- Rationalize and simplify pre-requisites, character builds, and magic items a la the Tomes
- Use the Rogue as my balance point: everyone should have a simple and effective combat schtick, but game-warping power is kept to a minimum
- Keep heroes human--cut down on the amount of special mobility and unusual defense to allow players more chances to fuck around with ropes and horses and 10-foot poles and shit
- Salvage neglected material -- Make playable interesting content that would not otherwise see play
Half-Orcs have no penalty to Int or Cha
Half-Elves get +1 skill point per level
Skills
Characters no longer receive X4 skill points at first level. Instead, they receive a +3 untyped bonus to all skills which are class skills for any of their classes. This bonus only applies to Craft, Perform, and Knowledge disciplines in which they actually have ranks. Classes with Speak Language as a class skill DO get 3 free languages. Max rank now equals character level, with feat pre-requisites adjusted accordingly. Synergy bonuses come online at rank 2.
Disable Device includes Open Lock
Knowledge (Dungeoneering) includes Knowledge (Architecture)
Knowledge (History) includes Knowledge (Nobility and Royalty)
Knowledge (Geography) includes Knowledge (Local)
Escape Artist includes Use Rope
Profession is not a skill. A PC may spend 1 skill points for practical ability in a profession, or two for exceptional ability.
Feats:
Feats never require ability scores
If a feat gives you a bonus to a skill, it becomes a class skill for your character.
Dodge and Weapon Focus are gone, and feats that used to require them... don't.
Weapon Finesse, Exotic Weapon Style Proficiency, and Quick Draw no longer require +1 BAB.
Metamagic feats do not increase the level of spell slot actually used, but the total effective spell level of the modified spell must be of a level the character could cast.
Improved Familiar scales with character level.
Item Creation feats require character level, not caster level.
Weapons
See Exotic Styles post. I'll reprint it here eventually.
Classes
The caster level of your spell effects is equal to your character level. No Exceptions.
The following classes work exactly as described in the relevant books:
Rogue
Barbarian
Bard
Fighter
Warblade
Swordsage
Scout
Duskblade
The following classes work exactly as printed, save for some numerical adjustments summarized here
Warlock: learns one invocation every level
Incarnate: Full BAB, D8 Hit Die, 4 skill points/level
Binder: Full BAB, d10 Hit Die; Effective binding level equals character level or Binder Level X2, whichever is lower.
The following classes are scrapped completely and rebuilt from the ground up:
Monk
Ranger
Paladin
The following classes are no longer available to level 1 characters. A PC may never have more levels of any one of these classes than 2/3 of their ECL, rounded down. PrCs that grant spell progression count against the class they are progressing:
Wizard
Cleric
Sorcerer * (no spell failure in light armor, d8 HD, clerical BAB, 4 skill points)
Druid
Favored Soul/Shugenja/Beguiler/Dread Necromancer/Warmage/Summoner/Elementalist * Upon reaching third level in any of these classes, the character receives a permanent +1 level of spell progression for free. This virtual level is not effected by the level cap. That is, a 6th-level character could play a Rogue2/Beguiler4, and cast as a 5th-level Beguiler, but could not play a Rogue1/Beguiler5.
The following new classes exist:
Scholar
Prestige Classes
The entry requirements for PrCs are simplified across the board. Each one will gain a Character Level requirement based on the BAB, Spell Level, or Skill requirements from the original writeups. Skill requirements are then removed. Each PrC will have at most 1 required feat. In some cases, the character level requirement will be reduced so that abilities come in more level-appropriately. Spell level requirements may be reduced for the same reason. Alignment requirements are generally gone. In particular:
Eldritch Knight: character level 6, 2nd-level arcane spells
Assassin: requires Hide 5
Dwarven Defender: Toughness, Character level 7
Loremaster: Requires Skill Focus (Knowledge) and Character level 7
Magic Items
Item attuning works as per Book of Gears
Enhancement bonuses scale as per Book of Gears, except
Enhancement bonuses to skill checks are always exactly +5
Potions count as an attuned magic item as long as they are in effect. Instantaneous potions count as attuned until your rest.