Dungeons and Dragons HERESY

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Lago PARANOIA
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Dungeons and Dragons HERESY

Post by Lago PARANOIA »

Drizz't is actually a pretty engaging and interesting character, the problem is that (through no fault of the author) he was RUINED FOREVER by overused copying.

Greyhawk sucks shit and should never have lasted into 3rd Edition. I would rather have Dragonlance as my campaign setting. I'm dead serious about that. At least DL is 'So Bad It's Good' and has a lot of snark bait.

In addition to just being a dick, Gary Gygax is also a bad author. The 1E PHB and DMG are some of the most amateurish writing that I have ever seen.

Stronghold Builder's Guide is still an awful book. And before you ask, YES my anus still burns with hate. Don't judge me. :saywhat:

The 2E cRPGs are a lot more fun than actually playing the game. I'm lucky that I got into Baldur's Gate right around the time 3E was released, because otherwise I would have never gotten into tabletop games.

Not everything from previous editions needs to be ported over, guys. I would have been perfectly happy if not a single iconic magic item or spell got ported over to 4E. And I don't just mean the fact that I don't want that edition to leech off of the cool of Disintegrate, I just mean the basic fact that there's no point in tripping over your own sunken balls/distended labia to put a damn fireball into your game.

When you make a new Dungeons and Dragons edition, the campaign setting books should be the FIRST thing to be released. Even before your first fighter/rogue/monk splatbook. I mean, honestly. When you make a new edition, have a new monster manual within 3 months or get the fuck out.

Sex sells. Fuck everything, chainmail bikini and Conan loincloths are now standard adventuring equipment. D&D books should be as prurient as possible without causing undue outrage from moral guardians or activists. I know it sucks shit that we have to degrade the integrity of the product like that, but if Greek Mythology, WWE, and WoW have taught us anything is that people LIKE storylines where Asmodeus hooks up with Raksi and holds an orgy that will destroy the kingdom with the release of blah blah blah where's my fucking money.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Mushroom Ninja »

Not to be rude, but what do you hope to accomplish with this post?
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Post by TOZ »

Quality trolling?

Edit: Can't speak on the quality of Gygax, but I don't find myself agreeing with the rest. Maybe Drizzt? I enjoyed the first so many books, but after that he was just a franchise...
Last edited by TOZ on Sat Apr 17, 2010 5:06 pm, edited 1 time in total.
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Post by Lago PARANOIA »

Mushroom Ninja wrote:Not to be rude, but what do you hope to accomplish with this post?
I was hoping to get some example of D&D heresies from other people.

I thought it would be fun for people to talk about paradigms that they believe in for D&D yet that would be not popular around the fandom at large--or even this board.

Of course, being the place that TGD is, I'll be kind of sad if people agree with me with more than half of the things on my list. :(
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by CatharzGodfoot »

As near as I can tell, Drizzle isn't a main character even in his own books. He's the Sephiroth of D&D--`cool`, but no personality or anything beyond a rudimentary background.
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Post by Josh_Kablack »

When you make a new Dungeons and Dragons edition, the campaign setting books should be the FIRST thing to be released. Even before your first fighter/rogue/monk splatbook. I mean, honestly.


I can see this one going both ways.

With the setting books coming out as the first expansions, you're hoping to keep the fanbase engaged and you pull fans of the new edition into established settings. You're hoping to engage some of the players who love fluff and cannot get their heads around crunch and you're hoping to energize the DMs who were thinking about maybe trying to run in new edition. That's potentially a broader market than just selling a book of powerups for 2-4 classes. So it might not be a bad idea.


On the other hand, you get stuff like the 3.0 release of the FRCS (which includes deific avatars and epic iconic characters) followed by the release of DDG (which included rules for deific avatars totally different from those in FRCS) followed by the release of the ELH (which included the rules for epic characters who were supposed to challenge gods and avatars). Now none of those rules worked worth a damn anyway, but from a mechanics standpoint you can see that the release schedule should have been Epic then DDG (since it expanded upon Epic progressions) and then FRCS (since it included epic and deific characters).
Sex sells. Fuck everything, chainmail bikini and Conan loincloths are now standard adventuring equipment. D&D books should be as prurient as possible without causing undue outrage from moral guardians or activists. I know it sucks shit that we have to degrade the integrity of the product like that,
Okay, you win here, this pisses me off.

