me guess, you like the colour black. Right?
I doubt that your sisters ever get coloured red or white. Let alone other plausible, yet non-standard colours like deep blue, grey or a shellaced dark green (you have to be careful when using certain colours, green isn't really grimdark, dark green and slightly shiny...with bronze/gold trim might be an okay combo for SoBs).
Also, what are the possibilities of Giant Ninjas?
Or is it even possible?
I think that a system where being too big is a penalty, and not associated with strength or toughness might be better.
In BESM, being strong (Super Strength, or a high Body score), and being big (Awkward Size) are not mutually beneficial.
Last edited by Judging__Eagle on Sun Jun 29, 2008 4:39 pm, edited 2 times in total.
No more than I like many other colours (in before argument about "Black isn't a colour!")Judging__Eagle wrote:Koumei,
Let me guess, you like the colour black. Right?
Bet? Instead of one big force of the same "chapter", I'm dividing mine into groups - there are the GrimDark blacks, some in red, some in silver and white (gorgeous!), and I'm toying with the idea of blue-green cloaks and ego (sparkling pearled black?) armour.I doubt that your sisters ever get coloured red or white.
It'd be tricky, I think. After all, they automatically suck at hiding without resorting to abusive item bonuses/the Invisibility spell.Also, what are the possibilities of Giant Ninjas?
Or is it even possible?
Unless you're talking "REAL Ultimate Power!" ninjas, who:
A) Are mammals
B) Fight ALL the time
C) Fly
D) Wail on their ax
and E) Flip out and kill people for dropping a spoon
I don't know. I think perhaps there should be certain creatures that are big without intrinsically being stronger or tougher, but most of them should be (on the grounds that big creatures usually are inn mythology). So "you grow" powers should go with the standard assumption and boost your strength and constitution as well, things that get bigger as they level should get stronger and tougher, etc.I think that a system where being too big is a penalty, and not associated with strength or toughness might be better.
Unless it works both ways, and you don't want size to mean anything, where giants and flies can hide (and grapple) equally well. But if I had to choose between "A game full of ninjas, where it's hard to hit anybody and small people dart around the place." and "A game full of Vikings, where everyone is at least 9 feet tall, and it's hard NOT to hit someone, even if you accidentally smash a mountain in the process", I'd pick the second.
Well, unless we're talking female ninjas, in which case I might make reference to Karakuri Ninja Girl and its ninja sex magic.
Anyway. If there is a reason to be small (hiding/dodging) then there should be a reason to be large (breaking people in half/surviving big hits).
---
Meteor Ninja
"Float like a butterfly, sting like an elephant"
Prerequisites:
Size: Large or larger
BAB: +5
Special: either 8 or more ranks in Hide, or the ability to become Invisible.
HD: d8
BAB: +3/4
Saves: Good Fort and Ref
Skill Points: 4+Int
Code: Select all
1 Sneak Attack +1d6, Hide in Plain Sight
2 Shadow Clone Technique
3 Sneak Attack +2d6, Blend In
4 Aura of Silence, Assassin's Grasp
5 Sneak Attack +3d6, Always Invisible
6 Crushing Assassination, Who's Next?
7 Sneak Attack +4d6, Meteor Dance
Sneak Attack: As per the Rogue. If you already have Sneak Attack, it stacks.
Hide in Plain Sight: As per every other Prestige Class that has it.
Shadow Clone Technique: As a standard action, you may conjure up shadow clones, using "Mirror Image" as a Supernatural ability. You may do this once per day per class level with a caster level equal to your character level.
Blend In: As a mind-affecting effect, people forget that you are actually a giant, and forget that you don't belong where you are. As long as you are within 20' of at least 5 other people, you may cause all who see you to believe you are the same size as those other people and part of the group.
Aura of Silence: This supernatural ability can be activated at will. It causes Silence to extend in an aura, filling the squares you occupy and extending 5' further in each direction.
Assassin's Grasp: If you elect to grapple a flat-footed foe who is smaller than you, and succeed in the grapple attempt, you may cover their mouth to prevent them from making noise, and hide them against your body. If you are hidden, you remain hidden. Additionally, you may use your size to your advantage in strangling/crushing them. You deal normal unarmed damage, plus sneak attack, plus double your Strength bonus.
Additionally, you deal 2d6 damage per size category of difference.
Always Invisible: As a Supernatural ability, you may make yourself Invisible at will with a standard action. You become visible as soon as you attack someone, but may spend a swift action to hide in plain sight once this happens.
