Posted: Tue Feb 01, 2011 1:48 pm
Maybe using that new-fangled d20 system!Ganbare Gincun wrote:Best part? They are apparently releasing Draci Doupe 2 in Eastern Europe in 2011!
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Maybe using that new-fangled d20 system!Ganbare Gincun wrote:Best part? They are apparently releasing Draci Doupe 2 in Eastern Europe in 2011!
Where are these characters from?Sashi wrote:It still gets props for the cover obviously being a wrestling match between Cleavenstein and Ursa Murder (who is wearing his championship belt)
I'm willing to bet that those are not the actual names of characters, just descriptions of a guy with an axe (or something) and a bear wearing a championship belt. Still pretty awesome, though.fbmf wrote:Where are these characters from?Sashi wrote:It still gets props for the cover obviously being a wrestling match between Cleavenstein and Ursa Murder (who is wearing his championship belt)
My google-fu fails me today, but they seem awesome enough that I want to know more about them.
Game On,
fbmf
Runequest had the same problem. Once you get caught up in having the game keep track of every fiddly detail, the chance that your game is actually spitting out realistic results becomes extremely unlikely. I suppose it's nominally possible to chop your own head off, but by the time Runequest charts got involved, clashing armies had a substantial number of casualties from self decapitations.Markus wrote:The general characteristics of the DrD franchise is that it was written by math and physics geeks who dwelled on excessive "realism" and "simulation" - but they also ignored Western RPGs whatsoever and had no idea of recent design developments, so the whole franchise are basically just fantasy heartbreakers.
Oh good. See, I thought the reason I was unable to figure out the mechanics for things was because I was stupid or missing some key Czech concept. The fact that the rules are actually a complete mess with variables being redefined left and right and radically different takes on the core mechanics in different parts of the book makes me feel much better about myself.The reason behind the shitiness of DrD is that it was written by volunteers almost for free (you can't make money of RPGs here). Volunteers who had next to no knowledge of foreign games, no experience with design, and no experience with team work - meaning, for example, that DrD+ had no designer, the project has been abandoned several times and picked up by someone else, and pretty much each book or even chapter was written by a different person, leading to absolute Chaos.
Shame we didn't find this link a week ago - just this weekend we had a large get-together of Czech and Slovak gamers (30 people ), you could have come. I'm from Brno, personally, but if you ever happen coming here we could have a game of... well, anything, but you could be interested in some behind-the-scenes DrD IIFrankTrollman wrote:Speaking of which, I'm going to Ghana for a month in June, but for now I still live in Prague. I'd love to get together in person to talk about this stuff.
-Username17
Are you kidding? That's even better.markus_cz wrote:Oh and sorry to ruin the fun but "Mister Cavern" is in reality "Master of the Cavern", ie. a Dungeon Master
I think some gathering would be nice (I am leaving now, but will be back in two weeks). As an ignorant gamer still present in "Draci Doupe" community, I might attend as an ancient relict with answersFrankTrollman wrote: Speaking of which, I'm going to Ghana for a month in June, but for now I still live in Prague. I'd love to get together in person to talk about this stuff.
-Username17
Great! What does "damage resistance Ψ" on [awesome] monsters mean?Almad wrote:an ancient relict with answers
Wow, you have an translation of the SRD?alef0 wrote: AD&D Player's Handbook 2e was completed, d20 SRD is basically done and there are loads of translated indies (Wushu, Primetime Adventures, Solar System...)
As others guessed before, IIRC it's psychic damage / damage resistance. In Czech, the letter Psi is pronounced quite similarly as the beginning of psychic*, so it's actually not such a nonsense to us.Starmaker wrote:Great! What does "damage resistance Ψ" on [awesome] monsters mean?Almad wrote:an ancient relict with answers
skewCZ wrote:
* psychické - pronounced like [pse-ch-e-c-kee], with the exception of 'ch', which is pronounced like 'h' in Ahmed...
There is a large subset translated to Czech, and yes, it is perfectly legal, since it is OGLed. German translation of SRD doesn't make any sense due to official translation and fairly reasonable prices.Wow, you have an translation of the SRD?
There isnt an german translation (I think because there are translated D&D books in german)...
This was same in Czech Republic / Slovakia. Those uncles, aunts or brothers stood behind DrD inspiration.First of all, Polish rpg market before 1993 was virtually non-existent. The only rpgs available back then were copies of copies of copies of American handbooks brought to Poland by some lucky people who had uncles, aunts or whatever in the USA. Those who had such copies were treated like gods. People would copy those books by hand (sic!). The original version of KC was distributed in a similar manner: some would copy the game by hand, but there were also copies in .TAG files (they are still roaming ‘round the internet) on diskettes
That made my day We can discuss the etymology of the word KOSTKA (what K stands for, and kostka might be a "little bone"...just might be), but the meaning today is simple - a die. As markus said, still u have my big respect for learning Czech.FrankTrollman wrote:(the K stands for "Kost" because you are literally "rolling the bones")