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VEREMPUDRA, AASIMAR ASSASSIN 6
Verempudra, garbed in silks of blurring reds and greens so dark that they brush lips with midnight black, with skin the color and texture of fresh-glazed clay from red loam, hair shaven except for a braid of black locks from the base of the skull. His equipment is hidden over his person, blending in to the folds of his clothing.
Verempudra is descended from the angelically fathered sacred hunters of the Thuggee Cult, or something very similar to it except more benevolent. He brings to justice those who have evaded it, via the sacred silk strangling cords of his deity.
===ABILITY SCORES===
Strength: 12 (+1)
Dexterity: 19 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 12 (+1)
===SKILLS===
Total Ranks Ability Race Feat Gear
Balance +9 +5 +4
Disable Device +10 +9 +2
Hide +18 +9 +4 +5
Listen +13 +9 +2 +2
Move Silently +21 +9 +4 +3 +5
Search +10 +9 +2
Sleight of Hand +8 +4 +4
Spot +16 +9 +2 +2 +3
Use Rope +18 +9 +4 +3 +2
Common, Celestial, Formian
===FEATS===
* Ghost Step
** +3 Move Silently. Oppose Survival tracking w/ Move Silently. Oppose Blindsense, Blindsight, Tremorsense, or similar with Listen v. Move Silently.
* Legendary Wrangler (p.284)
** +3 Use Rope. Use a rope as bola or whip or net. As move action throw grappling hook / tie knot / tie a special knot / tie a rope around myself one-handed. Don't provoke AoO w/ Use Rope. Ropes are 30 foot tentacles. Ropes treated as ground.
* Unblinking Warden
** No sleep, eat, drink. +3 Spot. 120 ft. Darkvision. Mark 9 allies, comm as Message, ignore surprise. For -5, 'bend', See Invis, ignore Cover/Conceal.
===RACIAL AND CLASS ABILITIES===
* /Light/ at CL 6 1/day
* Death Attack +8d6. Full round action to study, within one round, target must have no dex to AC.
* Poison Use.
* Personal Immunity. See defenses.
* Uncanny Dodge. Keep dex to AC when flat-foot or vs. invis.
* Hide in Plain Sight. Hide w/o cover or concealment or while being observed.
* Cloak of Discretion: Constant Nondetection effect at CL 6.
* Trapfinding.
* Palm Weapon. Weapons hidden w/ Sleight of Hand can't be divined.
===MAGIC===
Spells Known from Sor/Wiz Divination, Illusion, or Necromancy:
0: Ghost Sound, Detect Poison, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue
1: Disguise Self, Magic Aura, Chill Touch, Ventriloquism
2: Detect Thoughts, Invisibility
Per Day: 3 4 3
Cast today: 0 0 0
Save DC (Int) : 12 13 14
===DEFENSES===
ARMOR CLASS: total armor dex shield
Normal 20 5 4 1
vs. Touch 14 x 4 x
flatfoot 20 5 4 1
both 14 x 4 x
Max Hit Points: Damage: Nonlethal: Total:
35 0 0 0
Mithril
SAVING THROWS: Total Class Ability
Fortitude +7 5 2
Reflex +9 5 4
Will +4 2 2
==Attacks===
Combat Edge: +4
Rope Garrote: +11/+6 'Grab On, Constrict 2d6, +3 to maintain hold,
Rope Whip: +11/+6, 1d3s, 15 foot flexible, +2 disarm, trip-capable
Rope Bolas: +14/+9, 1d4s, 10 ft., trip-capable.
Rope Net: +14/+9, entanglement, Escape Artist vs. Use Rope to escape
Dagger: +6, 1d4+1, 19/x2, 10 ft, +2 to conceal.
Compound (+1) Shortbow: +9, 1d6+2, 70 ft.,
Assassinate: +8d6
===INVENTORY AND WONDERS===
Armor:
* +1 Mithral Shirt
* Darkwood Shield
Weapons:
* Silk Garottes
* Masterwork Dagger
* +1 Shortbow
* * Arbitrary arrows
Wonders:
* The Jade Silkworm:
* * Silk Rope
* * Silk Garotte
* * Silk Blindfold / Gag
* Cloak of Elvenkind
* Boots of Elvenkind
* Magic Haversack
* * 600 gp worth of 'stuff'
* *
Poisons:
* None yet :(