[Tome of Your Mum] Swashbuckler

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[Tome of Your Mum] Swashbuckler

Post by Koumei »

You figure out where it goes, it's not my job.

Also, note that if a Knight, a Sohei and a Swashbuckler enter a bar, the enemies get very very sad.
So the swashbuckler becomes a guy who ties up large numbers of enemies and does huge burst damage if enemies can't or won't place their marks on him.
For some reason, this made me decide to write up such a class. Yes, me, the person who thinks pirates are dumb and people who shout "YARR" need to have their groins trampled on. With golf shoes.

Swashbuckler

"Yes, I'm a pirate. No I don't have a fucking copy of Spore."

Hit Die: 1d8
BAB: Full
Good Saves: Reflex
Skill Points: 6+Int
Class Skills: Balance, Bluff, Climb, Craft, Disable Device, Escape Artist, Forgery (is that still a skill?), Gather Information, Intimidate, Jump, Know (Your Mum, in the Biblical sense), Spot, Survival, Tumble, Use Rope
Proficiencies: Simple and Martial Weapons and any 1 Exotic Weapon, Light Armour
Alignment: Any.
Level:Abilities:
01Fencing, Your Opponent is Me!
02Combat Climbing, Tie-Down
03Acrobatic Charge, Stylish Hat
04I'm Not Left Handed, Combat Sidle
05Power Slide, Constant Cover
06Evasion, Close Quarters Fighting
07Distraction, Ridiculous Attire
08I Had Three Knives, Death Parrot
09Master of Escape, Whirlwind
10Witty Repartee, Thrice Keelhauled
11Control Ropes and Rigging
12Dread Pirate Tales, Legendary Booty
13Arm's Length, Catch Me If You Can
14Menacing Visage, En Garde!
15Foil Action, Rapier Wit
16Razor Wind
17Razor's Edge
18Bladestorm
19One More Thing
20The Immortal Dread Pirate Lives On!

Level 1:
Fencing (Ex): Swashbucklers are good at keeping themselves safe from injury. Once per round, as a Not An Action, a Swashbuckler may make a melee attack roll when attacked. If the Swashbuckler rolls higher, the attack is parried and she is safe from harm. This does not work in heavy armour.

Your Opponent Is Me! (Ex): you have to pay attention to a Swashbuckler when fighting her, as even losing concentration for a moment will mean your kidneys get turned into kebabs. Whenever the Swashbuckler successfully strikes a foe in melee combat on her own turn, they must either successfully attack her or take the Full Defence Action before her next turn. Otherwise, when she attacks, she treats them as flat-footed and deals bonus damage equal to three times her class level per hit.

Level 2:
Combat Climbing (Ex): the Swashbuckler gains a Climb speed equal to her land speed, along with all the benefits. She needn't even hang on with her hands, and can fight just fine hanging upside-down. When she fights while climbing, enemies who lack a Climb speed take a -4 penalty to strike her, due to being unaccustomed to such a fighting style. This does not work in any armour heavier than light.

Tie-Down (Ex): it's hard to move about when fighting a swashbuckler. Anyone she strikes in melee combat during her turn must make an Escape Artist check, opposed by her attack roll. If they fail, they are treated as Entangled until the start of her next turn. If they fail by 10 or more, they are also unable to move around (but can still act, they just can't move from one square to another).

Level 3:
Acrobatic Charge (Ex): with a DC 15 Tumble or Balance check (her choice), the Swashbuckler can charge in a zig-zag or curve, ignoring hazards lying in the path. This ability does not work in heavy armour or when heavily encumbered.

Stylish Hat (Ex): pirates wear stylish hats. This grants a +4 "You're Shitting Me" bonus on Bluff, Diplomacy, Gather Information and Perform checks. Furthermore, if she throws the hat (a Swift action), everyone paying attention to her (foes in squares she threatens or vice versa) must make a Reflex save (Charisma-based) or lose their concentration for a moment, provoking an Attack of Opportunity.

Level 4:
I'm Not Left Handed (Ex): the Swashbuckler gains the benefits of the Two Weapon Fighting feat. If she already has this feat, or gets it later, she gains the ability to use the Fencing parry at the cost of an Attack of Opportunity (even if the foe does not provoke - this just limits the number of parries or AoOs that could be used per turn).

