Kunoichi (Ninja mk II)

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Koumei
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Kunoichi (Ninja mk II)

Post by Koumei »

See: criticism about the Ninja.

The Kunoichi

"Oh! Most guys don't notice the poisoned dagger in there. Well, not until it's too late."

Image

Every culture has prostitutes, and this is how things should be. Just about every culture also has people who kill other people for money, and this is unfortunate. Some cultures end up with people who fall into both categories, and this is either awesome or terrible, depending on who you ask.

The kunoichi are the original ninjas, without the stealth and masks, however charged up with power appropriate for anime and D&D. They specialise in killing people through sex, seduction and drugs.

Abilities: the Kunoichi will want a good Charisma for her special abilities, and a good Dexterity and Constitution won't be amiss either. Strength and Wisdom are practically optional at this point, and Intelligence certainly doesn't hurt.

HD: d8
BAB: shit (as the Wizard)
Skills: 6+Int
Saves: All good
Alignments: Any, though they are traditionally seen as Evil or Chaotic

Class Skills for those three guys that use them:
Appraise Balance, Bluff, Climb, Diplomancy, Disable Device, Disguise,
Escape Artist, Forgery, Gather Information, Jump, Knowledge (Any),
Listen, Perform (Any), Profession, Search, Sense Motive, Tumble, Use Magic Device

Weapon Proficiencies: Simple & Whips (as well as all whip variants such as the Stingray Whip and the Scourge)
Armour Proficiencies: none
Level:Abilities Gained:
01Seductive Glance, Armoured In Life
02Erotic Glance, Soft Touch, Immune (Disease)
03Pillow Talk, Kancho Strike
04Walking Fan Service, Distracting Glance
05Tne Little Death, Suggestion
06Spectral Penile Shape, Breath Weapon (Lust)
07Explosive Glance, Special Brew
08Healing Bedroom Arts, Exhausting Bedroom Arts
09Sickening Bedroom Arts, Master of Escape
10Spell Resistance, Touch of Stupidity
11Paralyzing Touch, Breath Weapon (Inebriation)
12Energy Drain (1), Immune (Poison)
13Constricting Body, Onsen Dweller
14Breath Weapon (Opium)
15Enthralling Bedroom Arts, Energy Drain (2)
16Harem No Jutsu
17Breath Weapon (Love)
18Enslaving Lips, Energy Drain (3)
19Secret Bedroom Technique
20Clan Master

Sort of incomplete: abilities written in shorthand, not out full. Little-to-no consideration of balance is yet done.
Seductive Glance (Su): the Kunoichi is good at making friends. With a Standard action, she can target anyone within Line of Sight (Line of Effect is not necessary) within Medium Range. They must make a Will save (Charisma-based) or be Charmed for 1d4 rounds as per Charm Monster. This is a [Mind Affecting] Effect.

Armoured In Life (Su): the Kunoichi can't go around wearing armour, as it ruins the effect. As such, they are adept at just not being hit. When unarmoured, the Kunoichi gains an Armour Bonus to AC equal to half her class level (round up) plus 4. If she wears non-armour that is enhanced to have an Enhancement to Armour Bonus, she may add this to the Armour Bonus of Armoured in Life.

Immunities (Ex): the Kunoichi very quickly learns to resist certain things. At second level, she becomes immune to all Diseases, including magical ones. At level twelve, she becomes immune to all Poisons, including drugs, but may elect to be affected by one she knowingly takes.

Erotic Glance (Su): the Kunoichi is also good at turning people on with just a wink or gesture. With a Standard action, she can target anyone within Line of Sight (Line of Effect is not necessary) within Medium Range. They must make a Will save (Charisma-based) or be aroused (treat as being Fatigued) for 1d4 rounds. This is a [Mind Affecting] effect.

Soft Touch (Su): the Kunoichi is skilled at killing people only when she wants to. Whenever dealing Hit Point damage, she may elect to make it nonlethal, even as a result of hitting people with a Disintegrate spell.

Pillow Talk (Su): the Kunoichi can make a decent spy in the right circumstances. By which I mean beds. After having consensual sex with someone, she may force them to make a Will save (Charisma-based) or freely give all information they have on any topics she asks about.

Kancho Strike (Ex): the Kunoichi is skilled at finding weak points on the body and striking for maximum hurt. Against a foe that is Flanked or denied their Dexterity bonus to Armour Class, the Kunoichi may add her Intelligence modifier to melee damage rolls and cause the foe to, at the end of her turn, make a Fortitude save (Intelligence-based) or be Stunned for 1 round. If a foe is immune to Critical Hits or Sneak Attack damage, they are immune to this ability.

