There might be a grain of truth to this statement.Ice9 wrote: Actually, I think DMF-advocates were only part of the problem. The other part - maybe the bigger part - was people who thought that a castle with stone walls, spiked pits, and DMF guards should be a valid challenge for a 20th level party ... and then bitched and moaned when it wasn't.
However, the reason why I am so hard on the DMF and not on these people ultimately stems from the fact that the former's deleterious input to the game is intentional; the latter, sadly, is probably just them Not Realizing that stone walls and whatever don't constitute a challenge anymore.
And I know that my statement isn't really different from what you're saying, but I also think that this next thing I'm going to super-paste is key.
4E isn't advertised as that kind of game, though.RandomCasualty2 wrote:
There are plenty of people who would enjoy playing Aragorn or Conan even though they can't take on armies of orcs singlehandedly.
Here's what the game actually says in the PHB, page 7.
Or how about on pages 28 and 29?A Fantastic World
The world of the DUNGEONS AND DRAGONS game is a place of magic and monsters, of brave warriors and spectacular adventures. It begins with a basis of medieval fantasy and then adds the creatures, places, and powers that make the D&D world unique.
In the paragon tier, your character is a shining example of heroism, set well apart from the masses. Your class still largely determines your capabilities. In addition, you gain extra abilities in your speciality: your paragon path.
...
You are able to travel more quickly from place to place, perhaps on a hippogriff mount or using a spell to grant your party flight. In combat, you might fly or even teleport short distances. Death becomes a a surmountable obstacle and the fate of a nation or even the world might hang in the balance as you undertake momentous quests. You navigate uncharted regions and explore long-forgotten dungeons, where you can expect to fight sneaky drow, savage giants, ferocious hydras, fearless golems, rampaging barbarian hordes, bloodthirsty vampires, and crafty mind flayers.
What do we learn from this mission statement? A few things.In the epic tier, your character's capabilities are truly superheroic. Your class still determines most of your abilities, but your most dramatic powers come from your choice of epic destiny (Ed Note: THIS IS A DAMNABLE LIE), which you select at 21st level. You travel across nations in the blink of an eye and your whole party might take to the air in combat. The success or failure of your adventures has far-reaching consequences, possibly determining the fate of millions in this world and even planes beyond. You navigate otherworldly realms and explore never-before-seen caverns of wonder, where you can expect to battle savage pit fiends, the ferocious tarrasque, sinister sorrowsworn deathlords, bloodthirsty lich archmages, and even demon princes.
1) You are expected to be defined by the class you took at level 1 as you are late in life; not as much in the epic tier as you were in the heroic tier, but the fact that epic-level heroes started off as a 'fighter' or 'cleric' is still supposed to mean something.
2) The game has an enormous hard-on for flight for some reason, whining and wheedling so much about how epic-level heroes 'might fly for the duration of combat!'
3) The game has no clue what it's doing for scope of stakes. How is 'determining the fate of millions in the world' more epic than 'saving an entire nation or even the world'?
4) The game has no clue what it's doing for the scope of challenges. Why is a tarrasque more deadly than a mind-flayer? Why do I care so much about what lich archmages are doing? I know the real reason to that answer (they're stronger and take more power to defeat), but what does that mean to someone outside the Dungeons and Dragons bubble?
5) Most importantly, even though 4E Dungeons and Dragons doesn't have any clue what it's supposed to be doing, you can infer that the adventures of Conan and Aragorn are only supposed to be good for heroic tier.
This is a straight-up deceit. Or incompetence of the highest caliber. Whatever. I'm not saying that a game with a limited scope has to be bad. Shadowrun has a very limited scope and it's a good game. I am saying that the game that Dungeons and Dragons is and the game that it wants to be are two different beasts.
Saying that the Aragorn effect is intentional is just a weak-ass apology.