Combat Sidle (Ex): once per round, when a foe starts in a square she threatens and makes a 5' step, the swashbuckler may move as well, to keep up with the foe. Additionally, her normal 5' steps become 10' steps, and can be increased to 15' with a DC 25 Balance check.

Level 5:
Power Slide (Ex): just like the Jester/Thief-Acrobat ability. Does not work in heavy armour or when heavily encumbered.

Constant Cover (Ex): there is always some kind of cover to protect the swashbuckler. She benefits from 1/4 cover at all times, unless there is more cover, in which case she uses that instead. With a DC 35 Tumble check as an Immediate action, she can increase this to 1/2 cover for the duration of the attack she interrupts.

Level 6:
Evasion (Ex): just like the Rogue/Monk ability. Does not work if heavily encumbered or wearing medium or heavy armour.

Close Quarters Fighting (Ex): swashbucklers can fight normally when grappled or pinned, and do not lose their Dex bonus to AC. Effectively it's like not being grappled, except she can still be chokeslammed. Additionally, she can fight without penalty in cramped conditions. These abilities do not work when wearing medium or heavy armour.

Level 7:
Distraction (Ex): if someone is in a square the swashbuckler threatens, then she is considered to be flanking them, no matter what direction an attack comes from. Additionally, whenever she strikes a foe, she gains the Edge against them until they strike her.

Ridiculous Attire (Ex): all pirates, by law, are required to dress in a ridiculous manner, with the exception of female pirates, who must dress both ridiculous and sexy. At either rate, enemies have a hard time actually taking their garb seriously. During the first round of combat, as well as the surprise round if there is one, all foes take a penalty to attack rolls equal to the swashbuckler's Charisma modifier.

Level 8:
I Had Three Knives (Ex): swashbucklers always have another weapon. They gain a special "Other weapon" attack in melee combat, unless very carefully searched beforehand, involving 10 minutes, rubber gloves and a Search check (DC 25 + Swashbuckler's level + her Dex mod). This attack is made at her highest attack bonus, and deals damage as a +1 dagger, though it always catches foes flat-footed. This becomes a +1 Keen weapon at level 12, a +2 Keen weapon at level 16, and a +2 Keen Wounding weapon at level 20. As if you cared. The weapon can not be pulled out and used when wearing medium or heavy armour.

Death Parrot: the swashbuckler gains a parrot as an animal companion. If it dies, another takes its place the next day. Use the stats for a raven, except that it gains +3d6 Sneak Attack damage and a special Rake attack that deals 2d4 damage and, on a critical hit, permanently Blinds the target. It has Improved Evasion when sharing the swashbuckler's square.

Level 9:
Master of Escape (Ex): the swashbuckler can never be pinned down. Any Escape Artist check may be made as a Standard action that does not provoke, and she may make Epic checks at the following DCs: Extremely Tight Space (a chimney, a glass jar, someone's anus) DC 30, Walls of Force DC 40 or Caster Level + 5, whichever is higher. She also gains a +8 bonus to escape a grapple. None of this applies when wearing heavy armour or when heavily encumbered.

Whirlwind: the swashbuckler receives this as a bonus feat. If she already has this feat she may select another [Combat] feat instead.

Level 10:
Witty Repartee (Ex): when making a melee attack, as long as she can speak, the swashbuckler can utilise Witty Repartee. A single foe must be designated, and attacks against this foe receive additional damage equal to a Bluff check (make the check once at the start of the round). The opponent can only nullify this by making a higher Bluff check than her original one.

Thrice Keelhauled (Su): pirates are used to being keelhauled, it's a hobby to them. The Swashbuckler can breathe underwater and on land, and gains a Swim speed equal to double her land speed, along with all the usual benefits. While in the water, when fighting foes who do not have a Swim speed - even if they are on land - she always has the Edge.

Level 11:
Control Ropes and Rigging (Su): swashbucklers can control ropes exactly like an Erinyes.

Level 12:
Dread Pirate Tales (Ex): word has spread of the terrors of the swashbuckler. When a swashbuckler makes it known who she is, she may immediately make an Intimidate check against everyone within 60'. Against those who would be merely impressed, she may make a Diplomacy check instead. Any person can only be targeted once per day by this.

