A Feng Shui port of God of War
Well, I said I would do this if someone gave a good rundown of how “Weapons of the Gods” works. So here goes. Basically, you're making Feng Shui characters, but you have different archetypes and powers because you're all demi-gods who murder regular gods.
Archetypes
The game is set in the Homeric Age. So that's like 1200 BCE. And you fight gods. Named Characters are mythical beings, demigods, monsters, spirits, and so on. The player characters are various hanyos, demigods, fire stealers, and such that could plausibly fight and displace the gods.
Unmodified Archetypes
69 AD is pretty similar to the Homeric Age in a lot of ways. So magic heroes from that era can usually be ported in without modification. So the Sorcerer and Supernatural Creatures can be used unmodified. Go nuts.
New Archetypes
Fury
Attributes:
- Bod 5
Chi 0
Mind 5
Ref 5
Add 3 to a primary attribute, 2 to a different primary attribute. Add 1 to a secondary attribute.
- Martial Arts +10 (=15)
Detective +4 (9)
Intimidate +4 (9)
Info/Crime +2 (7)
Info/History +2 (7)
Add 6 Skill Bonuses
- 5 Warfare Schtcks
Unique Schtick: You know what everyone feels guilty about, just by looking at them. In most cases, this allows you to know someone's actual crimes, but for real bastards it might come up totally blank.
Attributes:
- Bod 5
Chi 2 (Fu = 8)
Mind 4
Ref 5
Add a total of 6 points to your primary attribute, no attribute may be raised higher than 10.
- Info/Your Choice +2 (6)
Leadership +4 (8)
Martial Arts +10 (=15)
Seduction +8 (12) [Max 15]
Add 3 skill bonuses.
- 4 Divinity Schticks, 1 Warfare Schtick
Fire Stealer
Attributes:
- Bod 4
Chi 2 (For= 8)
Mind 5
Ref 6
Divide 4 points amongst your primary attributes.
- Deceit +5 (10)
Detective +4 (9)
Intrusion +9 (=15)
Fix It +2 (7)
Martial Arts +8 (=14)
Info/Shiny Things +3 (8)
Info/Choice +2 (7)
Add six skill bonuses
- 2 Divinity Schticks, 2 Warfare Schticks.
Attributes:
- Bod 10
Chi 0 (Fu=10)
Mind 5
Ref 5
Add 1 t two primary attributes.
- Info/History +10 (=15)
Info/Gods +10 (=15)
Info/Your Choice +2 (7)
Info/Your Choice +2 (7)
Martial Arts +8 (=13)
Add 6 skill bonuses
- 5 Divinity Schticks
Since the world with Gods at War is not exactly based on Chinese action movies, and is more based on Homeric epics and the over-the-top action experience. There are no guns, so no gun schticks. No one knows what hamster style might be, so there aren't literally any Fu schticks. But the effects of swordmanship and Divine Might are actually pretty similar. The Magic and Creature Abilities sections can pretty much be used unaltered. The Gun, Fu, Transformed Animal, and Arcanotech schticks are all replaced with other stuff.
Divinity Schticks
The spark of divinity lets people do crazy shit. These things are often grouped into paths that represent some kind of divine portfolio. Each Divinity Schtick requires that you already had a certain number of Divinity Schticks in the same domain, listed after “Prereq.” Some Schticks have a Prereq of zero, which means that they can be selected first and then applied to unlock further divine powers of the same type. Like Fu Schticks, you pay Fu each round to activate Divinity Schticks.
Might of the Oceans
Characters with the divine spark of the oceans themselves have tremendous power over water. They can walk on it as if it were solid ground, and with higher levels they can control the tides and part the waters and stuff.
Might of the Oceans
Characters with the divine spark of the oceans themselves have tremendous power over water. They can walk on it as if it were solid ground, and with higher levels they can control the tides and part the waters and stuff.
Shifting Waters Stance Fu cost: Shot Cost:
Prereq: 0 Domain: Might of the Oceans
You shift and turn and move about as the oceans do. An opponent has a difficult time figuring out how to attack you with a direct attack (greek fire, magical explosions, and hails of arrows and stones work fine). Before making a direct attack, an opponent must spend one shot making a Perception check. The difficulty of this test is 6. If they fail, they must spend at least one sho doing something else before they can try again.
Implacable Ocean Defense Fu cost: X Shot Cost: 1
Prereq: 0 Domain: Might of the Oceans
Add X to your toughness against an attack. This is a Defensive Action.
Crushing Waves Attack Fu cost: X Shot Cost: 3
Prereq: 1 Domain: Might of the Oceans
Make a melee attack, and subtract X from the target's Dodge. This cannot be your first action in a sequence.
Torrent of Unyielding Fury Fu cost: 2 Shot Cost: 0
Prereq: 2 Domain: Might of the Oceans
Make a normal melee attack. This can only be used when you are yourself attacked.
Characters with Torrent of Unyielding Fury can also make the tides raise by their will.
Jealousy of the Sea Fu cost: 1 Shot Cost: 0
Prereq: 3 Domain: Might of the Oceans
After making an attack on an unnamed opponent, you can make another attack on the same opponent.
Characters with Jealousy of the Sea can part the waters or lower tides.
Warfare Schticks
General badassery is limited by no time period. Warfare schticks represent levels of asskicking that are not specifically divine or magical, but are instead achievable by mortals who happen to kick a lot of ass. The Fu cost of Warfare Schticks is generally pretty low.
Carnival of Carnage: Pay 1 Fu, to make an attack on an unnamed character with a shot cost of 1. If you take this schtick twice, it does not cost Fu to use. Each level of Carnival of Carnage increases your action value against unnamed characters by 1.
Fast Draw The character may add +1 to their Initiative Value for each schtick in Fast Draw. If they do so, they must attack with a weapon as their first action of the round.
Finishing Move: The character may pay 1 Fu and 1 Shot to attempt to brutally finish an opponent who is either unnamed or who has already been struck by you this sequence. Add +3 to your action value on your next attack, this can only be done once per attack. But if you purchase this more than once, you can activate each before unleashing your killer move.
Signature Weapon Each schtick spent on this ability makes the character more of a terror with their weapon of choice. The character's signature weapon does +3 damage.
Obviously: you can write more schticks.