Walking Fan Service (Ex): Kunoichi are famous for things like breasts. As such, whenever they make a Move action (such as to move), all enemies who are in an adjacent square at any part of the movement take nonlethal damage from nosebleeds equal to 1d6 plus her Charisma modifier.

Distracting Glance (Su): people are always distracted by just how sexy the Kunoichi can be. With a Standard action, she can target anyone within Line of Sight (Line of Effect is not necessary) within Medium Range. They must make a Will save (Charisma-based) or be Fascinated for 2d6 rounds.

The Little Death (Su): sometimes, the Kunoichi actually kills people right at that moment of weakness when they are most vulnerable. On successful conclusion of consensual sex with a target, the Kunoichi may deal a Death Attack against the target: they take 1d6 points of damage per hit die she possesses, and must pass a Fortitude save (Intelligence-based) or be slain.

Suggestion (Su): Kunoichi are good at getting what they want. The Kunoichi can cast Suggestion as a Supernatural ability at will (Charisma-based), but may only affect one target at a time.

Spectral Penile Shape (Su): eventually, all ninja girls learn how to manifest the SPS. With this, they are able to interact with (such as having sex with or punching) even Incorporeal and Ethereal creatures. Additionally, her unarmed attacks deal additional Electric or Fire damage (she may choose each time) equal to her Charisma modifier.

Breath Weapon (Lust) (Su): the Kunoichi gains the ability to breathe a subtle cloud that stirs lust in others. This can be used once per four rounds, and unleashes a 30' Cone, with a Fort save (Charisma-based) against being Fatigued and Fascinated for 2d4 rounds. An effect that would end the Fascination does not end the Fatigue.

Explosive Glance (Su): eventually, the Kunoichi can bring people to a very awkward physical state with nothing more than a glance. With a Standard action, she can target anyone within Line of Sight (Line of Effect is not necessary) within Medium Range. They must make a Will save (Charisma-based) or be Blinded and Stunned for 1d2 rounds. Nonliving creatures are immune to this effect.

Special Brew (Ex): the Kunoichi gets good at making alcohol. If she specially prepares a drink (requiring one minute), it is treated as a Poison (DC = 10 + half her HD + her Intelligence modifier). A failed save causes the target to become drunk (Sickened and Confused) for 1 hour. After ten minutes, they must save again or become Nauseated for 1 minute, at the end of which they must save again or fall Asleep for 1d4 hours.

Healing Bedroom Arts (Su): Kunoichi are able to, if they really want, remove harmful effects from people through massage, drugs and a little hanky panky. After the successful completion of consensual sex with a target, the Kunoichi may heal the target of 1d6 HP per class level plus her Charisma modifier, as well as removing any negative status conditions afflicting them.

Exhausting Bedroom Arts (Ex): the Kunoichi also learns the arts of sapping the energy from people in bed. Even more so than normal, and it's hardly light activity if doing it properly. After the successful completion of consensual sex with a target, the Kunoichi may make the target Exhausted for 4 hours, then Fatigued for 24 hours. If she does this, she counts as resting a full night and loses the Fatigued or Exhausted status on herself.

Sickening Bedroom Arts (Su): the Kunoichi also figures out how to make people unwell, blocking their Chakra so they start to die from within. After the successful completion of consensual sex with a target, the Kunoichi may cause the target to be Sickened for a number of days equal to her Charisma modifier. At any one point during this time, she can force them to make a Fortitude save (Intelligence-based) or be Nauseated for 1 minute and afflicted by a Poison that deals 2d6 Constitution damage primary and secondary.

Master of Escape (Ex): the Kunoichi can never be pinned down. Any Escape Artist check may be made as a Standard action that does not provoke, and she may make Epic checks at the following DCs: Extremely Tight Space (a chimney, a glass jar, someone's anus) DC 30, Walls of Force DC 40 or Caster Level + 5, whichever is higher. She also gains a +8 bonus to escape a grapple.

Spell Resistance (Ex): eventually, the Kunoichi becomes so resistant as to shrug magic off so that she can properly do her job. She gains Spell Resistance equal to her Hit Dice plus eleven.

Touch of Stupidity (Su): the Kunoichi learns how to make people stupid and likely to make dumb decisions. With a Standard Action, she may make a Melee Touch Attack that, if successful, deals 1d4 Intelligence damage and Wisdom damage.

Paralyzing Touch (Ex): The Kunoichi becomes skilled at poking people the right way to paralyse them completely. Her Melee Touch Attack also forces the target to attempt a Fortitude save (Intelligence-based) or be Paralysed for 1 round. In a grapple, she automatically makes a Touch Attack every round (though the target may still save).

