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[Various Tomes] Knight Prestige Classes
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Koumei
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PostPosted: Thu Jul 16, 2009 3:56 pm    Post subject: [Various Tomes] Knight Prestige Classes Reply with quote Add User to Ignore List

Remember how the Knight hits level 10, joins an Order and then enters a Prestige Class? Yeah.

Defender of the Woods [Tome of Trees]

"In Sovjet Faerun, trees cut down YOU!"

Requirements:
BAB: +7
Skills: Knowledge: Nature 10 ranks, Sense Motive 10 ranks
Special: must be a Plant, Magical Beast or Fey, or have made peaceful contact with a creature of one of the above types. Must not be fond of deforestation. Fey Knights needn't meet the Sense Motive requirement.

Hit Die: 1d10
Skill Points: 6+Int
Base Attack Bonus: Good
Saving Throws: Good Reflex and Will
Proficiencies: none are gained or lost


LevelAbilities:
1Tree Stride, Monstrous Mount, Diamondwood Armour
2Speak With Animals, Resist Nature's Lure, Entangle
3I Talk To The Trees, Designate Opponent
4The Trees Have Eyes, Turn Flames, Briar Web
5Primal Rage, Enchanted Forest


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Holy Crusader [Tome of Virtue]

"Through great action, we may make a difference. It is only through inaction under the guise of pacifism that we lose to the great evils."

Requirements:
BAB: +5
Skills: Know: the Planes 8 ranks, Know: Religion 8 ranks
Feats: Blitz
Alignment: any Good
Spellcasting: must be able to form a Protection From or Magic Circle Against Evil at least once per day, as a spell or otherwise
Special: must have started a fight with an Evil Outsider. Angelic Knights need only meet one of the two skill requirements (but still must be Good and have the Blitz feat).

Hit Die: 1d10
Skill Points: 4+Int
BAB: Good
Saving Throws: Good Fortitude and Willpower
Proficiencies: none gained or lost


Level:Abilities:
1Aura of Daylight, Celestial Plate, Take The Burden
2Aura of Menace, Divine Mount, Incite Vigilance
3Fiend Slayer, Commanding Voice, Angel Wings
4Holy Word, Smite Evil, Empower the Helpless
5Resurrection, Decry the Wicked, Angel Wings


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Golem-Knight of Mechanus [Book of Gears]

"GIGA-KNIGHT! GIGA-KNIGHT!"

Requirements:
BAB: +7
Skills: Knowledge (engineering) 10 ranks
Feats: Juggernaut
Special: must have spent time learning the art of construction in Mechanus. A Knight who is of an appropriate Order need not possess the ranks in Knowledge (engineering) or spend time learning in Mechanus.

Hit Dice: 1d12
Skill Points: 6+Int
Base Attack Bonus: Good
Saving Throws: Good Fortitude
Proficiencies: the Golem Knight is proficient with any weapon that they craft.


Level:Abilities:
1Craft Mechanus Armour, Amplifiers
2Mechanus Mount, Rocket Lance
3Artificer's Secret Weapon, Fuel Lines
4Craft Grenades, Boomstick
5Golem Body, Craft Servo-Arm


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Lunar Knight

"Agent of love and justice, pretty soldier Lunar Knight! In the name of the moon, I will punish you!"

Requirements:
BAB: +7
Skills: Knowledge (the Planes) 10 ranks
Alignment: any Good
Special: a Knight of an appropriate order qualifies just by existing.

Hit Dice: 1d10
Skill Points: 4+Int
Base Attack Bonus: Good
Saving Throws: Good Fortitude, Reflex and Will
Proficiencies: none gained or lost


Level:Abilities:
1Aura of Moonlight, Flight, Lunar Healing Escalation
2Moon Prism Power, Moon Spiral Heart Attack
3Lunar Gorgeous Meditation, Silver Smite
4Cosmic Moon Power, Starlight Honeymoon Therapy Kiss
5Silver Moon Crystal Power Kiss, Half Moon Phases


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Crusader of the Elemental Forces

"GOOOOOO, PLANET!"

Requirements:
BAB: +10
Skills: Knowledge (the Planes) 13 ranks, Knowledge (Nature) 13 ranks
Special: must have some form of attack that deals Fire, Electricity, Cold or Acid damage. Elemental Knights qualify by dint of existing.