We totally SHOULD aim to cause outrage from repressed reactionary crusaders.
Last edited by Josh_Kablack on Sat Apr 17, 2010 6:05 pm, edited 2 times in total.
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Re: Dungeons and Dragons HERESY

Post by NineInchNall »

More than half, eh? Let's see.
Lago PARANOIA wrote:Drizz't is actually a pretty engaging and interesting character, the problem is that (through no fault of the author) he was RUINED FOREVER by overused copying.
Disagree. 0/1
Greyhawk sucks shit and should never have lasted into 3rd Edition. I would rather have Dragonlance as my campaign setting. I'm dead serious about that. At least DL is 'So Bad It's Good' and has a lot of snark bait.
Agree. 1/2
In addition to just being a dick, Gary Gygax is also a bad author. The 1E PHB and DMG are some of the most amateurish writing that I have ever seen.
Agree. 2/3
Stronghold Builder's Guide is still an awful book. And before you ask, YES my anus still burns with hate. Don't judge me. :saywhat:
Neither agree or disagree. 2/4
The 2E cRPGs are a lot more fun than actually playing the game. I'm lucky that I got into Baldur's Gate right around the time 3E was released, because otherwise I would have never gotten into tabletop games.
Agree. 3/5
Not everything from previous editions needs to be ported over, guys. I would have been perfectly happy if not a single iconic magic item or spell got ported over to 4E. And I don't just mean the fact that I don't want that edition to leech off of the cool of Disintegrate, I just mean the basic fact that there's no point in tripping over your own sunken balls/distended labia to put a damn fireball into your game.
Agree. 4/6
When you make a new Dungeons and Dragons edition, the campaign setting books should be the FIRST thing to be released. Even before your first fighter/rogue/monk splatbook. I mean, honestly. When you make a new edition, have a new monster manual within 3 months or get the fuck out.
Agree. 5/7
Sex sells. Fuck everything, chainmail bikini and Conan loincloths are now standard adventuring equipment. D&D books should be as prurient as possible without causing undue outrage from moral guardians or activists. I know it sucks shit that we have to degrade the integrity of the product like that, but if Greek Mythology, WWE, and WoW have taught us anything is that people LIKE storylines where Asmodeus hooks up with Raksi and holds an orgy that will destroy the kingdom with the release of blah blah blah where's my fucking money.
Disagree. 5/8 I would like to piss off the religious peeps, though.

Looks like more than half.
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Post by Maxus »

Here's my take:

Drizzt IS a main character. Even THE main character of the series.

But the series was better when Drizzt was half-crazy and did crazy shit, and the others were right there with him

So, Icewind Dale trilogy.

Afterwards, he went all angsty and eventually, the good parts became the parts with Entreri or Jarlaxle.

I'd advise people to read up to the snd of the Sellswords.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Doom »

Yup, Drizz't started off quite well, but he quickly went all angsty, and, even worse, all IP, inserted into a world loaded down with IP product placement.
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Post by A Man In Black »

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Re: Dungeons and Dragons HERESY

Post by Count Arioch the 28th »

Lago PARANOIA wrote:

When you make a new Dungeons and Dragons edition, the campaign setting books should be the FIRST thing to be released. Even before your first fighter/rogue/monk splatbook. I mean, honestly. When you make a new edition, have a new monster manual within 3 months or get the fuck out.
I agree, but I feel the monster books should be released on the very day the PHB is released.
Sex sells. Fuck everything, chainmail bikini and Conan loincloths are now standard adventuring equipment. D&D books should be as prurient as possible without causing undue outrage from moral guardians or activists. I know it sucks shit that we have to degrade the integrity of the product like that, but if Greek Mythology, WWE, and WoW have taught us anything is that people LIKE storylines where Asmodeus hooks up with Raksi and holds an orgy that will destroy the kingdom with the release of blah blah blah where's my fucking money.
I don't like it when people masturbate to my campaign setting. That's my unstated rule for campaign settings: If I could possibly use the material as wank fodder, it doesn't go in. I know eventually you can find someone who will wank off to any given item or concept, I'm not sure where to draw the line to be honest.
Last edited by Count Arioch the 28th on Sat Apr 17, 2010 11:28 pm, edited 1 time in total.
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Post by Count Arioch the 28th »

My heresy: Talking to problem players out of the game if there is problem behavior rather than killing their characters. At least, the fellow DM I was speaking to acted as if that was heresy.