Breath Weapon (Inebriation) (Su): soon enough, the Kunoichi can simply exhale alcohol to make people drunk. Once per four rounds, she may unleash a 60' cone of gas that causes those who fail a Fortitude save (Constitution-based) to become Sickened and Confused for one minute. After that, they must save again or be Nauseated for one minute, after which they must save again or fall Asleep for 1 hour.

Energy Drain (Su): the Kunoichi develops the ability to drain life from people with but a touch. By bestowing a kiss on a target, she may elect to bestow the listed number of Temporary Negative Levels, lasting for one hour before being removed automatically. In a grapple, she automatically deals the negative levels if she so wishes.

Constricting Body (Ex): Kunoichi are good at hugging people, or indeed glomping them and then smothering with their boobs. She gains a Constrict attack for 4d6 plus Strength, but more importantly, every round she stays in a grapple with a foe (even as the victim of the grapple), she may elect to treat that as the successful completion of consensual sex for the purpose of triggering a class feature on them.

Onsen Dweller (Su): the Kunoichi tend to hang around onsen and hot springs. By this stage, she is so used to it that she gains a 60' Swim speed (along with the +8 bonus to Swim checks and the ability to take 10 on Swim checks even when under pressure), Fire Resistance equal to her level (and thus significant resistance to hot environments, see: It's Hot Outside) and the ability to see through Steam and Mists. She never takes a penalty or effect from getting steam in her eyes (such as a Steam Mephit's Breath Weapon or the Murderous Mist spell).

Breath Weapon (Opium) (Su): eventually, the Kunoichi can breathe pure opiate clouds to lull enemies into a quiet dreamlike state. Once per minute she may unleash a 120' cone of mist. Those in the area must pass a Fortitude save (Constitution-based) or be Dazed for 2d6 rounds.

Enthralling Bedroom Arts (Su): people grow addicted to the touch of the female ninja. After the successful completion of consensual sex with a target, the Kunoichi may cause the target to be Charmed (as per Charm Monster) for a number of days equal to her Charisma modifier. At any point during this duration, she may force them to make a Will save (Charisma-based) or be Dominated (as per Dominate Monster) for one day.

Harem No Jutsu (Su): high-ranking Kunoichi can actually clone their bodies to do wonderful things to people. Or terrible things. She may cast Mirror Image at will, however every round, the Mirror Images may make Aid Other or Feint actions, and they may make Aid Other attempts for non-combat actions as well.

Breath Weapon (Love) (Su): eventually, a simple breath is all it takes for people to be eternally enthralled. Once per minute, she may release a 120' cone of mist. Those in the area must pass a Will save (Charisma-based) or be permanently Charmed (barring actions taken on her part to change this) as per Charm Monster.

Enslaving Lips (Su): people can have their will stolen by the Kunoichi who gets close enough. Any time she uses a kiss to bestow Negative Levels, the target must pass a Will save (Charisma-based) or be affected as though by a True Domination effect, though only one person at a time may be enthralled in this manner.

Secret Bedroom Technique (Su): the final ability learned by the Kunoichi is the art of possessing others through their moment of weakness. After the successful completion of consensual sex with a target, the Kunoichi may possess the target as though by a Magic Jar effect. Doing this transforms her actual body back to a Young Adult if she has aged, and regenerates any "permanent" injuries.

Clan Master (Ex): at level twenty, the Kunoichi may Win the game a number of times per day equal to her Charisma modifier plus three.
Last edited by Koumei on Sat Aug 14, 2010 3:09 pm, edited 2 times in total.
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Re: Kunoichi (Ninja mk II)

Post by RobbyPants »

(If I didn't comment on something, assume I like it)

Koumei wrote:Seductive Glance (Su): Standard, LoS, Will vs Charm 1d4 rounds, Cha-based
No range other than line of sight? Should it be medium or close?

Koumei wrote:Armoured In Life (Su): See Monk

You listed Wis (and Str) as fairly optional. Does this use Cha instead of Wis, or should the Kunoichi also invest in Wis for AC?

Koumei wrote:Erotic Glance (Su): as above, Will vs aroused (Entangled? Staggered?)

I'm not sure what a good status is for that. Fatigued?

Koumei wrote:Pillow Talk (Su): after sex, Will vs freely giving all information

No save? Probably doesn't matter if you got them into bed in the first place.

Koumei wrote:Kancho Strike (Ex): against SneakAttackable foes, add Int to damage, Fort vs Stun 1

Int or Cha? Either works. I just wondered if you meant it that way.

