To start us off, here's a list of how 4e fails:
Balance Fail wrote:1. Fragile system: play like the devs or break the game.
2. The Mongol dilemma--soldiers on horseback can defeat a number of the game's monsters by virtue of the monsters not having decent ranged attacks. (Related to World Fail.)
3. Giving a flying monster a bow breaks the game. (Related to World Fail.)
4. Blatantly obvious RNG-sodomizing powers that were somehow overlooked.
5. Various broken abilities that demonstrate a lack of playtesting and/or willful disregard for legitimate concerns (Orbizard, Demigod epic destiny, rangers soloing Orcus, and so on).
World Fail wrote:1. Complete lack of internal consistency: assuming a dynamic world in which NPCs are cognizant (and thus not static "mobiles" to kill for XP and loot) causes the game to break down.
2. The entire economic system is a clusterfuck of not-sense-making. (Related to #1.)
3. Vastly dissociated mechanics: how do I describe what's going on in a way that makes sense? Too many powers cripple the ability to narrate a cohesive scene outside of a completely metagame interpretation.
4. Daily powers for non-casters. "I can only swing for 6[W] + Strength damage once per day!"
5. Entire armies of high-level minions die in a sandstorm. (Related to Mechanics Fail.)
6. Healing surges; cartoon-character healing.
Coolness Fail wrote:1. A lack of diversity and interesting classes caused by the standardization of all powers and classes.
2. Classes based on mechanics rather than fluff + mechanics. (Stat combos are not classes. "Does damage" is not a class concept.)
3. Shoehorning the game into hackan 'n' slashan mode. (Related to Balance Fail and World Fail.)
4. Elimination of iconic spells, class features, and whole classes in the name of balance--try playing an enchanter, summoner, or necromancer in Core 4e. Try playing a druid in Core 4e. Try playing a ranger with an animal companion in 4e. Try playing a witch with a familiar in 4e. Try playing a bard in Core 4e.
Now, let me introduce you to some general fallacies that you need to avoid when discussing the system. If you make these arguments, you are automatically wrong, so don't make them.Mechanics Fail wrote:1. Exception-based design wanking, plus shit like the four different "evil eye" variations. Includes ability interaction and "How the hell do I adjudicate this?"
2. Usage of page 42 to replace actual rules.
3. HP bloat resulting in grinding.
4. Skill challenges are completely broken.
5. Solo encounters suck--they're boring grindfests.
6. Ritual system is retarded.
7. Instead of eliminating the 15-minute workday, the devs put everyone on the 15-minute workday schedule.
8. Swathes of poorly-written and vaguely-worded mechanics.
9. Everyone playing the same class is generally superior to everyone playing a different class.
If avoiding broken aspects of the system involves the DM doing/not doing something specific (outside of being an asshole), then your argument is invalid.Oberoni Fallacy wrote:The system isn't broken because the DM can house rule it.
Example: "Mongols aren't broken because the DM can just run his encounters in a closed space."
(Be that as it may, it doesn't change the fact that mongols break the game in the wilderness.)
I don't give a flying fuck about what 3e did. If your argument is that it's okay for 4e to suck because 3e sucked, then you fail at life.Red Herring wrote:B-b-but 3e did it, too!
Example: "3e had worse RNG problems than 4e!"
(Be that as it may, it doesn't excuse the failings of the developers.)
Wrong. If we can prove with math that something is true, it is not an opinion--it is a fact. To claim otherwise is a blatant lie.Paizil Fallacy wrote:That's just your opinion!
Example: "Skill challenges aren't broken! That's just your opinion."
(Be that as it--err, no, fuck you.)
Yeah, and if I wanted to play Magical Tea Party with a collection of my own house rules, I wouldn't be playing a published system.Page 42 Fallacy wrote:If a rule doesn't exist, the DM can make it up.
Example: "The DM can just make up his own powers and rituals to play a necromancer in Core 4e."
(Be that as it may, I don't feel like doing that much work to make the system compatible with a basic fantasy trope.)
Fuck you.Ad Hominem wrote:You're just a rollplayer!
Lastly, there are specific threads that discuss specific aspects of the game in detail (in no particular order):
4e's errata sucks, by Break.
4e roles and role protection suck (long version), and 4e roles suck (Reader's Digest version), by Lago.
Skill Challenges fail on a fundamental level, by Frank.
4e Brokenation: Yogi Hat Ranger, by Lago.
Problematic monsters, by Lago.
4e quirks, by Shatner.
4e's fighters are imbalanced, by Lago.
4e supporters attempt to defend 4e and fail miserably, by crazysamaritan and Crimson Lancer.
Monster roles are a joke, by Lago.
Familiar rules are moronic, by Psychic Robot.
Anti-immersion in 4e, by angelfromanotherpin.
Rituals suck, by Lago.
An example of exception-based design demonstrates the flaws of 4e, by Lago.
WotC continues their retarded "feats are errata" campaign, by Psychic Robot.
Mearls admits that he fucked up, by Voss.
Rust monster milking, by Fuchs.
I think those are the best threads that contain examples of how and why 4e sucks, allowing new members to the Den to get a grasp on why 4e is trash.
Now, discuss.