Hit Points: 1d10
Skill Points: 4+Int
Base Attack Bonus: Good
Saving Throws: Good Fortitude, Reflex and Will
Proficiencies: none gained or lost


Level:Abilities:
1Elemental Resistances, Elemental Strike
2Heart of Water, Drench, Elemental Mount
3Heart of Earth, Earthen Grasp, Elemental Rage
4Heart of Air, Whirlwind, Storm of Elemental Fury
5Heart of Fire, Fiery Skin, Storm of Vengeance


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CatharzGodfoot
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PostPosted: Thu Jul 16, 2009 4:17 pm    Post subject: Reply with quote Add User to Ignore List

Looks good. You could change "sense aggressors" to "the trees have eyes", which I think is a bit more flavorful. The wood armor could be something where the knight shoves her armor into a tree, and it comes out 'purified' (made out of living wood and with whatever other benefits).



The cyber golem knight will want ranks in knowledge (engineering) and Juggernaut. She'll be able to craft mechanus armor and a robotic destrier. She might be able to craft 'cybernetic golem weapons' which count as basic magic items but aren't 'magical' (power lance, hydraulic bow, etc). Maybe a scout robot as well. Voice amplification from the armor. Jet pack jet horse.
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Maxus
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PostPosted: Thu Jul 16, 2009 7:26 pm    Post subject: Reply with quote Add User to Ignore List

Dammit, Koumei, do you have to make such funny quotes? I just had to clean up a tea stain. It's a miracle I had the presence of mind to turn my head so I didn't spray the computer. Anyway, I'm about to leave. Will look over when I get back (seven or so hours)
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Judging__Eagle
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PostPosted: Thu Jul 16, 2009 7:55 pm    Post subject: Reply with quote Add User to Ignore List

Rofl, Giga-Knight.



From Perry Bible Fellowship
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Koumei
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PostPosted: Fri Jul 17, 2009 7:28 am    Post subject: Reply with quote Add User to Ignore List

Sense Aggressors changed to The Trees Have Eyes.
Speak With Plants changed to I Talk To The Trees.
Golem Knight of Mechanus completed.
Added Lunar Knight and Crusader of the Elemental Forces to the "to do" list.
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Surgo
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PostPosted: Fri Jul 17, 2009 7:41 am    Post subject: Reply with quote Add User to Ignore List

As part of the initial formatting run, I'm going to be uploading this stuff as it's finished to that wiki where I'm an administrator (I want to bump the signal-to-noise ratio there). Hope nobody minds. (If you do I won't do it.)
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Koumei
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PostPosted: Fri Jul 17, 2009 8:12 am    Post subject: Reply with quote Add User to Ignore List

No qualms here.
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Koumei
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PostPosted: Fri Jul 17, 2009 2:15 pm    Post subject: Reply with quote Add User to Ignore List

Aaaaaaand the Lunar Knight and Crusader of the Elements are done, pending alteration.
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Maxus
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PostPosted: Fri Jul 17, 2009 3:48 pm    Post subject: Reply with quote Add User to Ignore List

Oh, yeah, the [Celestial] Wings feats.

Wings of Good
Benefit: You get a pair of really pretty wings (bird wings for preference). You gain a flight speed of double your base speed with good maneuverability.

Ethereal Wings
Prerequisite: Wings of Good
Benefit: Your wings become ethereal collections of light and color and aren't interfered with by your armor or clothing. They can be extended or winched in as a Swift Action. Your maneuverability improves to Perfect.
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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PostPosted: Fri Jul 17, 2009 6:18 pm    Post subject: Reply with quote Add User to Ignore List

Holy crap, I just read the Golem Knight.

I love Amplifiers, because of the idea that the Knight can just go...

"OBEY THE BIG VOICE!"

You could even fake divine visitations and persuade entire cities that the God are commanding them to take up arms. Or give money to the big guy in the clicky-hissy armor. Just stand a mile or two out of town and speaking in god-talk.

"ONE WILL COME IN ARMOR OF BLACK, RIDING AN IRON HORSE, AND HE SHALL SPEAK IN MY NAME AND WITH MY VOICE. OBEY HIM AS YOU WOULD ME, FOR I AM PELOR."

Hm. Iron horse. There needs to be an option to make a motorcycle for some class or another...
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!


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Maxus
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PostPosted: Fri Jul 17, 2009 7:36 pm    Post subject: Reply with quote Add User to Ignore List

Oh, heck, I just noticed something: The Tome Knight doesn't get some of the skills which are prereqs for the classes, although they can get other requires waived. The Knight does not have K (Engineering), so he's screwed at getting the Golem Knight.
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Crissa
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PostPosted: Fri Jul 17, 2009 7:45 pm    Post subject: Reply with quote Add User to Ignore List

I think we should throw out the idea of class skills aside from restricted skills like spellcraft and umd, anyhow.

