Covent wrote:Mask thank you for restoring my faith in human asshole'ery! For you I have a barrel full of cocks lovingly gift wrapped. Please enjoy.
You're welcome and because I'm such a great person, I'll let you keep that barrel for yourself. :V
On a different note I am bad at game design. I have a player that wants to play something that does not have any moving parts, such that even barbarian is too much math for him. I would like to find a pathfinder based class that is simple requires no real math at the table, and can contribute in at least some out of combat situations. He wants to in his words "Hit things with a stick, not do math, not cast or select spells, and still be relevant."
I tried home brewing a fighter but since as I mentioned I am bad at game design it ended up not doing what was needed, and being much too complex. So does anyone have a simple elegant class that fulfills those criteria? I would be willing to adapt a 3.5 class if someone has a recommendation.
Unchained Rogue. It is "find thing, hide from or flank thing, stab thing, roll a bunch of dice." Outside of combat, it is "do skills for thing", which will carry him until you need to give his handicapable ass gear to keep up. Or the Tome Barbarian/Monk, which should port over almost effortlessly. You could also try Tome Soulborn, with the soulmelds chosen for him.
Or you could just drink with him or watch movies or play vidya or some shit that doesn't require math in the first place, because with what he's saying, it kinda sounds like he doesn't want to play period.