He also was confused that I said a high level cleric probably has no use for gold and therefore isn't obligated to bring anyone back for no good reason just because they brought in a wheelbarrow of gold.
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Re: Dungeons and Dragons HERESY

Post by Zinegata »

Lago PARANOIA wrote:Drizz't is actually a pretty engaging and interesting character, the problem is that (through no fault of the author) he was RUINED FOREVER by overused copying.
Don't make me stab you for all the bad Drizzt rip-offs DMs have had to deal with over the years.
Not everything from previous editions needs to be ported over, guys. I would have been perfectly happy if not a single iconic magic item or spell got ported over to 4E. And I don't just mean the fact that I don't want that edition to leech off of the cool of Disintegrate, I just mean the basic fact that there's no point in tripping over your own sunken balls/distended labia to put a damn fireball into your game.
It's not D&D without Magic Missile!
When you make a new Dungeons and Dragons edition, the campaign setting books should be the FIRST thing to be released. Even before your first fighter/rogue/monk splatbook. I mean, honestly. When you make a new edition, have a new monster manual within 3 months or get the fuck out.
... Doesn't that cut half the market off because they'd go "Dragonlance? I don't wanna play Dragonlance. I wanna play my own high fantasy!"
Sex sells. Fuck everything, chainmail bikini and Conan loincloths are now standard adventuring equipment. D&D books should be as prurient as possible without causing undue outrage from moral guardians or activists. I know it sucks shit that we have to degrade the integrity of the product like that, but if Greek Mythology, WWE, and WoW have taught us anything is that people LIKE storylines where Asmodeus hooks up with Raksi and holds an orgy that will destroy the kingdom with the release of blah blah blah where's my fucking money.
While sexier artwork would be good, I have one word for you.

Hasbro.

Hmmm... Hasbro Heresy. Added Alliterative Appeal!
Last edited by Zinegata on Sun Apr 18, 2010 12:41 am, edited 1 time in total.
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Post by Rejakor »

My heresy: Fuck the forgotten realms. Fuck them. They were forgotten for a reason, and they should STAY forgotten.

Quite aside from the fact that elminster is a douche and their world makes NO FUCKING SENSE, politically, economically, racially, or geographically, it's just boring! It is a boring, boring, BORING setting. It bores the living shit out of me even with a good DM.

Another heresy: Monsters should have environments and lifecycles. I'm sick of 'randumb cthulhuesque monster with SPESHAL ATTACK'. Woo, fuck you. Make it interesting. Have it only fight to defend it's nest. Throw in some natural behaviours which could cause conflict with the PCs. Tell me what it eats, how it lives. Have it be a human with an insectile invader living in it's brain.

Monster books have always been interesting due mainly to mythology /b/acking it up, but lately every monster they've 'made up' has been mindnumbingly repetitive and boring. Something has to be interesting in and of itself before the mechanics also make it interesting! You can't use a cone of flame that nauseates every 1d4 rounds to make up for how boring your goddamn monster is!
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Post by Josh_Kablack »

Quite aside from the fact that elminster is a douche and their world makes NO FUCKING SENSE, politically, economically, racially, or geographically, it's just boring! It is a boring, boring, BORING setting. It bores the living shit out of me even with a good DM.
Good idea I will never have the time and group to execute.

D&D where the 3.0 FRCS material is known by all the players, and the characters slowly unravel the nonsense and contradictions to discover that it is entirely propaganda circulated Elminster and the others presented as "the good guys" within that book.
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Post by K »

People always blame the settings for the failings of DnD.

The barebones setting implied by DnD makes no sense, so adding flavor and meat to those bones still makes no sense. Its doesn't matter if it's Greyhawk or Dragonlance or the Realms, because they all don't make sense.

Plus, there is a lot of hate for author-penis characters, which is not a problem that is specific to any one setting.
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Post by Lago PARANOIA »

K wrote: Plus, there is a lot of hate for author-penis characters, which is not a problem that is specific to any one setting.
Here's another heresy, then.

Author penis characters are fine. I actually enjoy them being in the setting.

What's not fine is when the adventure becomes 'suck the cock of Elminster' or 'look at Elminster get access to all of these special rules you'll never get'. But if the adventure is 'team up with Drizz't to kill Elminster' or 'nail Wulfgar and Cattie-Brie in a threesome', that's a-okay with me.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by RandomCasualty2 »

Monsters and PCs should have different ability sets. Seriously. Games tend to be better when what you fight does different stuff. When your enemies use the exact same mechanics and abilities you do, it sucks. Look at Starcraft, most people think that same race battles suck and the interesting stuff comes from Terran vs Protoss rather than Zerg vs. Zerg.

