[Tome Tiamat/Trees] Being a powerful race. Drag/Ele/Fey.

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Kaelik
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[Tome Tiamat/Trees] Being a powerful race. Drag/Ele/Fey.

Post by Kaelik »

This is going to be a structure of ways to make powerful races in Tomes, and play them.

Like everything else I do, it's going to steal from everything.

The design goals are:

1) Be able to play a [powerful race] [normal class] that is fun and worth playing, but feels like playing an X Y, not a Y that happens to have a racial bonus.

2) Be able to play as an X race, where Race is your class as well.

3) Provide various X like features for people who are not Xes.

As such, it's mostly modeled after Tome of Fiends. Base classes that represent being an X, feats that allow other people to be X like, and some racial ways of being an X.

Dragons
"Why do the Dragons always have all the gold? Top billing."

Dragons are big scary Lizards with magic blood that lets them fly on tiny wings. Dragons are also all sorts of other bullshit, like badass Sorcerers, and shapeshifters, and badass fighters, and all sorts of other shitty "better than" you crap.

So what do players want when they play a Dragon? Well, they want to be better than you. But fuck them. What they get is to be a big old lizard.

Dragonling Race: (aka, Dragon before class levels)

A Dragonling is strong and has magic in it's blood. It gets a +2 to Str and Cha, and a natural bite attack (d8 for medium creature, full Str unless used secondary, then half). It also is shaped like a motherfucking Dragon, which means it doesn't fit most armor types, and has to buy it's own instead of looting off dead humanoids. Dragonlings have Darkvision 60ft and Low Light Vision. Dragonlings have a base land speed of 40ft, and a base swim speed of 40ft if their Dragon Type already has one.

A Dragonling also has a Dragon type, that type can be something from the MM I, like Red or Gold, or it can be something batshit crazy like Pyrite or Crystal or Chaos or Legendary Lugia or Shadow.

A Dragonling gets immunity to the damage type of the breath weapon that a Dragon of that Dragon type uses. That can be negative energy for Shadow or Force for Tarturus, but it can't be Ability Damage, or the Daze effect, or something like that. It also is only immunity to HP damage, not negative levels or walls of force.

Dragon also have wings which provide a competence bonus to Jump equal to +10.

At 6HD, they can fly with poor manuverability for Con mod rounds per day at speed equal to land speed.

At 10HD, they can fly all the time at twice land speed.

At 4HD, they can become large, with only the size category changes, and none of the attribute changes. This is permanent.

At 12HD, they can become Huge if they choose to be large, or they can be Large now.

At 16HD, they can be any size they want, but that remains their natural size until forever.

Oh yeah, Dragonlings and Dragons get no benefit from age increasing of any kind.

Dragons can't be products of infernal dalliance, because the dragon blood uber alles.


Dragons with Class

Dragon:

HD: d12
BAB: Good.
Saves: all good.
Skills: 6+int.

1: Dragon Armor, Dragon Weapons, Dragon Casting, Dragon Flight (Glide), Dragon Senses (Will)
2: Dragon Breath d4, Natural Shape Mastery
3: Bonus Dragon Feat, Dragon Senses (Sight)
4: Dragon Armor (Scintillating)
5: Dragon Breath d6
6: Dragon Size (Large)
7: Dragon Flight (Eternal), Dragon Hoard
8: Dragon Armor (Fear), Dragon Senses (Blindsense)
9: Dragon Breath (Swift action)
10: Dragon Flight (Double Speed)
11: Dragon Armor (SR)
12: Dragon Size (Huge), Dragon Breath (Status)
13: Dragon Armor (Blurring)
14: Dragon Breath d8, Dragon Senses (Long Range)
15: Bonus Dragon Feat
16: Dragon Pinnacle Stance
17: Dragon Breath (Strong Lung)
18: Dragon Hoard 2
19: Dragon Age
20: Platinum is a Stupid Color.

