It was November of 2003. America was occupying Iraq due to the horrible crime of having oil and brown people living in it. Sars was scaring people with its symptoms that were slightly less than the strain of flu that went around every year. And WotC released one of my favorite supplements: Draconomicon. I won't lie, I love this book. However, there's a lot of crap in the book that can be mocked. To enhance the reviewing experience, I have chosen a drink that I feel will get me in the proper Gaming Den state of mind:
http://www.stonebrew.com/sublimely/
It's a bold flavored beer. Similar to Arrogant Bastard Ale, but with a richer, more robust flavor pallet.
Anyway, let's get this out of the way. Here is the illustration on the cover (front and back)

The introduction starts out much as you would expect. It mentions the Big Bad at the end of the big 3E adventure path and goes on to clop to dragons some. As much as I like this book, I don't like the dragon clopping. As a wise man once said: "Dragon cock? I walk!" I'm going to need more booze, as I've already killed my bottle (22 oz of 8.7% alcohol).
Anyway, here goes:
Chapter 1: All About Dragons
The chapter starts with some fucking awesome artwork. I am not fond of the blue dragon design, but something about the picture both gets me pumped, and makes me wish dragons weren't so tiny in 3E. Remember the opening scene in The Hobbit: AUJ? Yeah, kickass. Anyway, to the actual content.
It starts out describing what dragons look like in case you're an idiot. Then it goes into a lot of details about anatomy, which is kind of cool. After a long bit of ranting about skeletons and draconis fundamentum and stuff, there's a sidebar about trying to rear dragon wyrmlings from stolen eggs. To survive, the wyrmling needs to make a consitution check of 25. I'm pretty sure that's not going to happen with any regularity. Also, to raise the baby dragon, you need to beat a diplomacy/intimidate check, which the wymling gets +15 to the roll because fuck you that's why. That makes me sad, so I'm getting another drink.
It goes over dragon life cycles, which gives you some decent ideas for adventures and plots. The ends given to dragon lifecycles gives you some really neat ideas for awesome fucking places to have adventures. Dragon Graveyards make a for some pretty cool scenery that randomly spawns elementals, elemental storms, and ghost dragons. Pretty cool stuff. Becoming a draconic guardian turns you into a dragon-shaped log or stump or rock, and makes it so people can't see eggs of dragons of your type. Also, there's treasure hidden there, but the dragons don't like it if you go murder-hobo on it. Although adventurers piss off people all the time and it doesn't stop them.
Next is Dragon Senses. It goes into a lot of fluff again, while the sidebar describes the crunch. I'm not sure any of it needs to be elaborated on.
We now move to dragon movement. Again, nothing earthshattering so I won't mention it. Read the PHB and MM for swim, fly, and burrow.
Combat abilities! You know, I've run dragons many times, and every time I forget Frightful Presence. My players have been gypped. Also, dragons don't make constitution checks for extreme heat and cold, which i don't think was in the Monster Manual, but I'm not willing to make the checks for a monster anyway. There's also a large sidebar that takes up the whole page about what magic items slots a dragon has. Basically the same as a humanoid, just shaped differently.
This shit is fucking boring. And I'm getting pretty buzzed.
The chapter goes on about dragon society, a short half-paragraph about weaknesses, and more than needs to be said about mating.
There's a bit on Dragon Language. true story: a player chucked a D20 at me because a dragon he was fighting shouted "Yol toor shul!".
And of course, we have a draconic pantheon. I seem to remember every dragon deity before that having scimitar or heavy pick as favored weapons. Now they don't . Nothing really to say.
The chapter ends with descriptions of every dragon type, their size at every age category, profiles, etc. There's some nifty stuff. I hate how a lot of the metallic dragon's wings look, I can't wrap my head around the aerodynamics of beign motherfucking manta rays. That's the stupidest shit in the history of stupidity AND shit. And blue dragons kind of look like they crossbred a bulldog with a lizard, gave it wings and tree man disease, then pissed on it. On the other side, gold dragons look so cute ^_^ I want to nuzzle one so bad! <3 <3 <3
Another thing that's stupid is the statement "A fight with a metallic dragon is a fight that could have been avoided". Yeah, because big predatory lizards who can eat sentients and yet get a karma houdini and still be good wouldn't come into conflict with PCs. A DM that can't imagine a good creature coming into conflict with another good creature isn't trying hard enough.
I've drank my four pack of ale, and I have to race like a piss horse so i'm wrapping this up. Next up: DM's guide to Dragons, plus I'm picking up some hard stuff to do actual rules.