Koumei wrote:Walking Fan Service (Ex): with a Move action, 1d6+Cha nonlethal to adjacents

Cool at low levels. Does it scale at all?

Koumei wrote:The Little Death (Su): Death attack against "victim" of fucking

Is this the Tome assassin's Death Attack ability?

Koumei wrote:Suggestion (Su): at will, 1 target at a time

Can you target someone again if they save once?

Koumei wrote:Special Brew (Ex): alcohol made has big DC vs Drunk -> Nausea -> Sleep -> Coma

Is that progression if they fail multiple saves or for multiple doses?

Koumei wrote:Constricting Body (Ex): Constrict attack 4d6

My first thought is it's weak for a 13th level ability, but I'm not much for grappling rules anyway.

Koumei wrote:Clan Master (Ex): Win the game Cha+3/day

Cause winning once isn't good enough! :awesome:


I like where it's going. Do you think it's feasible to make a high level grapple maneuver (or something) that treats the opponent as "having sex" for the purpose of other class abilities? Of course, that might get into rape territory, which might not be a good idea. Otherwise, it looks like you'll be relying on gaze and breath attacks with some suggestions mixed in during "normal" combat. It might still be strong enough on it's own, though.
Last edited by RobbyPants on Fri Aug 13, 2010 5:12 pm, edited 2 times in total.
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Re: Kunoichi (Ninja mk II)

Post by Maxus »

RobbyPants wrote:(

Koumei wrote:Armoured In Life (Su): See Monk

You listed Wis (and Str) as fairly optional. Does this use Cha instead of Wis, or should the Kunoichi also invest in Wis for AC?


Quite likely as per the Dungeonomicon Monk. Which isn't keyed off of Wis, and just scales as 4 + 1/2 class level (round up). Enhancement bonuses armor (like: Magic Clothes) add to this.
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Post by Koumei »

Please fix your quote tags.

I'll go through later and type them up in full, but most DCs (if not all) will be Charisma-based. Armoured in Life should probably be Cha or Int based, too. Probably Int, just to help make Int a little more important and Cha less of a complete god stat. doesn't add an ability score.

Intoxication is several saves from the one ability.

I might make the constrict thing also allow them to smother a foe with their boobs, letting them treat it as sex for the purpose of activating effects while not actually having sex with them. So they jump up, crack your ribs by wrapping their legs around you, give a face full of wubbliejubblies, then suddenly you have to spill all vital information and they can Magic Jar you.

Pondering adding a "Hot Spring Dweller" ability (Swim speed, low Fire Resistance, can see through steam and mists).
Last edited by Koumei on Fri Aug 13, 2010 5:20 pm, edited 1 time in total.
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Post by Maxus »

Koumei wrote:
Pondering adding a "Hot Spring Dweller" ability (Swim speed, low Fire Resistance, can see through steam and mists).
Made me laugh. I approve.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by RobbyPants »

Sorry about the quote tags. It took me two edits to figure out where I fucked up.

Yeah, I forgot Armored in Life is just a level-based effect. I saw "same as monk" and my brain shut off and I thought +Wis to AC.

If the 3E suffocation rules made any sense, the smothering thing would be awesome.

Is all of the Kunoichi's poisoning ability supposed to be ingested? It makes sense. I'm not sure if Poison Use would fit the class or if they aren't really meant to use injury poisons. I could see leaning away from it due to poor BAB.
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Post by Koumei »

Yeah, they're not supposed to poison their daggers.

Also, it's now finished. It feels like that was a huge class. I don't know why, maybe the fact that it has no empty levels and some levels have more than one ability and the abilities tend to be wordy.

Oh well. It's done. People can now play authentic ninjas.
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Post by TarkisFlux »

Koumei wrote:Oh well. It's done. People can now play authentic ninjas murderous prostitutes.
Fixed that for you. Now to go play it and enjoy the fruits of your labors. I can't wait to explain this to a group.
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Post by Quantumboost »

TarkisFlux wrote:Fixed that for you. Now to go play it and enjoy the fruits of your labors. I can't wait to explain this to a group.
:jump:
"Fixed" implies you didn't just reword it to mean the same thing ;) :P
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Post by RobbyPants »

Nice.

I'm assuming Walking Fan Service can be turned on or off for free? Can you turn it on and off mid movement or exclude targets?
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Post by Koumei »

When my Internet isn't slowpoke.gif I will edit it to clarify you can in fact turn it on and off, however any round you use it, it's active the whole round. Not that it matters; it specifies enemies. So your friends aren't passing out through nosebleeds. Presumably you've already shown them the goods, so a flash of panty isn't going to make them all giddy unless that's their thing.
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Post by Josh_Kablack »

Interesting as this is, I have some concerns about how one of these works in combat.


