Well no, the +2 sword isn't that important in itself. The important thing is what level you are when you get the +2 sword. And by that time, you're better off improving a 7th-8th level hero than you are buying a bunch of 1st level grunts, because 1st level grunts are crap. And the fact that mooks don't matter isn't something that has anything to do with economy.Ice9 wrote:But we're talking +1 to +3 swords here - and those just aren't that good. You can hype it up all you want, but at the end of the day, a +1 sword is just +1 to hit, +1 to damage. A mercenary army is actually significantly better than that, even if all they do is give you flanking and "Aid Other". Maybe at some point, people do hit heights of power where literally no amount of non-magical stuff/people is going to help them ... but getting their first +2 sword is not that point.
Hell, the wish economy hands them out completely "for free" and doens't even care. There's a reason that nobody is worried about massive (infinite) armies of 1st level guys. That's because they suck.
If you had money to burn, you're better off upgrading Iron Man's suit than you are getting 50,000 soldiers.
He may opt for infrastructure if he thinks it will help him make some more money, but the general amount of money you get from feudalism isn't that big.Ok, so the king of small kingdom still has "tons of magic gear"? This means a couple things:
1) The whole feudalism thing is pointless. The tiny amounts of chump-change that he gets from taxes are nothing compared to what his backup dagger costs.
2) He's an asshole for opting to have +1 more to hit instead of making massive infrastructure improvements to his entire kingdom.
As far as feudalism being a small benefit, keep in mind, that's a good thing. You want your PCs to be able to be king and not break the system, thus having your profits be comparatively small to the stuff you have at that level is good for the system.