Legendary Booty (Ex): Whenever there's treasure, someone knows about it, and it's usually the treasure hunter that does. Whenever the issue of a particular cache of treasure or legendary item is raised, the swashbuckler may make a check to remember tales of its location: roll 1d20 + class level + Int mod, against a DC of 10 (mundane treasure you don't care about at this level), 20 (minor magic items), 25 (good stuff for your level) or 30 (artefacts, plot items and crazy-good items).

Additionally, many swashbucklers have legendary booty of another kind, if you know what I mean. Everyone wants to plunder this booty, if you know what I mean. As long as she wears tight-fitting pants (or foregoes them), foes of a swashbuckler are subject to Fascination if they fail a Will save (CHA-based). This lasts until she leaves their sight or someone attacks them. Those who would find her physically unattractive (pre-established criteria aside, assume every NPC is straight and easy) or who also have this ability gain a +4 bonus to the save. Those who meet both requirements or are around her on a daily basis are immune.

Level 13:
Arm's Length (Ex): the swashbuckler is good at holding people at sword-point. Entering a square she threatens provokes attacks of opportunity from her, subject to all the same conditions as leaving a threatened square. If the AoO hits by more than 5, the target is forced back.

Catch Me If You Can (Ex): the swashbuckler gains a +10' Enhancement bonus to all movement speeds when wearing Light or no armour, and only lightly encumbered. Additionally, with a Partial action she may gain the benefits of Freedom of Movement for one full round.

Level 14:
Menacing Visage (Su): it's not that the pirate necessarily looks scary, but her reputation is so fierce that people associate her face with terror. When she reveals her face to enemies, they must make a Will save (CHA based) or Panic for 1d4 rounds, then Cower for a number of rounds equal to her Charisma modifier. Once someone passes the save, they are immune for 24 hours.

En Garde! (Ex): swashbucklers are amazing at duelling with their foes. Whenever they successfully strike a flat-footed, they must make an opposed BAB+Dex check or drop their weapons (or anything else they are carrying). They then grant her the Edge for the rest of the encounter.

Level 15:
Foil Action (Ex): just like the Tome Fighter ability. This does not work when wearing Heavy armour.

Rapier Wit (Ex): when attacking a foe she has the Edge against and using Witty Repartee, the swashbuckler may make Bluff checks instead of Attack rolls, and enjoys a doubled threat range (which does not stack with Improved Critical or similar feats, but DOES stack with Keen).

Level 16:
Razor Wind (Ex): when running at full speed, the swashbuckler may make a single attack roll and use this roll to make an attack against every single enemy she threatens at any point in the movement. Any foes who attempt Attacks of Opportunity but miss or are parried automatically fall prone. This cannot be done if encumbered at all or if wearing Medium or Heavy armour.

Level 17:
Razor's Edge (Ex): now, when foes leave themselves open to the extra damage from "Your Opponent is Me!", they take more damage than normal: five times her level, plus 1 Strength damage.

Level 18:
Bladestorm (Su): as a full round action, the Swashbuckler may make a full attack against each adjacent foe. Additionally, she gains a number of extra attacks against each foe equal to her Dexterity modifier minus the number of foes she is attacking (minimum zero). Foes who suffer the extra damage from "Your Opponent Is Me!" must, at the end of this action, make a Fort save (Dex-based) or be Stunned for one round.

Level 19:
One More Thing (Ex): at the end of the swashbuckler's turn, make a note of every foe she successfully hit. She may make one additional attack against each of them, regardless of how often she hit any given target.

Level 20:
The Immortal Dread Pirate Lives On! (Su): when killed, a swashbuckler continues to fight while dead. Feel free to continue tracking damage, but it doesn't actually do anything (and she gains a Hardness rating, being a dead body). After one minute, she reverts to actually being dead, but becomes a Ghost for free. Enjoy your capstone.
Last edited by Koumei on Wed Oct 21, 2009 3:29 am, edited 4 times in total.
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Post by Username17 »

When this is completed, One More Thing should be the actual name of its ability.

-Username17
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Post by Koumei »

Duly noted. It shall be done.
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Post by Koumei »

Okay, almost everything is done. I'd appreciate ideas for the ones that need feeling in, as well as criticism and thoughts on the existing abilities, and anything I may have missed.