Dragon's aren't proficient with anything.
Dragon Armor (Ex): Dragons get a natural Armor bonus equal to 3+class level.

At level 4, half this bonus applies to touch attacks.

At level 8, you protect yourself by having an aura of fear, as the Dragon ability, with a DC of 10+1/2 HD+Cha mod.

At level 11, you gain SR of 13+Dragon level.

At level 13, your Armor is so strong, 20% of all attacks fail to affect you. 20% of all things that have attack rolls fail to affect you.

Dragon Weapons (Ex): In addition to the bite all Dragons have, you also have two claws. Iterative attacks can be made with these claws, even when employing other natural weapons in your full attack action. They are d6 for medium, half Str mod.

At level 7, you also gain two wing attacks at half str mod, d6 for medium.

At level 11 you gain a Tail Swipe for 2d6+1 and 1/2 str mod.

At level 16 you may Crush things, as the Dragon ability.

Dragon Casting: You cast spontaneously from 3 spells known from the Sorcerer list per each spell level you have access to, using Cha for everything that people use stats for. You have the spells per day progression of a Bard.

Dragon Flight (Ex): At level 1 you get a +20 bonus to jump instead of +10, and you can totally glide down at a speed of 60ft over per 20ft down. You don't have to take falling damage (unless someone trips you or binds your wings or whatever). Also if you have a swim speed it doubles.

At level 6, you are not subject to the con score limitation on flight.

At level 10, you fly with four times your base land speed. Also if your Dragon Type has a Burrow, you get that now.

Dragon Senses (Ex): You get to use your Charisma in place of Wisdom for spotting and listening and searching for things. It's because you just so Dragon.

At level 3 you take only half distance penalties to spot.

At level 8 you gain Blindsense 60ft and your Darkvision extends to 120ft.

At level 14 your Darkvision extends to 240ft and your Blindsense extends to 120ft.

Natural Shape Mastery (Su): Dragons can assume other forms easily. They can Change Shape into smaller Dragon forms, or into Humanoid forms of medium size.

When transforming into smaller dragons, they lose access to Dragon Weapons besides claws and their increased stat mods.

When Transforming into Humanoid Forms, they lose access to Dragon Weapons and Dragon Armor, as well as their flight abilities.

Note that their breath weapon is derived from class levels, and is therefore not lost on transformation.

Dragon Breath (Su): You get a breath weapon as a standard action, it does 1d4 damage per Dragon level of whatever type is appropriate to your Dragonness. It does not do negative levels or sleep effects, or shit like that. Ref save DC 10+Con mod+1/2 level for half damage. Cone of 10ft per Dragon level. When you use it, you can't use it for the next 1d4 rounds.

At level 5, it becomes d6 damage per Dragon level.

At level 9 it becomes a swift action.

At level 12, you gain a second breath weapon that gives out a status effect. You may pick one appropriate to your Dragon type, that is usable by a Dragon of your CR or less. A Shadow Dragon may do negative levels. A Gold Dragon may use a Sleep Breath. Ect. It has the same saving throw and range as your other breath, and it's own separate 1d4 round recharge. If your Dragon is one of those losers without a cool secondary Dragon Breath, you can pick one that "makes sense" where makes sense is left to the discretion of you and your DM working it out because no you can't pick Oceanus Daze unless that makes sense.

At level 14 your damaging breath becomes a d8 per Dragon level.

At level 17, you no longer need to recharge either breath.

Bonus Dragon Feat (Ex): You get a Bonus Feat. It can be any [Dragon] feat that you qualify for if someone writes those up. It can also be a [Fiend] feat that you qualify for aside from being a Fiend, and you can flavor that as being a dragon.

You get another at level 15.

Dragon Size (Ex): You become Large like a normal Dragon, but you gain the stat modifiers for the conversion, because you are a True Dragon.

This happens again when you get Huge.