Level 1: hits people with whips and such. Charms guardsman and owlbears to prevent combats.

Level 2: Fatigues living enemies, then hits with whips and such.

Question here, is erotic glance supposed to double down for exhaustion?
SRD wrote: A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.
Does it double up with Breath Weapon Lust for exhaustion?

Level 3: Gets alternate sneak attack that can stun, but has messed up timing. Why is the save at end of attacker's turn? That interacts oddly with multiple attacks, and in crazy re-dizzy combo ways with out-of-turn attacks, such as AoOs.

Also, any DM using this is going to need to rule if using Charm/Suggestion/Fascination, still lets it count as "consensual" - but that's more of an argument for EMSCA than the Den.

Level 4: Deals damage to enemies with move action. Combos nicely with above stunning. Also, only ability to deal with undead/constructs/etc - is this intentional or not?

A charmed enemy is still an enemy, so you want to be able to turn this on and off
charm person spell wrote: Any act by you or your apparent allies that threatens the charmed person breaks the spell.
Level 5: gets at will Suggestion

Level 6: gets ghost bad touch.

Level 7: gets another stunning ability, that keys off a different save

Level 8: noncombat abilities

Level 9: gets to escape grapples as good as the fighter.

level 10: gets SR and gets to one-shot animals.

level 11: gets to paralyze. Takes some feats and setup but can apparently double this up with Kancho strike have enemy make 2 Fort saves per attack. Gets potentially combat-ending breath weapon at least once/encounter.

level 12: gets Energy Drain - allowing her to autowin any grapple that she can survive enough rounds in and Immune to poison.

level 13+ game breaks anyways, I don't really care.

A little concerned that most of her combat effectiveness come from Walking Fan Service comboing with fatigue/stun effects until the higher level save-or-lose and "what fool dares to grapple me?" abilities come online. Although Suggestion at will is a beast in the right game.
Also concerned that she's nearly useless vs Undead/Constructs etc - but hopefully she has a charmed/suggested Owlbear from the prior encounter around to handle those.

I'd be tempted to juggle stuff to have some earlier grapple effects and move the poison use/immunity to much lower level.
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Post by Koumei »

Yes, double-Fatigue Exhausts as normal, but just for the regular duration (a few rounds), so whatever.

The timing is so you cause a single save, not "I hit you three times with TWF and Haste, so make four saves, hahaha". I don't really mind that the AoO would trigger at a weird time.

Undead and shit don't take nonlethal damage, so no, the Walking Fan Service doesn't work against them. Sure, whatevs, I'll let them use it on "whoever they want that is adjacent".

Do people fight animals at level 10?

Level 11: not quite. A Touch Attack is something you make as a Standard action as a (Su), so you get to deal all the various tricks you have that trigger off making a Touch Attack, but you can't do it more than once a turn. It can still combo with Kancho Strike for two Fort saves in a turn. And even if you could Touch Attack people multiple times per turn, Kancho Strike is worded precisely so that it forces one save per round.

Correct, if someone really wants to grapple her, they will probably die unless they can resist her touches and survive the slow energy loss. If she wants to grapple someone else, then they laugh and throw her aside because she has a low Strength priority and a shit BAB.

As for 13 plus, she gets a Constrict attack that she won't use, but a real boost to her "Fuck you for grappling me", and an ability that is so un-special at level 13, it's almost as though the author just didn't want to over-load any given level so put it at the first level that only had 1 ability before.

She then gets a better breath weapon SoD at 14, another roleplay ability that can also be used to enslave people who grapple her at 15, a level (1 or 2?) spell at will with a cute effect attached at 16, a breath weapon that makes friends out of energies at 17, another "fuck you, grappler" trick at 18, another trick at 19 and then finally wins the game more than anyone else does.

I feel the early abilities are a bit on the lacking side, but should be okay to see her through. I mean, she has action denial from the word go and a weapon that she can only hit with at the lowest levels when the BAB difference means nothing. If you have advice for specific abilities to juggle around, let me know and I'll consider it.

As for being weak against undead and constructs, true. That is kind of a problem, but it's not unprecedented (Rogues before certain spells came out, Beguilers) and also is in the flavour: they specialise against doing things to living people. Ultimately, you're a sucker if you play it in Iron Kingdoms or Ravenloft, but in a normal game you can make some friends and lead them around to fight the annoying stuff on your behalf.
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