Okay, so you want to be a sort of scouting beacon with this? The watcher in the darkness? Let's assume that's the case, bearing in mind that we still need to hash out the finer points of what exactly Fantasy Angel Solid Snake does as part of this team that we're getting together.RiotGearEpsilon wrote:I guess I'm having difficulty thinking of what 'appropriate to level' means in the context of these sorts of abilities.
So, anyway, level-appropriate would mean that you can find what you're watching for, with increasing power and utility. Ideally, you can also communicate this information in some meaningful and useful way.
Off the top of my head, I note that, by level 6, you can be fighting or have already fought enemies that are incorporeal, invisible, capable of burrowing or earth-gliding, and shapechanging. That's a lot of stuff to cover, so handing out things on the level of Mindsight or Blindsight by that point isn't unreasonable. There's also the less-arbitrarium-filled option of letting you use spot and listen checks to achieve the same.
By level 9, someone could cast Rary's Telepathic Bond or an equivalent. So, I think the level 11 ability needs to be at least that good, and possibly better. For example, an information network that allows your allies to share your senses and perhaps perception-related check modifiers if you're close by.
At the end of the day, you need to have a solid chance of finding level-appropriate enemies that are normally hard to detect or impossible, and you need to be able to do something with this information that is distinctive and interesting.