It does not happen when you get to pick any size. And you lose your bonuses to stats if you choose any size smaller than Huge. But if you choose Huge or Larger, you are treated as not having the Dex penalty.

Dragon Hoard (Ex): Your close encounters with wealth allow you to absorb it's power. You gain an extra magic item slot. You may have nine magic items active on your person.

This becomes 10 at level 18.

Dragon Pinnacle Stance (Ex): Dragons may choose a Stance to adopt in combat. They may only have a single Stance active at a time. Changing is a swift action, and they know all stances:

Combination Breath: When you use your breath, both effects come out at once. Your recharges are still the same. So you can use it two consecutive rounds before having to wait.
Arcane Blood: You gain a +5 competence bonus to CL and +3 to DCs on all Dragon Casting spells.
Claws of Dragon Fever: Your Dragon Weapons ignore all DR, and force a Fort save against Sickening that is a Disease effect.
Resilience of the Ages: If you fail a save, and therefore become under the effect of a status effect, you may choose to postpone that effect for 3 rounds. You also gain Fast Healing equal to your Dragon level at all times.
Transient Dragon: You may Shapechange as a free action once per round, and you may choose one ability that you would lose in your shifted state, and retain it.

Dragon Age (Ex): You are too old. You gain a +6 bonus to all your mental stats. Also, you are a shitty computer game.

Platinum is a Stupid Color (Ex): You kill Bahamut and become God of good Dragons. Or you fuse into Tiamat and take total control of her, becoming Queen/Goddess of Evil Dragons. You are awesome. The end.
Last edited by Kaelik on Wed Aug 31, 2016 5:17 am, edited 10 times in total.
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Kaelik
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Post by Kaelik »

Elementals

EDIT: This is more work than it's worth, Dragons will be the only thing, and this project is on permanent hold.
Last edited by Kaelik on Sun Mar 06, 2011 4:14 am, edited 1 time in total.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
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Kaelik
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Post by Kaelik »

Fey
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

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Post by For Valor »

Dragons:
- Is there energy breath? Or is that a feat to be taken? (same to SR, Fear, etc.)
- Does the 16 HD ability mean I can be a Tiny Dragon when I hit 16th level?
- Dragon hordes = more moneys..?
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Post by Sunwitch »

Should Dragon Breath really scale with Dragon level? I'd personally think it would be better if it scaled with character level, for multiclassing purposes.
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Post by Blicero »

Dragon Horde should really be Dragon Hoard.

Normally spelling and grammar mistakes are more or less irrelevant on teh interwebz so long as we can still get the message's gist, but Horde and Hoard have drastically different meanings; to make matters worse, there could just as easily be an ability called "Dragon Horde" as there is "Dragon Hoard."
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Post by PhaedrusXY »

Blicero wrote:Dragon Horde should really be Dragon Hoard.

Normally spelling and grammar mistakes are more or less irrelevant on teh interwebz so long as we can still get the message's gist, but Horde and Hoard have drastically different meanings; to make matters worse, there could just as easily be an ability called "Dragon Horde" as there is "Dragon Hoard."
I think it should have two abilities, and have the names backwards on both of them, just to make sure we get maximum confusion.
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Kaelik
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Post by Kaelik »

Mauver wrote:Should Dragon Breath really scale with Dragon level? I'd personally think it would be better if it scaled with character level, for multiclassing purposes.
Fuck you and your goddam one level Dragon dips. You don't get a goo breath weapon without being a Dragon.
For Valor wrote:Dragons:
- Is there energy breath? Or is that a feat to be taken? (same to SR, Fear, etc.)
- Does the 16 HD ability mean I can be a Tiny Dragon when I hit 16th level?
- Dragon hordes = more moneys..?
The breath is an energy type, for the Dragon class. It's right there.

Yes, you can be a Tiny Dragon.

Dragon Hoard= an extra item. Read book of gears items before you try to understand it.
Blicero wrote:Dragon Horde should really be Dragon Hoard.
Fixed.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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