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Posted: Mon Jul 02, 2012 8:39 pm
by ...You Lost Me
We were just correcting you, the way people correct other people, and yes we'll drop it now.

Posted: Wed Dec 12, 2012 7:47 pm
by Kaelik
I've been hassled to complete this class, and have now done so, any further comments on the completed class?

Posted: Thu Dec 13, 2012 1:07 am
by Koumei
This class doesn't make me sad. I would happily play one, and it gets the kinds of abilities you'd think such a character should have.

Posted: Thu Dec 13, 2012 1:20 am
by Whatever
I see the cold resistance and the immunity to his own ice fields, but shouldn't he get basic endure elements and some more advanced immunity to cold-based environmental hazards? Or at least immunity to his own Blizzard.

Posted: Thu Dec 13, 2012 1:24 am
by Red_Rob
Does Make Stuff require there to be ice for him to craft or is it just that he can make anything at any time? Also, if he makes armor or weapons out of ice and someone else uses it do they take cold damage? Or can he just make Full Plate for the party at level 1?

Posted: Thu Dec 13, 2012 2:42 am
by Kaelik
Whatever wrote:I see the cold resistance and the immunity to his own ice fields, but shouldn't he get basic endure elements and some more advanced immunity to cold-based environmental hazards? Or at least immunity to his own Blizzard.
Cold Resistance and Immunity do give you Endure Elements. Frostburn explains that Cold Resistance 5 basically just gives you Endure Elements.

I did add some stuff about the Blizzard though, because you are kind of right, why not have him be immune to his own Blizzards burying and bludgeoning damage.
Red_Rob wrote:Does Make Stuff require there to be ice for him to craft or is it just that he can make anything at any time? Also, if he makes armor or weapons out of ice and someone else uses it do they take cold damage? Or can he just make Full Plate for the party at level 1?
Slightly fixed the ability to make it clear he is conjuring. Honestly, it is mostly for Tome games, where people aren't going to want to wear Ice Armor all that often because there are better armors, but I never play at level 1, so I could see it being a problem at specifically level 1.

But really, just spot nerf it if you really care, and stop playing at level 1.

Re: [Tome] Cold Dude

Posted: Thu Dec 13, 2012 5:27 am
by Avoraciopoctules
Kaelik wrote:Blizzard (Su): A Cold Dude can summon a Blizzard, creating a 40ft radius cylinder of pounding snow. This blocks line of sight and does 1d6 cold damage per Character level and half as much bludgeoning damage. In addition, the entire area is difficult terrain, and any creature that ends its turn inside the effect and fails a reflex save DC 10+1/2 character level+Wisdom Mod is buried under snow, immobilizing them and blocking line of effect to the outside world.

The Cold Dude does not need to make a save to avoid being buried and takes no bludgeoning damage inside the effect.
Can be interpreted as granting immunity to getting smacked with a warhammer.

Posted: Thu Dec 13, 2012 8:27 am
by ...You Lost Me
Either I'm missing a reference or black ice isn't explained. Is this a frostburn thing?

Posted: Thu Dec 13, 2012 4:37 pm
by Kaelik
...You Lost Me wrote:Either I'm missing a reference or black ice isn't explained. Is this a frostburn thing?
Yes.

Posted: Thu Dec 13, 2012 6:51 pm
by ...You Lost Me
My search through weather effects gives me ebony ice (I assume it's the same thing). It doesn't seem very deserving of level 12--difficult terrain, +5 Balance/Tumble DCs, and Undead get +2 to hit. Is there something else I'm missing or was the point just to get awesome black ice?

Posted: Thu Dec 13, 2012 8:02 pm
by Kaelik
Apparently I was somehow combining Blood Snow and Stygian Ice. I'll fully define Black Ice and it's effects, though they are basically what I already said, normal ice that does negative energy damage.

I might add Blood snow/Stygian Ice at and earlier level as well.

Re: [Tome] Cold Dude

Posted: Thu Dec 20, 2012 3:04 pm
by RobbyPants
Kaelik wrote: Blizzard (Su): A Cold Dude can summon a Blizzard, creating a 40ft radius cylinder of pounding snow. This blocks line of sight and does 1d6 cold damage per Character level and half as much bludgeoning damage. In addition, the entire area is difficult terrain, and any creature that ends its turn inside the effect and fails a reflex save DC 10+1/2 character level+Wisdom Mod is buried under snow, immobilizing them and blocking line of effect to the outside world.

The Cold Dude does not need to make a save to avoid being buried and takes no bludgeoning damage inside the effect.
What's the height of this cylinder? 40 feet as well?

Posted: Tue Dec 13, 2016 7:46 pm
by Kaelik
Updated to 20 levels.

Posted: Wed Dec 14, 2016 12:33 am
by ...You Lost Me
To clarify how Ice Spheres work - you make one and choose one of your Icewright abilities to put in it. Then you set it to rotation mode or holding mode. In rotation mode it can be used to make melee attacks for damage, in holding mode it can be thrown to conjure up the chosen Icewright ability at its location. Is that right?

Also, with a legitimate name like Icewright this class deserves a real quote.

Posted: Wed Dec 14, 2016 8:32 am
by Kaelik
...You Lost Me wrote:To clarify how Ice Spheres work - you make one and choose one of your Icewright abilities to put in it. Then you set it to rotation mode or holding mode. In rotation mode it can be used to make melee attacks for damage, in holding mode it can be thrown to conjure up the chosen Icewright ability at its location. Is that right?

Also, with a legitimate name like Icewright this class deserves a real quote.
Yes, although, just to be clear, some other random asshole in the party or even a level 1 commoner can throw a sphere to trigger the ability.

EDIT: real quote added.

Posted: Fri Dec 27, 2019 10:48 pm
by Kaelik
I've made some changes to make it more about crafting ice stuff and better able to share with the party, but with hopefully actually making decisions about giving items to people.