Crushing Assassination: You may, as a standard action, make a brutal attack against a flat-footed foe who is smaller than you. If you hit, the attack is automatically a critical hit, and the target is knocked prone. They are also hurled 5' for every 10 points of damage you deal. If they strike a wall, roll 1d6 for every 5' they are prevented from moving. If that is enough to destroy the wall, then it is destroyed and they continue to move. Otherwise, they take the damage.
Whether they make the full movement or not, the target then has to make a Fortitude save (DC is 10 + half your HD + your Str modifier) or be Stunned for 1d4 rounds.
Who's Next?: When you deliver a Crushing Assassination, the Assassin's Grasp or a killing blow, every foe who can see you must make a Will save (DC 10 + half your HD + your Cha modifier) or cower for one round and be unable to attack you for one minute. If they are already suffering from any fear effect, or fail the save by 5 or more, they panic for 5 rounds. If they are under a fear effect AND fail the save by 5 or more, they fall comatose from fear for 3 rounds, and wake up frightened.
Meteor Dance: You gain a limited form of flight, based on jumping. You gain a flight speed equal to your land speed, however this cannot be used to charge or run, and you must both start and end your movement on a solid surface.
If you use this flight to move into the square of a foe, then you may make a Jump check. Should this beat the attack roll they make for an Attack of Opportunity, you avoid the AoO entirely. Additionally, by leaping into their square (AoO hitting or otherwise), you slam your momentum-charged body into them, knocking them prone and delivering 3d6 damage per size category above Medium, plus double your Strength modifier.
Hide in Plain Sight: As per every other Prestige Class that has it.
Shadow Clone Technique: As a standard action, you may conjure up shadow clones, using "Mirror Image" as a Supernatural ability. You may do this once per day per class level with a caster level equal to your character level.
Blend In: As a mind-affecting effect, people forget that you are actually a giant, and forget that you don't belong where you are. As long as you are within 20' of at least 5 other people, you may cause all who see you to believe you are the same size as those other people and part of the group.
Aura of Silence: This supernatural ability can be activated at will. It causes Silence to extend in an aura, filling the squares you occupy and extending 5' further in each direction.
Assassin's Grasp: If you elect to grapple a flat-footed foe who is smaller than you, and succeed in the grapple attempt, you may cover their mouth to prevent them from making noise, and hide them against your body. If you are hidden, you remain hidden. Additionally, you may use your size to your advantage in strangling/crushing them. You deal normal unarmed damage, plus sneak attack, plus double your Strength bonus.
Additionally, you deal 2d6 damage per size category of difference.
Always Invisible: As a Supernatural ability, you may make yourself Invisible at will with a standard action. You become visible as soon as you attack someone, but may spend a swift action to hide in plain sight once this happens.
Crushing Assassination: You may, as a standard action, make a brutal attack against a flat-footed foe who is smaller than you. If you hit, the attack is automatically a critical hit, and the target is knocked prone. They are also hurled 5' for every 10 points of damage you deal. If they strike a wall, roll 1d6 for every 5' they are prevented from moving. If that is enough to destroy the wall, then it is destroyed and they continue to move. Otherwise, they take the damage.
Whether they make the full movement or not, the target then has to make a Fortitude save (DC is 10 + half your HD + your Str modifier) or be Stunned for 1d4 rounds.
Who's Next?: When you deliver a Crushing Assassination, the Assassin's Grasp or a killing blow, every foe who can see you must make a Will save (DC 10 + half your HD + your Cha modifier) or cower for one round and be unable to attack you for one minute. If they are already suffering from any fear effect, or fail the save by 5 or more, they panic for 5 rounds. If they are under a fear effect AND fail the save by 5 or more, they fall comatose from fear for 3 rounds, and wake up frightened.
Meteor Dance: You gain a limited form of flight, based on jumping. You gain a flight speed equal to your land speed, however this cannot be used to charge or run, and you must both start and end your movement on a solid surface.
If you use this flight to move into the square of a foe, then you may make a Jump check. Should this beat the attack roll they make for an Attack of Opportunity, you avoid the AoO entirely. Additionally, by leaping into their square (AoO hitting or otherwise), you slam your momentum-charged body into them, knocking them prone and delivering 3d6 damage per size category above Medium, plus double your Strength modifier.
So, Colossal+/Titanic(Immortals BS) to Colossal+++++/Macro-Large(more Immortals BS)? I have no problem with adding size categories, especially for godzilla-esque/godzilla-dwarfing dragons. OMMV.koumei wrote:Well, I want dragons (which are monsters, not PCs, and which are big, powerful and fire breathing, not "godlike beings who can do everything!") to be able to reach Godzilla size. Or, for that matter, big enough that some people build cities on their backs*. Maybe that's a very rare, hard-to-reach size, and there's only one that flies around the world, occasionally blacking out the sun, and that seriously has a city on its back.