4E is often cited as being bad because the monsters and PCs used the same system, but honestly it's quite the opposite. It was bad because their abilities and the PC abilities felt so damn similar. All abilities were basically trivial permutations of the same fucking templates and were incredibly boring. What was supposed to be exception based design ended up being "the same shit with slightly different numbers."

We really need to go back to combating the unknown in RPGs with monsters with all kinds of weird off the wall abilities. Lets look at the memorable monsters in D&D: Mind flayers, beholders, carrion crawlers, ghouls, dragons. All with abilities you wouldn't even think of giving to a PC character of equivalent level.

This whole "PCs and monsters have to be even" theory is full of crap. Monsters should be terrifying and deadly with unique abilities PCs can't get their hands on. PCs too should have their own special shit that monsters don't have.
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Post by Starmaker »

Lago PARANOIA wrote:But if the adventure is 'team up with Drizz't to kill Elminster' or 'nail Wulfgar and Cattie-Brie in a threesome', that's a-okay with me.
That's not author penis, that's your penis. Like, a world of difference.
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Post by Murtak »

RandomCasualty2 wrote:We really need to go back to combating the unknown in RPGs with monsters with all kinds of weird off the wall abilities.
Yeah, that will last all of a single combat.


RandomCasualty2 wrote:Lets look at the memorable monsters in D&D: Mind flayers, beholders, carrion crawlers, ghouls, dragons.
Drow assassins, Orc invasions, shambling zombie hordes, manticores ...


RandomCasualty2 wrote:All with abilities you wouldn't even think of giving to a PC character of equivalent level.
Name one. The only restriction I can see is players not getting at will powers - and the monsters only get them because DMs are expected to not use them at will. Barring at-will-restrictions I have a hard time thinking of monsters getting abilities before the players do.


P.S.: Have you seen any adventures with an entire city charmed by a couple of succubi? A beholder lair with disintegrated pit traps, or traps that depend on someone using an antimagic field? As far as world building and adventures are concerned these are all combat abilities, which means they are pretty much 2/day, because nearly all adventures assume combat only happens against the PCs.
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Post by Kobajagrande »

A melee character should totally own magic character.
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Post by violence in the media »

Campaign world write-ups should include shit like legal codes, regional imports and exports, national politics, guild perks, and loads of other background stuff that would make the world more immersive and create logical areas of conflict and motivation for PCs and NPCs.

Maybe some discussion on NPCs and society. How do NPCs gain levels? What level is your average adult peasant? What does being "the best blacksmith in the kingdom" mean? Why would the PCs want/need to look for or rescue this guy? Why are the Red Branch warriors the level they are? Ditto for the elite company of Immortals? What mechanism in the world allows for the possibility of a 13 year-old ruler? With or without a regent? Can we get a map with some general population distributions? Can the Orcish Horde muster 5,000 warriors out of the Stone tooth mountains? 50,000? 500,000? Do tiny men even matter past a certain point? If so, why don't we address that fact in the way we discuss the impact of magic and level on society?
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Post by souran »

Rejakor wrote:My heresy: Fuck the forgotten realms. Fuck them. They were forgotten for a reason, and they should STAY forgotten.

Quite aside from the fact that elminster is a douche and their world makes NO FUCKING SENSE, politically, economically, racially, or geographically, it's just boring! It is a boring, boring, BORING setting. It bores the living shit out of me even with a good DM.
Agreed. The only interesting setting that has been produced in a LONG time is Ebberon. Yes, D&D needs its own stock high fantasy setting. However, there is no reason it has to suck. Infact, it should probably make an attempt at being whatever is in in the FANTASY LITERATURE right now.

That would mean that if you made the setting today, as in RIGHT NOW it would need to be dark and gritty. Joe Abercrombie/George RR Martin style where truely "good guys" are special (but can be found) and even "good" kingdoms often have unpleasant sides.

For 5th edition or 6th edition if these trends are not prevailing, if we are back to world building messaih stories like wheel of time then you change your high fantasy setting to that. Make it clear that the party is supposed to be the fricking light warriors from the original final fantasy if you have to. It doesn't matter as long as you keep up with whats cool NOW. The "hot" style in fantasy literature should be the campaign setting you produce.
Another heresy: Monsters should have environments and lifecycles. I'm sick of 'randumb cthulhuesque monster with SPESHAL ATTACK'. Woo, fuck you. Make it interesting. Have it only fight to defend it's nest. Throw in some natural behaviours which could cause conflict with the PCs. Tell me what it eats, how it lives. Have it be a human with an insectile invader living in it's brain.

