Posted: Mon Jul 02, 2012 8:39 pm
We were just correcting you, the way people correct other people, and yes we'll drop it now.
Cold Resistance and Immunity do give you Endure Elements. Frostburn explains that Cold Resistance 5 basically just gives you Endure Elements.Whatever wrote:I see the cold resistance and the immunity to his own ice fields, but shouldn't he get basic endure elements and some more advanced immunity to cold-based environmental hazards? Or at least immunity to his own Blizzard.
Slightly fixed the ability to make it clear he is conjuring. Honestly, it is mostly for Tome games, where people aren't going to want to wear Ice Armor all that often because there are better armors, but I never play at level 1, so I could see it being a problem at specifically level 1.Red_Rob wrote:Does Make Stuff require there to be ice for him to craft or is it just that he can make anything at any time? Also, if he makes armor or weapons out of ice and someone else uses it do they take cold damage? Or can he just make Full Plate for the party at level 1?
Can be interpreted as granting immunity to getting smacked with a warhammer.Kaelik wrote:Blizzard (Su): A Cold Dude can summon a Blizzard, creating a 40ft radius cylinder of pounding snow. This blocks line of sight and does 1d6 cold damage per Character level and half as much bludgeoning damage. In addition, the entire area is difficult terrain, and any creature that ends its turn inside the effect and fails a reflex save DC 10+1/2 character level+Wisdom Mod is buried under snow, immobilizing them and blocking line of effect to the outside world.
The Cold Dude does not need to make a save to avoid being buried and takes no bludgeoning damage inside the effect.
Yes....You Lost Me wrote:Either I'm missing a reference or black ice isn't explained. Is this a frostburn thing?
What's the height of this cylinder? 40 feet as well?Kaelik wrote: Blizzard (Su): A Cold Dude can summon a Blizzard, creating a 40ft radius cylinder of pounding snow. This blocks line of sight and does 1d6 cold damage per Character level and half as much bludgeoning damage. In addition, the entire area is difficult terrain, and any creature that ends its turn inside the effect and fails a reflex save DC 10+1/2 character level+Wisdom Mod is buried under snow, immobilizing them and blocking line of effect to the outside world.
The Cold Dude does not need to make a save to avoid being buried and takes no bludgeoning damage inside the effect.
Yes, although, just to be clear, some other random asshole in the party or even a level 1 commoner can throw a sphere to trigger the ability....You Lost Me wrote:To clarify how Ice Spheres work - you make one and choose one of your Icewright abilities to put in it. Then you set it to rotation mode or holding mode. In rotation mode it can be used to make melee attacks for damage, in holding mode it can be thrown to conjure up the chosen Icewright ability at its location. Is that right?
Also, with a legitimate name like Icewright this class deserves a real quote.