I don't mind if they start off as small enough to carry around and look after as a pet, as long as they can seriously end up so big they need a telescope to check for athlete's foot.
*Smaller ones could just have the traditional cathedrals on their backs.
Actually, you'd be surprised what makes a good ninja. Think about sneak levels on a dragon. Even without a special "Breath Weapon W/ Atk Roll" feat, it's pretty much going to take out the first PC before anyone knows it's there(especially with their many HD on low CRs), and possibly one or two more after that, and if you've got a large enough Dragon Ninja, they can take out the entire party with feat/spell buffed breath weapon in only a turn or so. Giants as ninjas work out... less broken? I suppose anyway, but as long as you've got the cover and the ranks(at least) pretty much anything can sneak... hell, if the pcs are traveling through a swamp, just think about Marsh-dwelling Giant Ninjas, you don't even know they're there unless you actually catch the reeds slowly getting closer, and that's if you have a nice DM, a mean one will say they have bottles of air, and you don't get to do a damn think unless your character can see through the muck or has spider sense. Big sneaks just require special tactics.Judging__Eagle wrote:Also, what are the possibilities of Giant Ninjas?
Or is it even possible?
I think that a system where being too big is a penalty, and not associated with strength or toughness might be better.
In BESM, being strong (Super Strength, or a high Body score), and being big (Awkward Size) are not mutually beneficial.
this is fucking awesome, and this:koumei wrote: meteor ninja
Makes me think of a giant, dressed in all black, standing a short way away from a crowd, reading a litlle newspaper and whistling...Blend In: As a mind-affecting effect, people forget that you are actually a giant, and forget that you don't belong where you are. As long as you are within 20' of at least 5 other people, you may cause all who see you to believe you are the same size as those other people and part of the group.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Judging__Eagle
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Minotaur Meteor NinjaJudging__Eagle wrote:I'm making an Ogre Meteor Ninja.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- CatharzGodfoot
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Aura of Somebody Else's Problem.
"What's that giant doing there?"
"What giant? Oh, that giant? I have no idea. Why?"
"Do giants normally hang out around here?"
"Well, not really..."
"..."
"I just assumed that if she didn't belong here somebody would have said something by now."
"What's that giant doing there?"
"What giant? Oh, that giant? I have no idea. Why?"
"Do giants normally hang out around here?"
"Well, not really..."
"..."
"I just assumed that if she didn't belong here somebody would have said something by now."
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
- JonSetanta
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One problem: you won't need to hide in plain sight if you're outright becoming invisible!
Also, that's strangely similar to how I've been pondering a replacement of combat skills with solid roll-less spell-like effects.
Rogue turns invisible, all characters use things similar to Blindsense and See Invisibility instead of Listen and Spot, etc.
Also, that's strangely similar to how I've been pondering a replacement of combat skills with solid roll-less spell-like effects.
Rogue turns invisible, all characters use things similar to Blindsense and See Invisibility instead of Listen and Spot, etc.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
Sigma: Hide in Plain Sight is for those who use Hide instead of Invisibility. Also, for regular Invisibility (the kind that goes away when you attack), you can Hide as well - especially with the latter ability. You turn invisible, you attack, you HIPS before they see you.
I'm glad this class was a success.
I'm glad this class was a success.
Koumei, I'm mourning that the rolling smiley is no longer with us.Koumei wrote:Sigma: Hide in Plain Sight is for those who use Hide instead of Invisibility. Also, for regular Invisibility (the kind that goes away when you attack), you can Hide as well - especially with the latter ability. You turn invisible, you attack, you HIPS before they see you.
I'm glad this class was a success.
You're awesome.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I like to think of myself as awesome, yes.Maxus wrote: You're awesome.
BIG NOB
"MY NAME IS HUGE!"
In some cultures, being the biggest seriously makes you the best. You are viewed as the leader, and if someone smaller disagrees, they have to kill you. Even then, everyone is cheering for you, because you're bigger.
Requirements:
Size: Large or larger
BAB: +5
Feats: Leadership
Special: Must lead an army, or have led an army, in which you are/were the biggest.
Hit die: d12
BAB: +1
Saves: Good Fort
Skill Points: 4+Int
Proficiencies: You gain proficiency with all armour and shields.
Code: Select all
1 Command Rating +1, Look Out Sir!
2 +1 Natural Armour, Intimidating Battlecry
3 Big Morale +1, Warstride
4 +1 Natural Armour, Minion See Minion Do
5 Command Rating +1, WAAAAAGH!
6 +1 Natural Armour, Get Over Here!
