Call of Cthulhu - Parry Rules
Posted: Sun Apr 25, 2010 3:31 pm
Hey all;
I'm starting to DM a Call game, and I have what I feel is a rather basic rules question:
How the fvck does 'parry' work?
There are complicated rules for parry that include:
- weapons can be used to parry hand attacks
- hand attacks cannot be used to parry weapon attacks
- a large gun (rifle, shotgun) can be used to parry hand attacks, but breaks if damage is dealt to it greater than it's health
- you can only make one parry per round
- you can make a parry and a dodge in the same round
- headbutts cannot be parried
(from non-sourcebook)
- you have to declare your parry (punch/kick/grapple) at the beginning of your round (unless you make a successful Martial Arts check when someone attacks you)
However, one of my players is going to play a kickboxer. He will put points into kicking and martial arts (increase damage on kicking to 2d6+db(d6), making him fairly deadly against the average character hp of 10). So, let's say that the following scenario is given:
1 - Kickboxer Joe - I kick him in the head! *rolls 40%*, which is less than his 75% kicking score, indicates a successful headkick
2 - Football McGee rolls to try to parry the kick with his Kick skill (25%), and rolls a 12% (success!)
Which of the following scenarios happens?
1 - Football McGee takes full damage?
2 - FM successfully parries KJs kick (regardless of relative skills)
3 - FM rolls some sort of "opposed kick" or "opposed strength" on the resistance table?
I think that the answer is #2. However, that kinda sucks. This means that if Kickboxer Joe has 100% in kicking, we will fail to successfully kick ANYONE 25% of the time (base chance for starting character). This also means that if you max out kicking, punching, and grappling, you will be immune to monsters in hand-to-hand combat (save headbutt which cannot be parried). This would also mean that if you were to create a melee-damage-oriented character, he would be a headbutt-specialist.
Any chance the Den could help me out?
PS - yes, I know that if you are making a melee character in CoC that you will likely be dead within d2 sessions.
I'm starting to DM a Call game, and I have what I feel is a rather basic rules question:
How the fvck does 'parry' work?
There are complicated rules for parry that include:
- weapons can be used to parry hand attacks
- hand attacks cannot be used to parry weapon attacks
- a large gun (rifle, shotgun) can be used to parry hand attacks, but breaks if damage is dealt to it greater than it's health
- you can only make one parry per round
- you can make a parry and a dodge in the same round
- headbutts cannot be parried
(from non-sourcebook)
- you have to declare your parry (punch/kick/grapple) at the beginning of your round (unless you make a successful Martial Arts check when someone attacks you)
However, one of my players is going to play a kickboxer. He will put points into kicking and martial arts (increase damage on kicking to 2d6+db(d6), making him fairly deadly against the average character hp of 10). So, let's say that the following scenario is given:
1 - Kickboxer Joe - I kick him in the head! *rolls 40%*, which is less than his 75% kicking score, indicates a successful headkick
2 - Football McGee rolls to try to parry the kick with his Kick skill (25%), and rolls a 12% (success!)
Which of the following scenarios happens?
1 - Football McGee takes full damage?
2 - FM successfully parries KJs kick (regardless of relative skills)
3 - FM rolls some sort of "opposed kick" or "opposed strength" on the resistance table?
I think that the answer is #2. However, that kinda sucks. This means that if Kickboxer Joe has 100% in kicking, we will fail to successfully kick ANYONE 25% of the time (base chance for starting character). This also means that if you max out kicking, punching, and grappling, you will be immune to monsters in hand-to-hand combat (save headbutt which cannot be parried). This would also mean that if you were to create a melee-damage-oriented character, he would be a headbutt-specialist.
Any chance the Den could help me out?
PS - yes, I know that if you are making a melee character in CoC that you will likely be dead within d2 sessions.