-Crissa
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Koumei
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PostPosted: Sat Jul 18, 2009 5:05 am    Post subject: Reply with quote Add User to Ignore List

I pretend "Class Skills" and "Cross Class Skills" don't exist.

Also, I thought there were more Wing feats than that. Like, heaps, and each one makes you grow more wings. It started with a rant about how there is an entire division of Celestials that are furries, but nothing with heaps of wings.
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angelfromanotherpin
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PostPosted: Sat Jul 18, 2009 11:08 am    Post subject: Reply with quote Add User to Ignore List

Crissa wrote:
I think we should throw out the idea of class skills aside from restricted skills like spellcraft and umd, anyhow.

-Crissa


That's a little bit problematic, because some skills are uttercrap assault nerfomancy, like Jump; and others are a really big part of your chassis, like UMD.

The current Tome setup, where cross-class skills just have the lower max rank, without the actual doubled cost, works pretty well. If I was going to fiddle with that, I'd use something like the Iron Heroes skill groups, where your recommended skills all come bundled together for big discounts. Oh, and Use Magic Device would probably become a Class Feature that was rolled off ranks in Spellcraft or Knowledge (Arcana).
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Judging__Eagle
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PostPosted: Sat Jul 18, 2009 1:42 pm    Post subject: Reply with quote Add User to Ignore List

Koumei wrote:
I pretend "Class Skills" and "Cross Class Skills" don't exist.

Also, I thought there were more Wing feats than that. Like, heaps, and each one makes you grow more wings. It started with a rant about how there is an entire division of Celestials that are furries, but nothing with heaps of wings.


Thats.... an epic level monster, the Chichamec or something. It's all wings. D:
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Koumei
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PostPosted: Sat Jul 18, 2009 3:45 pm    Post subject: Reply with quote Add User to Ignore List

No, more along the lines of Biblical angels, that often had something like seven wings (or seven pairs?) each. Hell, even the angels of Neon Genesis Evangelion are better than most of the stupid shit WotC gave us. And yes I'm including the laser-beam-firing d8 and the zebra-striped beach ball.
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Koumei
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PostPosted: Sat Jul 18, 2009 4:05 pm    Post subject: Reply with quote Add User to Ignore List

Incidentally, people: Criticise!

Come on, give suggestions and/or complaints. Don't make Frank have to point it all out. Once these are smoothed out and generally acceptable I'll move onto the War Mage (and a PrCl: TACTICAL GENIUS) or something.
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Maxus
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PostPosted: Sat Jul 18, 2009 4:12 pm    Post subject: Reply with quote Add User to Ignore List

I like 'em all. They have weird abilities which are...powerful, but they'd more or less need to be, seeing as how they're almost all level 10+ and the game's gone crazy by then.

As weird as it sounds though, I won't trust myself to make any kind of objective judgment about their balance. Even if they're unbalanced, they're so awesome I love them.

In fact, I'm probably going to use the Golem Knight soon. I needed a hardcore crafter, and he fits the bill...
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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CatharzGodfoot
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PostPosted: Sat Jul 18, 2009 6:08 pm    Post subject: Reply with quote Add User to Ignore List

The Golem Knight's size stacking can get a bit strange. A gnome Knight 10/Golem Knight 5 in mechanus armor is size medium (mechanus armor), counts as size large (Powerful Build), and [assuming Juggernaut] counts as size huge for combat maneuvers.

In a golem body she is size medium, and [assuming Juggernaut] counts as size large for combat maneuvers, and has 10' reach.

However, the golem body isn't armor, so she wears both. This means that she is size large, counts as size huge, counts as size colossal for combat maneuvers, and has 15' reach. Unless you go by 3.5e 'size stacking', in which case she is size medium and may or may not count as large for various other things.

As for the mount, the cauchemar is a near-perfect fit, but you should probably remove the subtypes and spell-like abilities. It should specifically be craftable to any size the Golem Knight can ride, as opposed to always being huge. The knight should also be able to see through the mount's smoke. You might want to make it more clear that it has an armor bonus of +16 (rather than +2 to 5). You might also want to scale its HD; a Fighter 7/Giga Knight 2 might be a bit upstaged...

Anyway, I'm only criticizing it because I think it's totally awesome and want to play one.
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PostPosted: Sun Jul 19, 2009 4:24 am    Post subject: Reply with quote Add User to Ignore List

Quote:
Explosive Shells: 20' range increments, 1d10 bludgeoning damage and 3d6 Fire damage, sets the target on fire. Crit 20/x3 (only multiplies the Bludgeoning damage).