7 Big Morale +2, More WAAAAAGH!
8 +1 Natural Armour, Who's Scarier?
9 Command Rating +1, Worthy Sacrifice, My Name Is Huge
10 +1 Natural Armour, The Most WAAAAAGH!
Look Out, Sir!: As long as you have at least one minion, cohort or follower within your reach, you gain the benefits of Improved Evasion. However, if you elect to use it, one minion, cohort or follower within reach is killed. This does not result in a penalty or reduction to your Leadership score.
Intimidating Battlecry: As a Swift action, when charging you can let out a battlecry. This allows you to make a demoralise attempt against all foes within 60' who can hear you. You receive a +2 bonus for every size category above Medium. Additionally, all allies within 60' gain a +20 ' bonus to their speed for one turn.
Warstride: You can ignore all difficult terrain, and are in no way impeded by the corpses of your allies and/or enemies. You never slip on blood, or are blinded by sprays of blood, should such things ever be relevant (see: Kobold feats).
Minion See, Minion Do: Whenever you attack a foe, all allies who could reach the foe by making a charge attack may do so as an Immediate action.
WAAAAAGH!: You have such legend surrounding you, and your minions have so much faith in you, that you grow one size category, gaining all relevant bonuses and penalties.
Get Over Here!:
More WAAAAAGH!: Your Leadership rating is unable to be lowered by anything, even if you personally elect to slaughter half your followers. Additionally, every follower within 30' may spend a standard action praising you, empowering your blows with the power of WAAAAAGH! This grants you +1d6 to all melee damage per simpering minion on your next turn.
Who's Scarier?: You are immune to fear, as you are the scariest thing you know of. Your minions are also immune to fear from any source other than you.
Worthy Sacrifice: Any time you take damage, you may elect for a minion, follower or cohort within reach to take this damage for you. This only works once per round, however. If ever you are rendered prone or shoved to another square, you can sacrifice a minion or follower within reach to negate this effect, squishing them flat.
My Name Is Huge: You may elect to now have a very large, impressive name and title that all feel obliged to say in full. Any ability that could involve speaking your name, such as a Knight's challenge, any Truenaming effect or similar, takes longer to perform, along this chart:
Less than Swift -> Swift -> Move -> Standard -> Full -> Minute -> *2
The Most WAAAAAGH!: You gain another size category, along with all relevant bonuses and penalties.
Intimidating Battlecry: As a Swift action, when charging you can let out a battlecry. This allows you to make a demoralise attempt against all foes within 60' who can hear you. You receive a +2 bonus for every size category above Medium. Additionally, all allies within 60' gain a +20 ' bonus to their speed for one turn.
Warstride: You can ignore all difficult terrain, and are in no way impeded by the corpses of your allies and/or enemies. You never slip on blood, or are blinded by sprays of blood, should such things ever be relevant (see: Kobold feats).
Minion See, Minion Do: Whenever you attack a foe, all allies who could reach the foe by making a charge attack may do so as an Immediate action.
WAAAAAGH!: You have such legend surrounding you, and your minions have so much faith in you, that you grow one size category, gaining all relevant bonuses and penalties.
Get Over Here!:
More WAAAAAGH!: Your Leadership rating is unable to be lowered by anything, even if you personally elect to slaughter half your followers. Additionally, every follower within 30' may spend a standard action praising you, empowering your blows with the power of WAAAAAGH! This grants you +1d6 to all melee damage per simpering minion on your next turn.
Who's Scarier?: You are immune to fear, as you are the scariest thing you know of. Your minions are also immune to fear from any source other than you.
Worthy Sacrifice: Any time you take damage, you may elect for a minion, follower or cohort within reach to take this damage for you. This only works once per round, however. If ever you are rendered prone or shoved to another square, you can sacrifice a minion or follower within reach to negate this effect, squishing them flat.
My Name Is Huge: You may elect to now have a very large, impressive name and title that all feel obliged to say in full. Any ability that could involve speaking your name, such as a Knight's challenge, any Truenaming effect or similar, takes longer to perform, along this chart:
Less than Swift -> Swift -> Move -> Standard -> Full -> Minute -> *2
The Most WAAAAAGH!: You gain another size category, along with all relevant bonuses and penalties.
- Judging__Eagle
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Kharn the Betrayer. He needs his own PrC now.More WAAAAAGH!: Your Leadership rating is unable to be lowered by anything, even if you personally elect to slaughter half your followers. Additionally, every follower within 30' may spend a standard action praising you, empowering your blows with the power of WAAAAAGH! This grants you +1d6 to all melee damage per simpering minion on your next turn.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.