Monster books have always been interesting due mainly to mythology /b/acking it up, but lately every monster they've 'made up' has been mindnumbingly repetitive and boring. Something has to be interesting in and of itself before the mechanics also make it interesting! You can't use a cone of flame that nauseates every 1d4 rounds to make up for how boring your goddamn monster is!
No, the heresy is that all that crap is remotely important. I don't give a crap if the cthulhuesque monster normally lives in the artic wastes of wasteunderland. If I want the Ice Cthulu in the bottom of the volcano then the ice Cthulu is going in the fucking bottom of the volcano. Whats more, the fact that there is an ice cthulu in the volcano makes it memorable. For example, the polar bear on Lost. Its cool because its unusual. The audiance for the most part, doesn't know a god damn thing about polar bears other than:
A) Its a bear
B) It lives in Cold Places
C) Its not cold on a tropical island!

The really smart portion of the audiance probably knows "polar bears live at the north pole and thats why they don't eat pinguins because pinguens live at the south pole." The 1% that knows ANYTHING more than that you would never have been able to make happy anyway.

Similarly, the players probably have not read through the monster manual and collected a ton of facts about the monsters. They are relying on keywords to tell them things about the monsters nature (ice, frost, fire, desert, Hill, etc.)

If there is something about a monsters ecology that is noteworthy, or something that is important to know for defeating the monster put this in the creatures description. The description needs to include anything about the mythology of the creature you want to tell. It needs to include all the relevant facts, and then the rest of the monster entry should be explaining how that monster goes about delivering a memorable beat down to players.

Don't waste my time with crap that I will just ignore for the sake of making stuff cool. So, I really don't care that Giant Egales normally feed on massive mansized salmon, and I especially DONT want "massive man sized salmon" to be one of the monsters included in the monster manual just so your campaing setting fake nature preserve appears to be self sustaining.
Last edited by souran on Mon Apr 19, 2010 1:11 pm, edited 1 time in total.
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Post by Vebyast »

violence in the media wrote:Campaign world write-ups should include shit like legal codes, regional imports and exports, national politics, guild perks, and loads of other background stuff that would make the world more immersive and create logical areas of conflict and motivation for PCs and NPCs.
The economy. This has always pissed me off. I don't care how magical the system is, there is and always will be some form of supply and demand. Either at least one NPC has literally infinite power (thereby removing the supply problem) (which makes the entire thing fall apart), or there is a rational economy and industry, and you should explain it in at least some detail. Giant cities out in the middle of nowhere don't make sense, even in DND's crazy system.
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Post by souran »

Vebyast wrote:
violence in the media wrote:Campaign world write-ups should include shit like legal codes, regional imports and exports, national politics, guild perks, and loads of other background stuff that would make the world more immersive and create logical areas of conflict and motivation for PCs and NPCs.
The economy. This has always pissed me off. I don't care how magical the system is, there is and always will be some form of supply and demand. Either at least one NPC has literally infinite power (thereby removing the supply problem) (which makes the entire thing fall apart), or there is a rational economy and industry, and you should explain it in at least some detail. Giant cities out in the middle of nowhere don't make sense, even in DND's crazy system.

Again, NO. This crap is stuff nobody will ever use or remember. Your campaign setting books need to include the stuff you want people to USE.

So, if a place has a particularly MEMORABLE code of laws (either for being draconian, or somehow obtuse) you write that shit down and play it up. When the players are in "strange laws ville" thats ALL that matters. As in, after 5 minutes in town the guards are about to arrest them for something. If a place has an economy that is notable either because they are wealhty, or all additicted to something, or everybody is poor, or the whole thing hangs by a thread, those are things worht nothing. Then when you adventure in that region you make sure those elements of the economy become important to the adventure. However, if you just want a place to be a big city and you don't want the economics of running that city to be important then you don't bother giving it detail. A single sentense will suffice; "Waterdeep has a thriving economy based on sea trade" DONE.

It is WAY more important to use book space to tell me that the people of a region have such a thick accent that most people can't understand their common than it is to tell me that they have a marginal economy based on growing patatoes and sheep. Make EVERYTHING iconic, make them stand ins for cultures and ideas. Liberal use of the Star Trek method of world development where the planet of the week has as its defining characteristic the thing you want to talk about this week is a GOOD way to build up setting.
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