And for the record, pirates look like this:
http://media.photobucket.com/image/pira ... ark_03.jpg
or this:
http://images.elfwood.com/art/a/n/animaguskatt/rrf7.jpg
or this:
http://www.cravingcandie.com/cgi-bin/st ... 8&pid=2241

Not very worksafe, naturally.
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Post by Meikle641 »

Looks pretty swanky so far. Digging the Legendary Booty ability, shame my main gal in Planescape doesn't have that, hah.

Also, I hope your first pirate pic lasts longer than my painting. Mine had less skin than that and still got baleeted. Fuckers.
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Post by Aktariel »

Seriously, no one cares exactly where it belongs. It gets thrown into the class area and called good enough.

I would, however, like to thank you for including (Ex) and (Su) tags in your abilities this time. :D

EDIT: Also, HOLY SHIT. CLASS SKILLS WTF?!?!
Last edited by Aktariel on Sun Oct 18, 2009 12:18 am, edited 1 time in total.
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Post by Maxus »

"I had three knives"

Carcer for the win!

Will read and review in more depth when I'm not slaughtering countless thousands in Kingdom Hearts
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Blicero »

While in the water, when fighting foes who do not have a Swim speed - even if they are on land - she always has the Edge.
The wording of this is mildly confusing. I'm assuming that the swashy gets the Edge on anyone without a Swim speed, regardless of terrain?

And Legendary Booty could give some sort of Bardic Knowledge-esque ability for locating lost treasure. Since I believe that the general opinion of this board is that giving money as a class feature is a Bad Idea.
Last edited by Blicero on Sun Oct 18, 2009 3:39 am, edited 1 time in total.
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Post by Grek »

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Post by Koumei »

Not my pictures, I just linked to ones on a Google image search. Which is partly why I didn't show them there - so that just visiting this board wouldn't hit their bandwidth.

Yes, the idea is that if the swashbuckler is in the water, then foes without a swim speed grant her the Edge. So if they're on the dock and she's in the water next to the dock, they still grant the Edge.

Good idea for Legendary Booty, and I'll allow men to have the hypnotic arse, too.
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Post by Ice9 »

EDIT: Ninja'd! But aren't they the enemies of pirates?
Last edited by Ice9 on Sun Oct 18, 2009 7:47 am, edited 2 times in total.
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Post by Prak »

Koumei wrote:Okay, almost everything is done. I'd appreciate ideas for the ones that need feeling in, as well as criticism and thoughts on the existing abilities, and anything I may have missed.

And for the record, pirates look like this:
http://media.photobucket.com/image/pira ... ark_03.jpg
I was going to ask if they went into battle like this.. then I saw the legendary booty ability. Apparently they do.

What are you talking about? last place I worked had that on the wall...

the Death Parrot ability has a humourous mental image... especially if interpreted a bit overly literally... a ship could be up to the gunnels in dead parrots and the captain would still have one sitting on his shoulder. Albeit a parrot that is either very paranoid or very angry...
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Post by Koumei »

Prak_Anima wrote:especially if interpreted a bit overly literally... a ship could be up to the gunnels in dead parrots and the captain would still have one sitting on his shoulder. Albeit a parrot that is either very paranoid or very angry...
Oh snap, I forgot to add "the next day". As it stands, there's a conveyor belt of parrots.

Also note that having the hat and clothes are actual class features, just like having a spellbook is a wizard class feature. This should never become particularly relevant, however.
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Post by schpeelah »

The whole thing would be easier to read if the ability descriptions said at what level you gain the ability.

Think about combining Fencing with Your Opponent is Me - if they ignore you, you get bonus damage and if they attack you, you get one parry per opponent.
Or to keep it simple, drop the "no heavy armor" clause from abilities and give Armored in Life.

Stylish hat should change names to Nice Hat (& Explanation)

Dread Pirate Tales: When a Swashbuckler of 12 level dramatically makes an entrance/reveals her identity, she may make, as a free action, an Intimidate check against everyone witin 60ft. Alternately, if the audience would feel impressed/honoured rather than scared by the appearance of The Legendary Dread Pirate you may make a Diplomacy check instead. Other Swashbucklers can spontaniously conjure boards with numbers to grade your performance.

Legendary Booty: All Swashbucklers have this ability, but if the target is of the wrong sex and orientation to be normally attracted to the Swashbuckler, they get a +4 to their save. Swashbucklers also get a +4 against this ability. If the target fulfils both criteria or sees the Swashbuckler in question on a daily basis, they are immune.
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Post by Maxus »

Okay, the review.