-Meltdown Shells: 20' range increments, 1d10 bludgeoning damage and 3d6 Acid damage, with 2d6 Acid damage the following round. Crit 20/x3 (only multiplies the Bludgeoning damage).

-Executioner Seeker Rounds: creates a non-magical Magic Missile (try not to think too hard about it) effect with a CL equal to the character level of the Golem Knight.




Nobody gives a shit about any of these. Solid shot is better in every single way.

How long does it take to fire the boomstick? If its an attack action then with free action reloads you'd put out crazy damage.
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Koumei
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PostPosted: Sun Jul 19, 2009 6:33 am    Post subject: Reply with quote Add User to Ignore List

Alterations made to the Golem Knight:

-Firing the Boomstick is an Attack Action, and it's a two-handed weapon.
-Damages of the different rounds have been altered (and don't scale, aside from Executioner rounds)
-the Mechanus Armour no longer bestows Powerful Build (I totally forgot they all have Juggernaut anyway), and can't be worn at the same time as the Golem Body. So the Gnome is Medium with the stats of a Large, the human is Large/Huge, and the Thorn is what, Tiny/Small. Oh, and a Half-Golem Golem Golem* Knight probably becomes Gargantuan/Colossal.
-The mount has been fixed up a bit.

*Keep Golem Golem Golem Golem! Keep Golem Golem Golem Golem!
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Maxus
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PostPosted: Sun Aug 02, 2009 8:53 pm    Post subject: Reply with quote Add User to Ignore List

Hey, Koumei (and anyone else who cares to chip in), do you think these are complete/good enough to go onto the DnD Wiki as part of that "Improving Signal-to-Noise" thing Surgo's working on (and I do, too, sometimes).

If we're going with class skills, I still think the Golem Knight ought to have his prereqs changed, so that being a member of the Golem Knight order still has to take Juggernaut, but does not need to take the K (Engineering).
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
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PostPosted: Mon Aug 03, 2009 1:48 am    Post subject: Reply with quote Add User to Ignore List

Done. Just for the benefit of that one guy who still uses Class Skills.
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PostPosted: Mon Aug 17, 2009 1:18 pm    Post subject: Reply with quote Add User to Ignore List

Knightly Order: Scaled Knight of the Primordial

You stand for returning to the old times when lesser races hadn't evolved and scaled creatures ruled the lands, and are strongly opposed to vermin, young races like elves infringing on your jungles, and other creatures existing despite your protests. You become Timeless (no longer ageing physically or mentally, and having a lifespan of "forever") and gain the ability to substitute your hit dice for ranks in Knowledge skills (both for meeting requirements and for rolling Knowledge checks), calling upon ancient memory of your race.

Scaled Veteran of the Ages:

Don't bother continuing your genetic code, for we finished evolving millions of years ago, and you will die out before reaching the pinnacle. I guarantee it.

Requirements:
Race: anything scaly
Knowledge: History 10 ranks, Knowledge: Nature 10 ranks
BAB: +10
Feats: Mounted Combat
Special: if you are a Scaled Knight of the Primordial, you can't fail to meet the requirements.

HD: d10
Skill Points: 6+Int
BAB: Good
Saving Throws: Good Fortitude and Willpower


LevelBenefits
1Scaled Steed, Poison Fangs
2Oppose Change, Primordial Whispers
3Venomous Spittle
4Vicious Steed
5Deny Change, Primordial Whispers
6Regenerator
7Rampaging Steed
8Primeval Magic, Primordial Whispers
9Timeless Mind, Toxic Blood
10Earth-Shaking Steed, Antimagic Aura


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Also: yes, this is totally a Warhammer Fantasy Battle lizardman with the serial number filed off. GW can go eat a penis tree if they think there's enough to sue over, however.
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CatharzGodfoot
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PostPosted: Sun Mar 21, 2010 5:11 pm    Post subject: Reply with quote Add User to Ignore List

Perhaps giant frog should qualify for Scaled Knight of the Primordial? Even though giant frog really deserves its own class... [Edit] All of the abilities would be "giant frog", as would be the only prerequisite. [/Edit]

You might consider making the mount a living fossil. I'm not sure how well that meshes with the Warhammer bit, but it does fit with the whole 'can't be permanently destroyed' thing. And perhaps they should specifically reanimate at dawn?

I'd also make 'venomous spittle' blind the target instead of (in addition to?) the poison damage, but that's probably just the Jurassic Park fan in me.

Oh, and I have no idea what "Timeless" does.
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