It's awesome, it's funny, it is rich in flavor and highly nutritious for games involving pirates.

I don't know if it's that powerful, but it IS awesome and with that huge list of advantages and debuffs and tricks, a Swashbuckler would have a place in my groups.

And, as someone pointed out when I showed them, any ninja class would feel small in the pants next to this. So now we're hoping that one day the Koumei Ninja will see the light of day.

As for Bladestorm...Maybe the Swashbuckler could make a full attack (or a number of attacks equal to Dex or Cha bonus, or both) at any opponent they threaten with a full attack. Maybe some kind of augment to Whirlwind/Razorwind. Possibly rolling a number of attacks and applying that to all targets (like Whirlwind).

So, ie, Dread Pirate Roberts is facing three of the Royal Navy's Finest. and he unleashes the storm of blades!

The flash of light on his sabers dies in the air like a bolt of a lightning, and the ship hears the sound the air bearing rent, and it rains blood from the throats and faces of the collapsing sailors.

Hrm. I'd say....when you make a full attack, you may make it against anyone in an adjacent square. You also gain additional attacks equal to your Dex (or Charisma) modifier minus the number of targets you're attacking.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Is that meant to provide (Full Attack + Dex - number of foes) attacks against each opponent or just one?

And I will certainly make the Ninja when this is generally considered complete. Be warned of my influences on the ninja though.

(Note: only the last one is particularly worksafe, so if you're at work, WHAT THE FUCK ARE YOU DOING HERE AT WORK? YOU SHOULD BE FIRED!).
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Post by Maxus »

Koumei wrote:Is that meant to provide (Full Attack + Dex - number of foes) attacks against each opponent or just one?
Against each opponent. Also, I suppose it should be specified that you always get at least your full attack...

As for damage, well, it's essentially an area of effect that does your normal attack damage a pile of times to those in the area. So it's by no means too insane.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Okay, all abilities now do something. So now people can basically say "X doesn't really belong/is too good/is too weak/seems a bit random/is boring" or "It should have Y" or whatever. You know, the standard deal to turn my random thoughts into a polished class.
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Post by Maxus »

Koumei wrote:Okay, all abilities now do something. So now people can basically say "X doesn't really belong/is too good/is too weak/seems a bit random/is boring" or "It should have Y" or whatever. You know, the standard deal to turn my random thoughts into a polished class.
Sweet.

Legendary Booty does need a DC...Maybe adapting the Bardic Knowledge DCs?

10, 20, 25, and 30 for the ranks of booty? I'm not sure of how to describe them. Amazing, Fabulous, Legendary, Mythical...I don't know what sets a Fabulous treasure apart from an Amazing, either.
Last edited by Maxus on Sun Oct 18, 2009 9:45 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by God_of_Awesome »

I thought we were still talking about their butts.
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Post by Judging__Eagle »

Nothing really off stands out, but I've only skimmed it right now. It does look good though.

It's got Rogue damage, but it pulls like a Knight.

Maybe make fencing based on BaB. Once per BaB derived attack. You get up to 4 at 16?

Not sure if it's overpowered or not.
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Post by Maxus »

God_of_Awesome wrote:I thought we were still talking about their butts.
Let's get that out of our system right now.

This is NOT work-appropriate. It's not pornographic, but the lyrics are very distinctive and more than a little silly. If you think they're touchy about it, don't let any more prudish members of the household know about this.

http://www.youtube.com/watch?v=VTOd0Y2AjJk
Last edited by Maxus on Mon Oct 19, 2009 6:17 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Okay, DCs added for the first use of Legendary Booty.

BAB granting extra fencing uses is up for debate.

I might start on the Ninja soon so that the pirate has a suitable rival.
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Post by Maxus »

I dunno. It'd mean that Swashbucklers are Immune to Mooks. Which is a decent power to have, but could get a little crazy with Combat School and some others feats (Take 10? Yes, I will.)

I noticed Constant Cover. Does that negate Sneak Attacks (or similar) or critical? I mean, they don't show up against PCs that often, but I can see people hanging up over that...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Koumei
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Post by Koumei »

Cover means you don't provoke off people with less cover, that's all. Concealment makes you immune to Sneak Attack (but not criticals).
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